
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.8Kreviews | 72% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 2918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ИГРА ХОРОШАЯ РАЗРАБЫ ЛЕНИВЫЕ
Болсона забанили
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.4M | 64.9K | 49% | $49.99 | |
| $5.3M | 96.8K | 71% | $2.99 | |
| $1.5M | 32.6K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 |
Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кратко: Три раза погружался в этот проект, три раза бросил после того как начал ловить себя на мысли что "Зачем мне в это играть". В первый раз ушли друзья и мне стало не с кем играть (Играть с незнакомыми людьми мне было просто не комфортно). Во второй раз ушел из-за учебы (было некогда а игра не приносила желания в неё играть). В третий раз... Да надоело просто. Не смотря на еженедельные обновления игра остается постоянной в своих тенденциях: Пекашерства: Часть игрового процесса и атмосферы бесспорно, но когда в этой игре меня убивал ПК в ходе этого сезона у меня было две мысли: "О опять он" и "Ух ты кто то новенький" Паркур с аномалиями в миссиях и подземке: Подставы чистой воды (по крайней мере по ощущениям таких батутов куда больше чем полезных) Проклятые миссии без права на ошибку: Третий квест Терентия, квест про Морока (Та часть в Отражении и Обьзде) Задача вроде бы простая, но из за того что приходиться пробегать по ОПАСНЫМ Территориям это превращается в боль. Боссы: Есть легкие боссы, а есть боссы с одним путем решения и без права на ошибку. По итогу просто заучиваешь шаблон действия против Босса и всё. Радости от прохождения последних нет, только мысль "Всё, закончили" Это то что причинило мне головную боль в течении трех попыток. Решать стоит ли играть в эту игру будет каждый сам, потому что хотя бы из за того что те причины которые меня оттолкнули могут привлечь других людей. А я буду надеяться что больше мне не придется давать игре ещё один шанс дать мне что то помимо мигрени.
лучшее говно
This looks like it was made on Roblox. And It would've felt better on Roblox too, controls are really delayed when interacting with anything. The ladder climbing SUCKS. Gave money to big youtubers and content creators. That very money could've been used to make a unique artstyle, better dev team, and a better product. The same quality of "game" CAN and WILL be found on Roblox.
Stalzone is an interesting game. There is mostly PVP aspects with some PvE aspects. To get better items takes either investing money into the game or long grinding sessions. The PvE has the potential of being shot in the back and having your stuff stolen. The PVP is dotted with many people using Aimbots or Detection add-ons so it usually ends with the honest gamers dead without seeing where the shot came from. There is potential, but it can be very frustrating as it is.
Разраб который делал босса Зигфреда сын ♥♥♥♥♥ просто дырявый сын шейлы. Желаю всего хорошего.
дота лучше
Debido a la latencia no se puede jugar si sos de Latinoamerica (+150ms a servidores en america del norte) Ojala en algun momento pongan un servidor en Argentina o chile
не играйте в это
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