
Return to command of the USS Enterprise in this classic adventure game. True episodic format beams eight original point-and-click missions into your computer. Featuring the cast members and sound effects from Star Trek: The Original Series.
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Languages: English**languages with full audio support
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Hours played at review time, across 40 reviews with recorded playtime.
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[h1]Highly illogical... [i]~Mr. Spock[/i][/h1] Long story short, [b]Star Trek: Judgment Rites[/b] is a direct sequel to [b]Star Trek: 25th Anniversary[/b]. Which was, like, the very best thing ever happened with the original [b]Star Trek[/b] series in the world of video games. In case you forgot (psst! Check my review for more details!), [b]Star Trek: 25th Anniversary[/b] was surprisingly deep and complicated take on point-and-click genre which also tried to simulate the [b]Star Trek[/b] experience to make you feel like you're actually diving into your favorite show. Players were supposed to use tricoders, investigate some mysteries and even participate in space battles. All that while controlling the legendary characters such as [b]Captain Kirk[/b], [b]Mr. Spock[/b], [b]Dr. McCoy[/b], [b]Lt. Uhura[/b] lieutenant commanders [b]Montgomery Scott[/b] and [b]Hikaru Sulu[/b], and ensign [b]Chekov[/b]. Fully voiced by the original actors from the actual show. Well, at least as long as we're talking about the [b]Enhanced CD-ROM Edition[/b]. The one that we have in [b]Steam[/b] nowadays. [b]Star Trek: Judgment Rites[/b] follows the same exact formula. Which kind of destroys the entire purpose of me writing this reviews, since, well, it's pretty much the same thing. You loved [b]25th Anniversary[/b] (if you did not, you must be a [b]Klingon[/b] and I don't want to talk to you) – you'll love this one too. Simple like that. And yet, there's a few things that, I think, may be interesting to mention. So, here goes. First of all, the story this time is much more than just a series of separated episodes. It's kinda fun, but [b]Judgment Rites[/b] takes a motif from another [b]Star Trek[/b] game, [b]First Contact[/b] (developed by [b]Micromosaics[/b] and published by [b]Simon & Schuster Interactive[/b] in [b]1998[/b]) and copies it almost exactly. Sure, [b]Judgment Rites[/b] is way bigger, way more complicated and comes with a lot of juicy details but... let's just say that if you've played [b]First Contact[/b] before, it'll be impossible not to notice the same exact motif. Heck, even finale here is almost identical to what we had in [b]First Contact[/b]! Talking about the finale, by the way. Like with [b]25th Anniversary[/b], what we have here is the [b]Enhanced CD-ROM Edition[/b] of the game. Which... usually is a good thing. Not this time, though. Not this time... See, unlike [b]25th Anniversary[/b] game that only provided extra cutscenes and voiceover on [b]CD[/b] while leaving those who didn't have [b]CD-ROM[/b] drive behind (yes, kids, a lot of people back in the days didn't have [b]CD-ROM[/b] drives since those were considered some sort of luxury), [b]Judgment Rites[/b] decided to please everybody and released extra movies and sounds both as a part of [b]Enhanced CD-ROM Edition[/b] [i]and[/i] as an add-on for the floppy version, which was sold separately. And that's where the weird things begin. See, even though technically, the add-on for floppy version was released before the [b]CD[/b] (the [b]CD[/b] version has a pretty weird series of re-releases but the earliest version I've seen was from [b]1995[/b]) and included five more floppy discs (in addition to eleven from the main game, as long as we're talking 'bout the [b]US[/b] since the number was different for some regions), the [b]CD[/b] version actually... had one cutscene removed. Among the other things, so-called [b]Movie & Sound Pack[/b] added an extra cutscene before our usual intro from the TV show. It introduced us to the main idea of the game and gave us some hints of what to expect in the end. And, like I said, it was completely removed in the [b]CD[/b] version. With no explanation. Sure, it was less then a minute long, but I must say, I always liked it. It totally added to the atmosphere of the mystery. Now, here's a question – did they put it back for the [b]Steam[/b] release? I mean, years later we finally got a chance to get easily accessible version of the game with all the voices and cutscenes, without any need to deal with all of those nasty floppies. Unfortunately, the answer to that question is – what we have in [b]Steam[/b] is just our regular [b]CD-ROM[/b] version. With our usual basic [b]DOSBox[/b] and no changes whatsoever. They just took the [b]CD[/b] image, added the [b]DOSBox[/b] and called it a day. Like [b]25th Anniversary[/b], this release comes with a new title screen (no idea why they've decided to add it but whatever), but... that's it. No extra cutscene here. And it's just... [i]highly illogical[/i]. To say the least. Seriously, [b]Interplay[/b], [i]why?