
Welcome to the future of space warfare! Star Fleet II: Krellan Commander puts you in command of an advanced space battlecruiser and tasks you with exploring sectors, fighting and boarding enemy ships, and invading planets. Manage your ship, crew and escorts effectively and find your way to victory!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A tremendously interesting game - if you can get past the labyrinthine controls, there's a gem lying here in plain sight.
Very Buggy. I was playing the first couple missions and putting survey teams and in some cases base building teams. I would then go on to explore more planets and do the same thing. I would then go back to pick up the survey teams once they were done. I would get progressively more crew and troops back then I put down in the first place. It seems when picking up crew/troops it never resets the amount coming back, if you do this 5 or 6 times you are retrieving litterally hundreds of crew/troops even though you might have only put down 50-60 in the first place. They seem to multiply very quickly, not sure what hanky-panky is going on down on the planet that they can multiply in 1 or 2 days. In addition, teleporting back only a few crew/troops seems to "partially remove" the whole landing party. Yet if you put the base troops back, then the landing party appears with those you did not remove in the first place. The whole "landing party" mechanics seem incredibly buggy.
Having a lot of fun with this. As a child of the 70s, Star Trek TOS defined my world. This game feels EXACTLY like being a Klingon Commander, conquering and pillaging through the sector. A bit of a learning curve but nothing near the complexity of Dwarf fortress. The tutorials are excellent. The missions build slowly, teaching you the game and controls. Highly recommended!
Its old, but remains challenging and fun.
So far, about 20 minutes in the game, but enough to provide at least some insight on what to expect. I will have to figure out DOS UX again. Been about 30 years or so. Must have been maybe 6 or 7 years old the last time I messed with it. Anyway, this seems like a game I will be able to enjoy and get into. Complexity is my favorite, and this game delivers. If I had known about this game way back in the early 90s, I have no doubt I would have been a big fan. The menu is a bit difficult, as is the UX overall. I plan to watch YouTube videos to get around this hurdle, and failing at that, just use classical trial and error. I have only tried it on my desktop, not my laptop.
i like this game to two player combat simulator
Great game from the time of OG gaming.
Being the bad guy hasn't been this fun for a while, a complex game that rewards forward planning and the ability to improvise.
My landing party took a beating from natives so I and my escort bombed them into submission and got a medal for it. Glory to the Emperor Henri Zae IV! Amazing game, I have yet to get to planetary invasions but even so far its great
A spectacularly nerdy & wonderful classic galactic conquering simulator from the era *just before* more modern graphics in games.* Retro visuals aside (or maybe because of them, depending on your interests), the simulation underneath is deep and rewarding as you work your way up the ranks in the Krellan command. Start as a single starship commander tasked with sending probes and mapping worlds and eventually command escorts, direct landings, invasions, and more! Glory to the Empire! *It's truly a creature of this transitional time: the ship boarding and planetary invasion features actually *do* feature pixel graphics instead of console/ANSI display. Weird? Yes. Charming? Absolutely.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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