
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.7Kreviews | 72% | — | $0 |
| Free | — | 82% | — | not modelled |
Engagement
Reviews
Themes across 2839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
*Update* 02.08.26 Mittlerweile ist das Game echt gut Spielbar. Zum Release war es voller Hacker und Cheater die durchgehen dich gekillt haben. Es kann sein das es sie immer noch gibt, aber ich bin ihnen bis jetzt noch nicht begegnet. Dennoch ist es echt besser Spielbar als zum Release. Das PVP ist jetzt auch nicht mehr so Dramatisch weil man jetzt nur einige Sachen verliert aber nicht mehr alles wie zu Release. Die Story hat sich anscheint auch merklich verbessert und ist nun etwas fesselnder und echt gut mit Cutscenes unterlegt. Es fühlt sich echt an wie ein Stalker Online und bis jetzt kann ich nicht schlimmes berichten. Werde mal weiter Reinschauen aber von meiner Seite bis jetzt klare emfehlung gegenüber den Release.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #99 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Выходишь из базы пкашут Доходишь до перехода пкашут Выходишь из перехода пкашут Выносишь лут пкашут Нашел дорогой включается таймер Зачистил спот пкашут Отошёл пкашут Попытался запкашить тебя запкашили Очень крутая игра советую
Don't know why this game has bad reviews. Overall its cool and fun especially with friends.
Поддержка у игры максимальный кал.
=======《 [b]Graphics[/b] 》======= ☐ Feels like real life ☐ Beautiful ☑ Good ☐ Decent ☐ Not great ☐ Better not stare too long ☐ MS-DOS =======《 [b]Gameplay[/b] 》======= ☑ Really good ☐ Good ☐ It's gameplay, I guess ☐ Meh ☐ I'd rather watch paint dry ☐ Don't even try =======《 [b]Audio[/b] 》======= ☐ My ears are happy ☑ Very good ☐ Good ☐ Okay ☐ Bad ☐ RIP my ears =======《 [b]Audience[/b] 》======= ☐ Kids ☑ Teens ☑ Adults ☐ Grandpa =======《 [b]PC Requirements[/b] 》======= ☐ Runs on a calculator ☐ Potato PC ☑ Decent ☐ Pretty fast ☐ You'd better have a good PC ☐ Ask NASA for a computer =======《 [b]Game Size[/b] 》======= ☐ Fits on a floppy disk ☐ Small ☐ Manageable ☑ Pretty big ☐ Goodbye, 1 TB of storage ☐ Needs its own hard drive ☐ Time to buy a black hole =======《 [b]Difficulty[/b] 》======= ☐ Press W and win ☐ Easy ☑ Easy to learn, hard to master ☐ Needs some brain power ☐ Difficult ☐ Dark Souls level =======《 [b]Grind[/b] 》======= ☐ Basically no grind ☐ Only for rankings ☐ Optional grind ☑ Average ☐ Too much grinding ☐ Prepare to lose your life =======《 [b]Story[/b] 》======= ☐ What story? ☑ Some lore ☐ Average ☐ Good ☐ Really nice ☐ This game is my life now =======《 [b]Game Time[/b] 》======= ☐ Finished before my coffee gets cold ☐ Short ☐ Average ☑ Long ☐ See you next year =======《 [b]Price[/b] 》======= ☑ Free! ☐ Worth the money ☐ Better on sale ☐ Only if you have extra money ☐ Not worth it ☐ Just throw your money away =======《 [b]Bugs[/b] 》======= ☐ What bugs? ☑ A few small bugs ☐ Getting annoying ☐ Bug simulator ☐ The bugs are the game =======《 [b]Rating: ?/10[/b] 》======= ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
я не могу назвать себя олдом проекта, но на момент 2026 года пока я пишу этот отзыв я вспомнил что впервые познакомился с данным продуктом в году так 21-22, или даже раньше, и скажу честно - как игра, по стилистике, механикам, движку игра выросла, а по самому геймплею... давайте так, сейчас я распишу плюсы по сравнению с "старым" СК, ой, сталзон, точно, а потом будут минусы. ПЛЮСЫ: графика заметно улучшилась. причем настолько заметно, что вместе с ней и выросли минимальные характеристики. раньше помнится я мог тапке запустить спокойно, а теперь даже на ноуте с встройкой не поиграешь толком. помимо графики выросли и анимации, всякие прочие приколы, но я видел что там добавили анимированные лица и выглядит это отвратительно. нууу плюсы кончаются наверное. максимум можно ещё добавить всякого рода незначительные улучшения, но их даже смысла писать нет, я че разраб вам чтоль) МИНУСЫ: и скажу так их больше чем плюсов. первое - рандом, точнее единицы мощности. или как они там ща называются. как щас помню что раньше если ты на Кордоне на ветеранках, то ты играешь на ветеранках максимум, хотя на Кордоне сталкерки больше в почете. так вот, сейчас этого НЕТ. ты можешь взять одежду отмычки или новичка, взять петарду или че крутое и шотать на том же баре, хоть я к этому уже и привык давно. второе - экономика, точнее её