[/i] I know that you're lazy and didn't want to bother much. But wasn't it really that hard to just use floppy version instead of the one from [b]CD[/b]? Do you even care? Do you even know about your own game? No, you know what? I don't want to know. Sure, I'm kinda overreacting here. It's a pretty short scene and you can easily find it on [b]YouTube[/b], but still, as long as you're a die-hard [b]Star Trek[/b] fan, you may end up being a bit disappointed here from just how lazy this release is. Which, of course, doesn't make the actual game any worse. [b]Star Trek: Judgment Rites[/b] comes with everything that was cool about [b]25th Anniversary[/b] and improves over it. The story became more complicated, the puzzles became more complex, the missions became more non-linear and so on. And, of course, it's impossible for me not to mention the fact... that we finally got difficulty selection. Remember those nasty, [i]nasty[/i] space battles that were hard even for [b]Wing Commander[/b] veterans? Well, now you can make them way, [i]way[/i] easier or even turn them off completely. Which isn't really a good idea since you'll miss a lot of fun that way [i]and[/i] the easy mode actually makes the battles very user-friendly (just make sure to change the warp speed often while repairing your shields and you'll be fine), but still, for those of you with [b]25th Anniversary[/b] trauma, there is such an option. So... yeah. Despite the fact that it's a lazy release and [b]Interplay[/b] should be really ashamed of themselves for not caring enough to provide the old fans with the best experience possible, [b]Star Trek: Judgment Rites[/b] is still a fantastic game. Probably even [i]the[/i] best one based on the original [b]Star Trek[/b] series (because yes, difficulty selector makes a big difference). Years later, it's still one of my most favorite titles out there and, let's just admit it, you can't call yourself a [b]TOS[/b] fan without finishing this gem at least once. You didn't play it yet? Forget about everything it pick it up. Just make sure to find a couple of minutes to silently judge [b]Interplay[/b]. The guys deserve it. Dixi.
Judgment Rites является сиквелом [url=https://store.steampowered.com/app/359650/Star_Trek__25th_Anniversary/]25-ой Годовщины[/url]. Нового добавили немного. Видеоролики стали более качественными, можно изменить сложность косм боёв. Но, игра стало скучнее. Миссии более муторные и сложные. Да и космических боёв тут кот наплакал. Это последняя игра, где все актёры главного каста TOS собрались вместе, и озвучили своих знаменитых персонажей. Сейчас (2019) в живых остались только 4 актёра. Время - жестокая штука [h1]Если вы поклонник The Original Series, и вам всё равно на возраст игры, то я конечно же советую. А если вы не знакомы с сериалом, то вам в этой игре делать нечего.[/h1]
"Um Himmels Willen! Roter Alarm! Ich bin jedes Mal ganz aufgeregt, wenn dieser durchdringende Warnton durch die Schiffskorridore hallt, wenn all die blinkenden Lichter und Lämpchen knallrot leuchten und alles in einen gefahrenvollen, düsteren Schein tauchen... Ich finds auch schön, dass alles noch so ist, wie es seit Uhrzeiten ist, so mag ich meinen roten Alarm: Frei von Lens Flare Effekten und allerlei neumodischem Krams. Zum Glück ist der Captain mal wieder Herr der Lage und die Ruhe selbst. Die Crew ist ein eingespieltes Uhrwerk und verrichtet ihren Dienst gleich einer wohl geschmierten Maschinerie, ohne Fehl und Tadel. Alle wuseln emsig durch die im feurigen Flackerschein blitzenden Gänge, wie rot durchflutete Adern des Schiffes, die es mit Leben füllen und am Laufen halten. Nur ist steh ein wenig abseits, immerhin auf der Brücke, dem Gehirn des riesigen Komplexes, der einem Wal gleich den Weltraum durchmisst, und warte auf meinen Einsatz... Ich warte tagein tagaus, Jahr um Jahr und von Beförderung zu Beförderung, doch meine Dienste werden nur selten benötigt. Ich bin gut ausgebildet, kann jedes Schaltpult auf der Brücke bedienen, ich bin Steuermann, Waffenoffizier und Ingenieur in einem, an jeder