
ake your T16 through Beggar's Canyon...Then dodge asteroids and blast TIE fighters in a deep space rumble... tackle a fleet of menacing AT-ATs on the icy tundra of Hoth...and ultimately annihilate Vader and the evil Empire with a kamikaze trench run on the infamous Death Star.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
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Reviews
Never played Rebel Assault 1 before but I did play the PS2 version a long time ago. The graphics there were overhauled and were 3D unlike in this version. It was an interesting story honestly, very basic but serviceable. You can really tell that they worked really hard to create the illusion of playing a movie (some transitions from cutscenes to gameplay are almost seamless and the backgrounds in the game are really well done). Perfectly blending 2D backgrounds with the game looks amazing even today, especially the PS1 version. The music and sound design is on point. I can't believe I used to complete this as a kid with 0 dmg on my PS1.
Da kommen Kindheitserinnerungen hoch. Würde mich freuen, wenn es irgendwann mal eine Remaster Version geben würde.
This seems like a cool game from the past that I got out the massive Star Wars bundle. But the controls make it unbearable to play. Your space craft zips across the stage anytime you try to move your craft, and sometimes it moves on it's own. Mouse and keyboard is the worst with controller marginally better. Maybe you just need a actual flight stick for this, but this doesn't help the other 99% of people without one. This game needs a controller update or something.
This game is pretty fun I absolutely love it reminds me of old arcade games most of the game is a on rail shooter like the old light gun games pretty fun the first one is pretty challenging the second one is kind of challenging too and really fun the games is pretty pretty challenging and unlike the Star wars X-Wing special edition the music actually plays correctly so does the audio I will say this the cutscenes are entertaining to watch there's even this funny moment when you're shooting the Stormtroopers that the music just cuts out because like and you just hear the silence of the stormtrooper footsteps was behind it and it's really funny and hilarious not going to lie the game has a lot of charm to it I really do recommend this one and it reminds me of the Star wars arcade game from Atari I've played in the arcades it would be nice to have another light gun inspired Star wars game on consoles like this like a game that's like rebel alliance but in a first person and you get a fight iconic battles I'll say this though this game is amazing and I totally recommend it I recommend it 100% fun and challenging entertaining and you going to play an amazing arcade game with it and you get to have a movie too great game totally recommend
Two of the first Star Wars games I ever played. Classic. The gameplay is pretty terrible and it's basically impossible without cheats (look up steam guides), but fun to experience again, especially the live action cutscenes in II.
STAR WARS: Rebel Assault I + II is a collection that represents one of the most ambitious periods in early multimedia gaming, combining cinematic presentation, arcade-style action, and the iconic Star Wars universe into an experience that once felt revolutionary during the rise of CD-ROM gaming. Developed by LucasArts, both games were designed to place players directly inside the action of the original Star Wars trilogy through full-motion video sequences, orchestrated soundtracks, digitized visuals, and fast-paced rail-shooter gameplay. While modern audiences will immediately notice the age of the mechanics and presentation, the collection still carries undeniable charm as both a nostalgic Star Wars adventure and a fascinating piece of gaming history. The first Rebel Assault follows Rookie One, a Rebel pilot fighting against the Empire during events inspired heavily by the original trilogy films. Missions place players inside recognizable Star Wars scenarios ranging from Beggar’s Canyon training runs to large-scale battles against TIE fighters, AT-AT walkers, and eventually the Death Star itself. The game constantly attempts to recreate the cinematic excitement of the movies, throwing players into explosive set pieces and iconic environments that feel immediately familiar to longtime Star Wars fans. Even today, there is still something satisfying about directly participating in moments that resemble scenes from the classic films. What made Rebel Assault so impressive during its original release was its presentation. At a time when many games still relied heavily on simple sprites and static backgrounds, Rebel Assault used pre-rendered visuals, digitized movie footage, voice acting, and cinematic audio to create something that looked dramatically more advanced than most PC games available at the time. The game was heavily marketed as a showcase for CD-ROM technology, and it succeeded in delivering an experience that felt unusually cinematic for the early 1990s. Looking back now, the compressed video quality and primitive rendering clearly reveal their age, but the ambition behind the project remains easy to appreciate. Gameplay in the first title revolves around on-rails shooting mechanics. Instead of allowing complete freedom over movement, the game guides players through scripted flight paths while enemies appear on-screen to be destroyed within limited reaction windows. Missions shift between