
Star Renegades is a dimension spanning rogue-lite strategy RPG. Outsmart uniquely generated adversaries, forge bonds between heroes and end the cycle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.1Kreviews | 83% | — | $2.4M |
| $6.12−75% | 426ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay is fun, the art is good, the music is good... but the story and dialogue? Yeah, I just can't. Again, wish there were more options than just Yes Or No on Steam.
One of the best turn-based battle system ever. Very tactical and less RNG-reliant. Too bad development is dropped and no more content update. After over 150hrs I still want to see more of this world.
Game bugged in the first mission after the tutorial, completely unplayably, and autosaved in the unplayable state. Needs more stability first :(
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Japanese
| $4.25−83% |
| 89ratings |
| 76% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Как пошаговая тактика - отлично! Как рогалик - говно! Боевая механика - это самая мякотка проекта. "Фасовать" действия и персонажей хоть и затягивает процесс в целом, но все равно не надоедает от слова совсем. Возможно потому, что разработчикам удалось добиться нужного эффекта, где при неправильном и необдуманном планировании, можно очень быстро оказаться в безвыходной жопе. Но вот в остальных аспектах недосолили. Мета-прогрессия крайне нищенская. Мотивация перепроходить несколько раз очень низкая, если только ради игрового персонажа и биома, которых по другому не открыть никак. И это в рогалике, на секундочку. Вариативность прохождения тоже околонулевая. У каждого персонажа строго предопределенный набор навыков и что-то изменить или скорректировать не получится. И это касается не только персонажей. В игре всего 4 биома, из которых три всегда обязательны. То есть, вы ВСЕГДА будете играть в двух одинаковых во время прохождения и только у одного можно выбрать альтернативный. С одинаковыми противниками и боссами, которые никогда не поменяются. Напомню, это все в рогалике! Ну и напоследок - баланс. Напоследок, потому что на него, видимо, обратили внимание только в самом конце разработки. Как итог, на сложности чуть выше первых двух, добрые две трети героев становятся просто непригодными для прохождения из-за своей бесполезности против перекачанных врагов. Но при всех своих недостатках, я не могу не поставить ей палец верх. Потому что инди. Потому что оригинальное. Потому что, видно что старались. Игре сильно не хватает наполненности контентом и полировки того, что есть, но фундамент был заложен очень крепкий. Возможно, если бы игра выстрелила бы (где-то читал, что продажи были неоправданно маленькими), то разработчик все это сделал бы. Но, увы, имеем то, что имеем. Надеюсь, когда-нибудь кто-то из геймдева обратит взор на эту игру и мы получим, если не полноценное продолжение, то хотя бы аналог с заимствованием основных фишек. Потому как она полностью заслуживает такого.
its ok at best, the timeline system is fun but its all that is really unique, it feels pretty shallow and bland as a turn based game its entry level id say, the first run was fun but the runs are sooo long for little progression I dont see me grinding this game at all. Id rather be playing other games out there that are faster and funner.
Gorgeous and fun roguelite tactics game.
A surprisingly unoptimized and frustrating game. Not much else to add, it's just not super engaging or fun and it performs poorly cause it is horribly CPU heavy for something that is literally made out of pixels.
垃圾游戏,对新手非常不友好,对老玩家也是一坨。首先,游戏一上来就是普通难度,除非你是老玩家,否则基本上不可能通关,完全是作者满满的恶意,而最蠢的是你失败了之后,敌人会变强,相当于你之后要为前面的失误买单,完全不给玩家喘息的空间;其次,游戏不允许重开,ALT+F4也不行,我一开始以为是每个星球可以重开一次,结果是一整把游戏只能重开一次,这意味着整把游戏必须保持高度的注意力集中,打个游戏比剧本杀还累,前期可能还好,到后期一个小失误可能直接就没了;第三,运气因素太重要了,装备的不确定太大,装备箱不能重选,每个箱子只有3个选项,商人也只有4个选项,运气差的基本上这把就废了;第四,怪物和英雄的设计有很大问题,很多怪有群伤有切后排的能力,最后的boss更是会直接穿后面的机器人(甚至还带穿盾),但是你的角色很少有对等反制的技能(部分武器可以,但你得能抽出来),这就导致1.某些超模的角色必带 2.所谓的站位几乎没有任何的意义,站位几乎是用来限制玩家的(因为你只能打前面的怪,而怪能切你后排);第五,路线的选择非常重要,游戏里有隐藏关卡,是否打隐藏关对于能否通关的影响太大了,但是你要走对路,也就是说这个游戏的路线存在一个最优解(甚至是唯一解),这是一件非常扯的事情,相当于作者在教我玩游戏;第六,走路有时候莫名其妙被卡住,优化做的太差,开发商的心思全在搞玩家心态上了。总而言之,如果你是个M,喜欢被虐,而且时间多的,可以试着玩这游戏
Amazing impressions after overcoming the introduction, nice art, good tactics, worth trying.
The art is good. I can see how the gameplay could be fun for some, but it didn't really strike a chord with me. It's more meant to be neutral since I got only like 5 hours in so I can't judge it for the whole game but since Steam forces you to pick one and I abandoned it, there you go.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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