Tafel bin ich zuhause, jeder Knopfdruck sitzt und ist in meinem Gehirn fest verankert mit all seinen Ursachen und Wirkungen. Und dennoch drücke ich selten auf Knöpfe, lese noch seltener von den zahllosen Monitoren ab und fast nie bewirke ich wirklich wahrhaft etwas in den Weiten den unendlichen Alls. Ich bin entbehrlich, könnte man meinen, doch ganz so ist es dann doch wieder nicht. Wenn nach all den Wochen des Wartens dann einmal meine Stunde schlägt, dann schallt ihr Schlag wie Donnerhall durchs Schiff. Dann ist Gefahr im Verzug, es steht schlimm um Schiff und Crew und die letzte Rettung steht unscheinbar in einer Ecke, hinter einem Schott oder tritt erst im Augenblick der sicheren Niederlage aus einem Lift hervor. Und die letzte Rettung... ... bin ich. Da staunen sie, oder? Ich bin nicht nur im All unterwegs, auch unter Wasser unter Tage und unter Wölfen findet man mich. Hier bin ich im Einsatz, um die Crew der Enterprise zu verstärken. Und sie ahnen es schon... ... ich bin der Typ, der immer erst warten muss, quälende Tage, Wochen und Monate... bis... ja bis endlich mal jemand von seinem funkensprühenden Pult weggesprengt wird, bis eine platzende Plasmaleitung jemanden mit ihrem prasselnden Funkenregen schlimm verätzt oder ein Unglückseliger in die Weiten des Alls hinausgesaugt wird. Dann trete ich aus dem Hintergrund heran und an seine Stelle. Ohne zu zögern übernehme ich das leere Steuerpult, bediene den verwaisten Feuerlöscher und richte die herrenlose Waffenkontrolle neu aus. Auch steuern kann ich das Schiff und so vieles mehr. Und es nervt, immer nur vom Unglück der Anderen zu profitieren. Wenn Spock nur noch zuckend am Boden liegt, Sulu mit schmerzhaften Verbrennungen auf die Krankenstation geschleppt wird oder Scottie mal wieder einen Highland Whisky zuviel zum Frühstück hatte, dann schlägt meine Stunde. Und obwohl ich durch die spezielle Natur meiner Aufgabe oft in brenzligen Situationen zur Stelle bin und meist in tosenden Schlachten und gefährlichen Havarien agiere, bleibe ich doch meist unerkannt und anonym. So wie heute, da sehen wir ein Förderationsschiff vor unseren Augen zerbersten, der Captain setzt noch einen letzten verzweifelten Funkspruch vom nahenden Ende der Förderation ab und lässt uns alle sprachlos zurück. Und ich stehe mal wieder unerkannt und unbemerkt im Hintergrund. Aber falls es Sie interessiert, wer da immer aus dem Off gelaufen kommt und alle möglichen und unmöglichen Aufgaben übernimmt... ... mein Name ist Hans." Tja, lieber Leser, das Leben im Weltraum ist hart und Hans ist sogar noch härter. Und er ist nicht zu verwechseln mit dem Typen, der auf Außenmissionen immer als Erster stirbt. Aber für den springt Hans dann eben ein, einer muss es ja tun. Und hier kann er gleich in schicker retro Umgebung seinen Heldenmut beweisen, denn wie eingangs erwähnt, steht das Schicksal der gesamten Förderation, also auch der gesamten Menschheit auf dem Spiel. Und Du darfst mit Captain Kirk, Spock, Pille und Co. gleich frisch zur Tat schreiten und in acht tollen Missionen (Und ja, es gibt eine Weltkriegs-Mission) das drohende Ende abwenden. Toll! Dafür werden in althergebrachter Point and Click Manier Rätsel gelöst, Dialoge geführt und mit ein wenig Gehirnschmalz ans Ziel gestolpert, wobei die hakelige Steuerung ein gemeinerer Feind ist, als jeder fiese Romulaner auf dem Kriegspfad. Aber man wurschtelt sich so durch und die original Sprecher und das geniale Star Trek Flair tun ihr Übriges, um das Ganze zu einem nostalgischen Fest zu verklären, denn die rosarote "Gute-alte-Zeit-Brille" brauchst Du auf jeden Fall, um Deine Freude hier dran zu haben. Dann aber auch so richtig, zuviel Spaß macht es einfach, die lieb gewonnenen Helden aus Kindertagen durchs All zu scheuchen, die absolut abstrusen Stories zu erleben und jeden noch so aussichtslosen Kampf bis zum glorreichen Ende auszufechten. Dabei geht die Grafik heutzutage als Pixel Art durch und der Sound ist für sein Alter geradezu brillant. Dass der Rest eher durchschnittliche Adventure Kost ist, verzeiht man leicht, denn hier gibts endlich mal ein Lizenz Spiel, das auch wirklich was aus dem Grundstoff rausholt. Bravo. Also schwing Dich in den Captains Chair, behalt den Phaser im Anschlag und wie immer wünsch ich Dir auch beim Erforschen des unendlichen Alls... ... viel Spaß ;-) Ersatz-Hans Teil 1 Und hey, wenn´s Dir gefallen hat, ne Runde von mir zu lesen, dann klick hier https://store.steampowered.com/curator/41622336/ und da gibts mehr von mir auf meiner Curator Seite. Schmökern for free: Also stell Dir nen Tee bereit und viel Spaß beim lesen...