cockpit shooting segments, third-person vehicle sequences, and occasional ground-based encounters. This structure creates a fast-paced arcade feeling where spectacle and cinematic pacing take priority over simulation depth or strategic freedom. However, the gameplay limitations are also one of the collection’s biggest weaknesses. The rail-shooter design leaves very little room for exploration or experimentation, and many encounters depend heavily on memorization rather than pure skill. Enemy attacks can feel sudden and unfair during certain missions, especially when the game expects players to learn scripted patterns through repeated failures. Modern players accustomed to more open Star Wars space combat games may find the controls restrictive and the gameplay repetitive over extended sessions. Rebel Assault II: The Hidden Empire significantly improves upon the original formula in nearly every major area. Instead of directly recreating famous movie moments, the sequel tells a more original Star Wars story involving a hidden Imperial threat operating within the Dreighton Nebula. Rookie One returns as the main character, but the sequel feels much more like its own standalone Star Wars adventure rather than simply revisiting film events. This gives the game a stronger sense of identity and allows it to explore new environments and mission types while still maintaining the classic Star Wars atmosphere. The sequel’s presentation quality is noticeably more polished. Rebel Assault II uses live-action footage filmed specifically for the game alongside improved special effects and smoother transitions between gameplay and cinematic scenes. At the time, this was an enormous technical achievement that helped the game feel remarkably cinematic compared to most console and PC releases of the era. The live-action sequences may look dated today, but they still possess a certain charm because of how seriously LucasArts attempted to create an interactive Star Wars movie experience. Mission variety also improves considerably in the sequel. Players engage in speeder chases, space dogfights, turret defense sections, infiltration missions, and cinematic pursuit sequences that constantly shift perspectives and pacing. While the gameplay remains fundamentally on-rails, Rebel Assault II does a much better job disguising its linearity through varied objectives and more dramatic mission design. The result feels more dynamic and engaging than the original game despite retaining the same core structure. The soundtrack across both titles remains one of the strongest aspects of the collection. John Williams’ legendary Star Wars themes immediately elevate every mission with a sense of scale and excitement that still feels powerful decades later. Combined with authentic sound effects from Skywalker Sound, the audio presentation does an excellent job recreating the atmosphere of the films. Blaster fire, TIE fighter engines, and orchestral battle themes constantly reinforce the feeling of participating in an interactive Star Wars adventure. Visually, the collection now functions more as a retro time capsule than a technical showcase. The FMV sequences, compressed backgrounds, and pre-rendered effects clearly reflect the limitations of early CD-ROM gaming. Yet there is still charm in the presentation because it represents an era when developers were experimenting aggressively with cinematic storytelling and multimedia technology. Players interested in gaming history will likely appreciate how ambitious these games were for their time. The modern Steam release performs reasonably well on current hardware thanks to compatibility updates and preservation efforts. The games remain accessible despite their age, although some interface elements and control limitations still feel archaic compared to modern standards. This release is less about modernization and more about preserving an important piece of Star Wars gaming history. One major limitation is replay value. Because the games are heavily scripted and linear, there is little room for experimentation once missions have been completed. Replayability comes mostly from nostalgia, score improvement, or revisiting favorite cinematic moments rather than discovering new gameplay systems or alternate approaches. Despite these flaws, STAR WARS: Rebel Assault I + II still succeeds as an entertaining and historically important collection. The games capture the excitement of cinematic Star Wars battles in a way few titles of their era could achieve, and their ambition remains impressive even when viewed through a modern lens. They may no longer feel groundbreaking mechanically, but they still provide a fascinating glimpse into a time when interactive movies and CD-ROM technology represented the future of gaming. For longtime Star Wars fans and retro gaming enthusiasts, the collection remains a worthwhile experience filled with nostalgic charm, iconic music, and ambitious cinematic design. While modern audiences may struggle with the restrictive gameplay and dated mechanics, Rebel Assault I + II still stand as memorable examples of early multimedia experimentation within one of the most beloved science fiction universes ever created. Rating: 7/10
THIS is what an extended Star Wars story should be! Disney needs to take notes! As for the gameplay, I personally have not seen it challenging unless you put it on Expert or if you make the difficulty impossible through the editor. Also introduces one of the most terrifying ships ever to be designed.
