
Embark on a Metroidvanian journey across a mysterious alien world where every ability unlocks new secrets and every corner hides danger or discovery. Fight enemies and bosses across multiple biomes, collect items and skills on your quest, and upgrade yourself and even the outpost itself.
Modeled estimate, not a reported figure. How we estimate →
About
On a distant planet, rifts in space are opening — threatening to release planet-devouring monsters into the galaxy. Close the rifts and save the galaxy in this modern Metroidvanian quest with tight platforming, fast-paced combat, and deep RPG progression.
COMBAT: Engage in fast, fluid battles against a wide variety of enemies and bosses across multiple distinct biomes. Use precision platforming, invincible dashes, flight, and more. Switch between customizable weapons on the fly and use every skill at your disposal.
EXPLORATION: Discover a vast, interconnected alien world packed with hidden paths, alternate routes and mysterious rifts. Be on the lookout for Vitality Sparks, Power Sparks, and other upgrades. As your abilities evolve, so does the world around you.
CUSTOMIZATION: Collect over 150 unique Skill Chips — each offering new abilities, passive buffs, and weapon modifications — are available. Slot them into a puzzle-like skill grid to shape your build, enhance your arsenal, and create a playstyle that's your own. With so much to find, no two playthroughs are exactly the same!
PROGRESSION: You're not in this fight alone. Rescue stranded colonists to rebuild and expand the outpost. Each person you rescue brings something new. Sell loot and make upgrades. As you grow stronger, so does your home base.
Star Rift Saga takes the best elements of the Metroidvania genre — ability-based progression, non-linear exploration, and rewarding secrets — while minimizing the repetitive backtracking that can slow down the pace. You'll be rewarded for backtracking and exploring areas you've already been more deeply, but not required to.
Explore a vast, interconnected planet with secrets around every corner.
Fight a variety of enemies and bosses in real-time platforming combat using weapons and items on the fly.
Collect items and skill chips to help you in tight situations. No need to stop the action or navigate a menu to use one, your inventory is always right at your fingertips!
Customize your playstyle using over 140 skill chips. Boost your stats, gain new abilities, or change entire weapons by equipping chips in the puzzle-based skill grid.
Upgrade your arsenal. You'll find new equipment and weapons to reach new areas, increase the selection at your local items shop, and even rescue colonists to gain new benefits at the outpost.
Genres
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Really enjoyed Star Rift Saga, responsive (X-Box) controls and refreshing gameplay. As always, I did not care for the story but that is just me. A fun time for a reasonable price. The way is open for a sequel....hopefully.
I've only played for an hour, but I'm loving it! Great gameplay, beautiful old school graphics, and an interesting story. It's atmospheric and full of personality, with Metroid vibes. You can tell the people who made this game put a lot of care and attention into it.
Charming, colorful, laid back little indie. I haven't played much of it (Sorry, Jacob!). When I beat it, I will have waay more to say. Besides, I want to see the credits; I wanna see the full team involved with this other than what I contributed.
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Languages: English**languages with full audio support
Hours played at review time, across 34 reviews with recorded playtime.
Solid indie metroidvania. A few minor bugs (eg can crash if you try buying out a chip vendor). There is a little too much inertia imo, but overall solid platforming mechanics and shooting mechanics. The chip system allows for customized builds and you get to save a few different quick presets. Not too long (most players will probably finish in around 10ish hrs). Story is okay! Font choice isn't super readable. Also the markings I made on my map didn't get saved - but late in the game you can unlock an in-game map feature that marks power up locations.
Fun game! I recommend having a controller. Music is great, mechanics are a bit different than I expected, excited to see where this goes. Will update as I play more.
I don't play Metroidvanias all too often, and the only ones I have found significant enjoyment in have been Hollow Knight and now, thankfully, Start Rift Saga. There are a few features that I really like: 1. The slight homing mechanic on the plasma gun makes a simple aiming system feel much less tedioius 2. The chip improvement system not only gives a lot of different builds and replay-ability, but gives a strong incentive to continue to kill enemies even late into the game. That is something that other Metroidvanias struggle to do, but this one does very well. 3. Although the inspiration from Hollow Knight is clear, a lot of the abilities, enemies, and gameplay is unique and refreshing. Overall, this has been a fantastic game to play so far, and I am pumped to keep playing more.
If you’re reading reviews for Star Rift Saga, you’re already half way there since the other 10 people who check the r/metroidvania subreddit already discovered this game. It’s a niche entry but it checks out. The graphics aren’t anything special but they are serviceable. The story is fun but pretty simple. Why give this a recommendation? To me, a good metroidvania tackles familiar game mechanics like exploration and ability progression in such a way that despite having played other entries into the genre I never get tired of unlocking the double jump or the hook shot (or whatever, you get the idea) because the game has piqued your interest in what secrets you’ll uncover once you have that new ability. That said, it’s also impressive when the developer mixes it up with some more unique abilities/weapons (I feel Supraland is the gold standard with this one). Star Rift manages to do both of these and also includes a nice chip system for unique weapon builds (like a much much more complex version of the Hollow Knight build system) which levels up so you can play Tetris with the chips you unlock on a bigger and bigger board. This means grinding is an option if you feel underpowered but not necessary if you’re doing fine. By the end game you have a ton of build styles and despite not having a super focused build I was melting enemies pretty easily on hard difficulty. This didn’t convince me to try the hardest mode since I’m too old to have a bad time willingly; the difficulty was just challenging enough for me. There were about 2-3 optional platforming/combat sections that took me a while to complete. If you’re a sweaty try hard who splits your time between doing hitless Silksong runs and commenting “I never once had to look up a guide for the secret ESA sections” in the applicable forums then you probably won’t have a tough time completing this on the hardest difficulty. My point is that this is a solid game by a dedicated dev and if you enjoy a good metroidvania you owe it a shot because that’s exactly what this is. Also it runs great on the Deck, in case that matters.
I enjoyed this little game. Good weapons and upgrades. Good level design. I beat it over the weekend but I can't wait for an expansion or a 2nd one if that happens. Developer patches things quickly and is active.
Star Rift Saga is a wonderful metroid style game, the music is fantastic, the pixel art is great to look at, the story is nice. The gameplay is really where things shine, it starts off slow, but eventually by around the middle of the game, things open up some more and damage you can deal makes most enemies feel less of a hazard and more of a speed bump, which is nice to be given that kind of power. The skill chip system allows for focus into different weapons and leads to build variety which is great for experimentation and replayability exploring the world is enjoyable, my only major complaint is for some rooms separated by one-way platforms leading to a long walk back around if you accidentally go past them, but otherwise the level design, layout, and environments are all good and fun to explore. At time of writing I have 59/60 achievements, the last one I need is completing the compendium (item list), I appear to be missing an entire type of item based on how the compendium is laid out which I find puzzling since I've reached the end of the game. Item drop rate could use a bit of a boost I feel. Definitely worth picking up at any price for fans of Metroid and metroidvanias
A good take on a metroidvania, with a good variety of progression mechanics to partake of along the way. With the use of the difficulty mechanics to leverage risk vs. reward, there are a lot of ways to play the game when mixed with the skill chips. I look forward to seeing how the story unfolds.
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