I played this in the 90's and thought it was the best thing since sliced bread. Thirty years later it feels like a time capsule especially with all the original cast voicing their characters, especially since so few of them are left. If you are a fan like me, who still wished for more episodes even after watching "Spock's Brain". They made two of these games and they are both great.
The quintessential pixelart 90's adventure game, and the last time the entire original cast of Star Trek contributed to Star Trek media. Gameplay is very 90s and doesn't hold your hand, but if you have nostalgia for this type of game, you'll find no better example of it than this.
I can verify that I have had no problems playing this game on Windows 10. Fun point an click adventure, with all the main actors from ST:TOS voicing their characters. I had the other Star Trek point-and-click when it first came out (now called Star Trek 25th Anniversary), this is similar with some improved graphics (particularly the cutsceens) and the option to cut out ship-to-ship combat, which some people didn't like but I found fun. Keep in mind, this is a game originally released in 1993, so set your expectations on the graphics accordingly. If you have a nostalgic love for ST:TOS and point-and-click adventure games, you'll probably enjoy this. If not, it's probably not for you, but if that's the case why are you even reading the reviews? Note: there is an old style copy protect system - you need to pick destinations from an unlabelled star map. The labelled map came with the game manual. You'll have to print it out (it comes with the electronic manual when you get this game, or just Google it). The game won't be too happy if you open another window to check the map, because it runs in Dosbox, which isn't really for multitasking. You can get it back to fullscreen by hitting alt+enter if you do minimize it.
Following the play and story elements of 25th Anniversary, Judgment Rites picks up right where it's prequel left off. Expect more of the brilliant storytelling and dialogue branches for an incredible Star Trek experience. The player should have no trouble transitioning from 25th Anniversary to Judgment Rites as the player interface and controls are practically identical. The original characters are also voiced by their respective voice actors, including the voices of familiar villains. Storytelling maintains the high bar set by it's prequel, with it's first mission throwing you into a high-stakes struggle against a familiar villain to avert a genocide. All missions require studying your surroundings and solving problems. Your crew also have skills that will be necessary to complete your mission. While attacks do still happen on away missions, they are much less frequent than the prequel. When you start a new game, ship battle difficulty can also be adjusted or removed altogether. The missions are once again deep, exhilarating, and executed masterfully. The game does have a few bugs in a couple missions, but nothing game-breaking as far as I know. If anything, the bugs had humorous effects to the game. (Such as a phaser beam completely missing it's target, but rendering it unconscious away) Also, the puzzles are reasonable enough that I was able to complete this game without needing to use a walkthrough. (EDIT: On the final mission "Though This Be Madness," it is possible to soft lock your game file if you give fruit to the young boy in the play room without speaking to him beforehand. This sequence break will make it impossible to obtain a mission-critical item from him. Beware!) Bottom line, if you enjoyed 25th Anniversary, you WILL enjoy this game as well!
If you enjoy the discussions and banter of the TOS crew then this is an easy game to recommend. There is lots of well-written dialogue, it's fully voiced by the original cast, the mission plots are interesting, and the puzzles are (mostly) satisfying to solve. This game is very similar to the previous game (Star Trek: 25th Anniversary) but features the other cast members more often, and the space combat sections aren't borderline impossible this time, and can even be skipped entirely via difficulty settings. Now for the downsides: Like with the first game, you will need to look in the manual to know which star system to go to at the start of each mission (might be included in the game files but can also be found online). Also, the quality of the missions/puzzles is a bit uneven. Most of the puzzles feel fair and satisfying to solve. But a minority of them can feel somewhat "illogical", sometimes boiling down to using the correct random object/person on another random object, or interacting with a part of the game world that you can barely see or that doesn't look significant. The penultimate mission felt the worst in this regard. Luckily there is a solution to this problem - the UHS Hints site - which you might do well to use when you feel like you've exhausted all options.
This is a great game. Like 25th Anniversary. I remember playing this a long time ago and it was one of my first games I got as a Trekkie. I had the DosBox Version vor a long time, until I noticed that the game was available on Steam. Of course I got it right away. Like 25th Anniversary, the game is relatively short, but quite difficult. Getting a good rating in all missions requires quite a lot of thinking and probably several attempts. Even after all the years, I have not managed to get beat the game on hard difficult and with 100% on all missions.
Great game! The very last time the original crew was together after Star Trek VI. Fun and challenging games especially if you have never played them. Some puzzles can be unfair but such is the 90's adventure game! I highly recommend this and the 25th anniversary! Especially if you have an MT-32 or MUNT!
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