[h1]Review of [i]Star Wars: Rebel Assault I[/i][/h1] [i]Star Wars Rebel Assault[/i] should have been a fun on-rails shooter akin to the classic [i]Star Wars[/i] arcade games, such as Sega's [i]Star Wars Trilogy Arcade[/i] or Bandai Namco's [i]Star Wars: Battle Pod[/i]. Instead, it is by far the worst [i]Star Wars[/i] game developed by LucasArts during their more than 20-year history with the IP. The game is a non-canon retelling of [i]A New Hope[/i], with the Hoth section from [i]The Empire Strikes Back[/i] randomly shoehorned into the middle. Its 15 levels are divided into four gameplay types: 1. First-person vehicle combat 2. Third-person vehicle combat/racing 3. Top-down vehicle shooter 4. Third-person on-foot shooter The controls don't feel responsive, as aiming with both mouse and controller automatically resets to the center of the screen. Combined with the overly sensitive controls, this makes it difficult to hit targets or avoid obstacles without taking damage. The worst sections of the game are the third-person combat stages. During the third-person vehicle levels, the ship drifts toward nearby walls as the FMV background changes, even without player input. This results in you fighting the controls as much as the enemies. The third-person on-foot combat is also weak, mostly consisting of standing in the middle of a room while trying to aim at Stormtroopers, with little visual feedback showing where your shots are landing. The game also lacks level select if you run out of lives. You start the game with three lives and can earn more by reaching certain score thresholds, but without cheat codes, you must complete the entire game in one sitting. I don't recommend [i]Rebel Assault[/i]. If you buy this collection, skip the first game and only play [i]Rebel Assault II[/i] instead. [hr][/hr] [h2]Review of [i]Star Wars: Rebel Assault II[/i][/h2] While a massive improvement over the first game in terms of gameplay and presentation, [i]Rebel Assault II[/i] still has several drawbacks that prevent it from reaching the high standard set by the [i]Star Wars[/i] arcade shooters. Like the first game, it is non-canon to the old [i]Star Wars[/i] Expanded Universe, but this time the game features a completely original FMV story about the Rebels attempting to stop Darth Vader's Phantom TIE project. Its 15 levels are divided into three gameplay types: 1. First-person vehicle combat 2. Third-person vehicle racing 3. Third-person/first-person on-foot shooting By far the biggest improvement is the first-person vehicle combat. The removal of the auto-centering aiming makes shooting feel much faster and more accurate, making these levels the highlight of the game. Although [i]Rebel Assault II[/i] lacks native Xbox controller support, unlike the first game, it still controls well enough with a mouse, making aiming far more enjoyable than in the original. The third-person on-foot sections are also a major improvement. They feature a cover system similar to [i]Gears of War[/i], where you leave cover to shoot Stormtroopers and duck back down to avoid damage. The main downside is that the crosshair only appears while out of cover. Some shots also fail to register unless they are near the center of a Stormtrooper’s body, and many encounters devolve into waiting behind cover and taking repetitive pop shots until the enemy respawn limit is exhausted. Unfortunately, the third-person vehicle sections remain just as frustrating as they were in the first game. Once again, you spend more time fighting the controls than the enemies, often crashing into walls due to awkward handling and unfair movement. Thankfully, there are only three of these levels, and the addition of a level select feature means you can retry them with full health or skip them entirely with cheat codes. [i]Star Wars: Rebel Assault II[/i] is a major improvement over the original [i]Rebel Assault[/i] in almost every way. However, I can only recommend it at a deep discount or as part of a larger [i]Star Wars[/i] game bundle, as there are many better [i]Star Wars[/i] games that execute the on-rails shooter formula far more effectively.
though it is a old game i think its still worth it to take a dive into star wars eu
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