полное удаление. видите-ли, раньше экономика процветала за счет перекупов, простых честных работяг и лохов. сейчас же эту тему уничтожили в усмерть, добавив только личные предметы. для меня это был нож в сердце. третье - бартер. я не знаю че у них там щелкает в голове, зачем было каждую обнову двигать дерево бартера в какие-то дебри и, самое смешное, удалять некоторые ветки вообще, делая их недоступными - не знаю. но это для меня тоже большой минус был, особенно на старте когда ты вкачивал пушку следуя чисто твоему, как казалось, бартеру. так же миллион внутриигровых минусов, или как некоторые говорят, "условностей", по типу бредового рега, нереалистичных сборок и прочего прочего. на момент 25-26 года я точно не советую новичкам играть в данный проект. на болотах сидят 3 человека, и те в мастерках, многие начальные локации мертвы, а сыны ивентов прокачиваются только за счет пассов и ноют че ж им делать нечего. мои соболезнования столь интересному моду на майнкрафт. зажрались вы немного, ребятки...
Played for like an hour and got one-shot out of nowhere while doing a tutorial quest. Maybe this game was good at one point, but at the moment it is just another "hardcore PvP game that doesn't hold your hand" circling the ♥♥♥♥♥♥♥. The game is criminally boring and you will 100% get genked by some dweeb who was willing to hand over more if his money than you are.
конченая игра, увольте зуба пж он убил баланс на***, соло игра давно умерла, хочешь нормально поиграть? сходи на***, без тимы ты будешь страдать дальше чем видишь, не советую, сберегите время и нервы
P2W with deceiving start, gd tried to give it another try and just got burned again what a repulsive waste of time.
Have love for this game but the devs are determined to turn it into a heaping pile of garbage. Factions are unbalanced and there is an absolute power house of OGs at the top that no new player will ever break into. Of course you get this and the people with absolutely 0 life outside of a game in every MMO but what's different about this game is that EXBO put 0, and I mean absolutely 0, effort into MMR and balanced lobbies. If you +10 a single red item, you're most likely going to be thrown into lobbies with dudes that have gold items and thousands of hours in this game even though you're just breaking the surface for master tier lobbies. I'm fully convinced you wouldn't even have to create a complex formula to put an MMR system in place, you could literally lobby people by daily/weekly playtime average and I almost guarantee the quality of open world encounters would dramatically improve. Another addition to the quality of life would be to open up more instances, even if it means an empty lobby here or there in a game like this I find that empty lobbies in farming zones just saves me time and frustration. There's nothing cool or immersive about hopping into a place like Lyubech and getting ran down by 3+ dudes of the opposite faction (again, because there is a faction imbalance) and catching the same instance no matter how many times you run back. Also opening up more instances would mean more artis which means a better market, which then means more affordable and competitive builds for new players to challenge the people at the top. For reference, I played pretty hard on release, took a break till the Stalcraft X update rolled out, and then another hiatus until about a month and a half ago. What blew my mind is that after taking a year and a half off, I came back just to be thrown in the same lobbies with the same names of people I played against a year and a half ago but look at what's changed... a whole new lineup of artifacts came out and completely changed arti builds as well as the people who stuck around having legendary/gold items. Why should I have to compete with these people? I thought Nikita was his own beast but I'm starting to see an unfortunate pattern with Russian developers; ignore your community and the valid issues they raise until the game is on the verge of death and then throw money at content creators to keep this thing hanging by a thread. There is a lot of good but it's not even worth mentioning until EXBO gets real about saving their game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.4M | 64.7K | 49% | $49.99 | |
| $59.4M | 96.8K | 71% | $29.99 | |
| $22.8M | 36.1K | 79% | $29.99 | |
| $7.5K | 5 | 20% | $49.99 |