
Star wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters in the XXI-XXII century A.D. during a time of political crisis for the all-powerful Empire and the three mega-corporations that control all the known worlds.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, Polish**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
20 лет назад не зашло и щас не зашло ) ничего не поменялось
Star Wolves is an excellent game that, despite being more than 20 years old, still looks good and plays great. I’ve completed it several times, and every time it pulls me in with its simplicity and, at the same time, surprisingly deep tactical gameplay. I really like that this installment doesn’t have a huge open world — the whole campaign is a straightforward sequence of missions with a bit of variation. You just pick a mission and jump straight into the action. The dynamic soundtrack also deserves praise; it never got old for me throughout the entire playthrough. I’ve played the game many times, but during my last run on normal difficulty with the “Legacy of the Empire” mod, I have to say it felt almost too easy in places. I don’t consider myself a tactical genius, and I’m not sure why, but I remember struggling with certain missions in the past. This time, the only missions that really made me sweat were the attack on the military convoy and the prototype abduction — everything else was very straightforward. Next time I’ll probably go for the highest difficulty. The game runs perfectly on the Steam Deck. It only crashed once during the entire playthrough, and even that might have been because I was using the “Legacy of the Empire” mod. The only thing you absolutely need to do is cap the framerate at 60, or even 40, to fix the weird mouse movement.
московити не вміють в геймплей
Нормальная игра !!!
hab es früher gern gespielt und mir hier günstig noch mal geholt, hab aber jetzt schon bei der ersten Mission und der Einführung das Problem, das nur die Raketen Schaden machen die Geschütze aber nicht. Das es zu Anfang länger dauert ist ja ok, aber gar keinen Schaden zumachen führt nur das zu das die Schiffe wild umher fliegen und nichts mehr geht.
Жаль что никто не купит права на эту замечательную игру и не выпустит ремастер
Ich muss leider eine negative Bewertung da lassen. Ich kenne das Spiel schon von vor vielen Jahren, nun gab es das hier bei Steam günstig und ich will es neu erleben aber es macht einen nicht gut aus balanzierten Eindruck! Teilweise wird man einfach nur weggebombt und die Missionen erscheinen unspielbar, schafft man es dann mal, dann stürzt das Spiel ab! Das Finanzsystem ist absolut der letzte Mist, man hat nie genug Geld um die Truppe perfekt aus zu statten und somit werden die Missionen noch schwieriger/unmöglich. Hier hilft nur cheaten und die Startbedingungen mit einem Editor an zu passen!
Отличная игра.
Игра все также шикарна как и 20 лет назад
Ran well on Linux without any tinkering. I didn't notice any issues other than a few times where the Mothership wouldn't attack, but I couldn't be sure what the cause of it was - was it something with the game or because it was Linux? The story was... fine? It mostly just seemed to be there. It was mostly just starting with Pirates and then it morphed to the "big guns" such as the Corporations, Empire, and a third faction that I'm not sure I can say without spoilers (though you do get an idea who they are pretty early). You should read all the notes/news in addition to the dialog to get the full idea of what story there is. You don't even get a choice between the two sides until pretty late in the game and that last 3 missions or so change based on who you pick, but until then, you basically work for anyone/everyone as mercenaries. I didn't have any problems with the translations or anything though that's probably not really something high on my list of things to be worried about. I believe it's labeled an RPG, but that's doing some heavy lifting as it's mostly a tactical game - sure, you can level your pilots, but it's a linear game with set missions so there's limited XP to go around. I'm not even sure you can grind since missions are one and done (supposedly you can exit a "blockade" mission and do it again and again. Still, I had no issues maxing out the first two pilots you start with and got most of the relevant perks of the third one. Other than that, it really was a choice of one of four specializations, but Gunnery honestly just seemed to be the most useful so I went with that. I heard it was hard, but I mostly didn't have issues on Normal. Early on, you need to rely on the Mothership to do most of the fighting since it's much better, but that reverses by the end and your Fighters just get so much better since unlike them, you can never upgrade the Mothership (which was annoying as I would at least appreciate a speed boost). It does have some balance issues though - I found it easy for the most part because you could do things like wipe out most, if not all, enemies in a map before you had to do something like an escort mission (probably the only way they were tolerable). But, when you don't have that option or you end up getting swarmed (especially with weak gear), it could get tough. I sided with the Corporation because it's supposedly the canon and I intend to play the other Star Wolves (or at least 3 on recommendations of others), but oh boy the final battle was obnoxious and probably one of the toughest I've fought because it's just swarms and swarms with a tough final boss after that when you likely exhausted all your supplies and abilities. It doesn't help that Lasers are pretty much the best weapon and while there are anti-laser gear, it's rare enough... except for the final battle where too many of the enemies had it... It doesn't help that there's a lot of RNG in the fight. A fight could be easy or hard simply based on how (un)lucky you are - for instance, it took a few tries to beat the final battle, but with save scum I got to a point where I would get lucky to quickly kill foes which helped avoid getting swarmed too badly. Money had something of the same problem. You basically need to kill everything - including most neutrals (if you can) so you can loot what you can. You also don't really need to buy everything - a lot of stuff (i.e. systems and weapons) could simply be looted. Most of what you need/should buy was for the Mothership (i.e. I think I made do with the starting Turrets until the Pulse Lasers where available). I had no money problems until late game... which really ate up the funds. I think I got most of the best gear for the final fight except maybe the best healing and one turret for the mothership because I could only find them in the Black Market at a huge markup...
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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