
Stage Presence is the anti-guitar hero. A comedy-horror-karaoke game where you need to use your voice and wits to win over a fickle mob!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Italian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
似乎不更新了??控制器经常点不到菜单的部分按钮,怎么玩?
游戏模式还是挺新颖的,还支持加载自己的伴奏。 而且这么便宜,买吧。
Grundsätzlich wollten wir das Spiel vor allem für unsere Tochter zum Singen auf einer Bühne. Doch das Spiel gibt den Mikrofoninput leider nicht direkt aus. Entweder nur als total spätes und schreckliches Echo oder gar nicht. Einzige Lösung: Mann aktiviert in Windwos die direkte Audioausgabe des Mikrofons. Dies ist jedoch keine Dauerlösung. Somit für uns unbrauchbar.
КОРОЛИ СЦЕНЫ это не игра ЭТО СИЛА ГОЛОСА ГДЕ ТЕБЕ ТОЧНО НАДО ПУБЛИКУ ЗАВОЕВАТЬ СВОЕЙ СИЛОЙ ГОЛОСА!!!! МЕТАААААЛ!!!!!
Stage Presence is one of the most unconventional music-themed games available on Steam, taking the familiar fantasy of performing in front of thousands of fans and turning it into a hilarious test of improvisation. Developed by Sea Green Games and published by tinyBuild, the game abandons the traditional rhythm-game formula in favor of a party-focused experience where survival depends less on musical skill and more on the ability to keep a crowd entertained when everything goes wrong. The result is a creative blend of comedy, performance, and controlled chaos that feels refreshingly different from other titles in the genre. The premise revolves around a lead singer whose concert is falling apart due to broken equipment and technical disasters. Rather than ending the performance, players are forced to fill the silence by speaking, singing, shouting, or simply making enough noise to prevent the audience from losing interest. As the show continues, spectators become increasingly impatient, creating a constant sense of pressure. The crowd reacts dynamically, and if performers fail to hold their attention, the atmosphere can quickly descend into complete madness. This unusual concept transforms stage fright into a gameplay mechanic and creates countless opportunities for humorous and memorable moments. What makes Stage Presence stand out is its emphasis on player creativity. There are no complicated note charts or demanding rhythm sequences to memorize. Instead, the game encourages participants to use their own personalities as part of the experience. Whether someone decides to tell jokes, perform an improvised speech, sing favorite songs, or simply produce ridiculous sounds, the game rewards engagement and energy. This freedom gives every session a unique feel, especially when played with friends who are willing to embrace the absurdity. The campaign mode introduces a variety of increasingly bizarre venues and scenarios. Players begin with relatively straightforward concerts before progressing to stranger and more imaginative locations. The escalating settings help maintain variety while reinforcing the game's comedic identity. Unlockable items and special stage effects further expand the experience, offering additional ways to entertain crowds and survive difficult performances. The progression system is simple but effective, providing incentives to continue playing while discovering new tools and surprises along the way. Multiplayer is where the game truly shines. Friends can join not only as performers but also as members of the audience, creating an entertaining asymmetrical experience. Spectators are given opportunities to interfere with the show, making life considerably more difficult for whoever is on stage. This interaction transforms every performance into a social event filled with laughter, sabotage, and unexpected twists. The audience becomes just as important as the performer, ensuring that everyone remains involved regardless of their role. Virtual reality support adds another layer of immersion to the package. Standing on a virtual stage while a crowd watches every move creates a surprisingly convincing sensation of performing live. The exaggerated reactions of spectators, combined with the fear of losing control of the audience, make the VR mode particularly effective. While the graphics are not designed to push technical boundaries, the presentation succeeds because it prioritizes personality, humor, and atmosphere over realism. Visually, the game adopts a colorful and exaggerated art style that complements its lighthearted tone. Character models, stage environments, and audience reactions are designed to maximize comedy rather than authenticity. The soundtrack and sound effects support the energetic mood, but the player's own voice often becomes the centerpiece of the experience. This design choice reinforces the feeling that every performance belongs to the player rather than the game itself. Despite its originality, Stage Presence is not without limitations. The novelty of the concept carries much of the experience, which means enjoyment depends heavily on a player's willingness to participate actively. Those seeking a traditional music game may find the mechanics too loose or lacking in long-term depth. Some players may also feel that the content variety eventually runs out after the initial excitement fades. However, these shortcomings are easier to overlook when the game is treated as a social party title rather than a competitive rhythm experience. Stage Presence succeeds because it fully commits to its unusual idea. Instead of focusing on perfect musical execution, it captures the panic, unpredictability, and humor of being stranded on stage in front of an impatient audience. Its combination of improvisational gameplay, crowd interaction, multiplayer chaos, and optional VR support creates an experience that remains memorable long after the performance ends. For players looking for something genuinely different from the typical music game formula, it offers a surprisingly entertaining and often hilarious alternative. Rating: 6/10
This game is stupid and boring. This is how you "play"... a band fakes breaking a guitar or some crap and you stand in front of a microphone and make noises or the crowd will boo you. you can literal shout fart and piss into the mic and that works. do that every "level" for "points". These people ruin any good will or idea VR brings to the table. this is a waste in every single thing they did. Had it been some kind of karaoke game, like I thought it was, maybe that would be cool, but it's crap. stinky putrid rancid green sliding out of a baby's diaper crap.
Big G is coming!
good game
Hmmm tolle idee schei..ß software. Beim singen nur rückoplung lässt sich auch im menü nicht wegstellen. Alles mögliche schon versucht ectr headset angeschlossten mit sep.micro ectr nix. Es ist zu spielen wenn man dann eben mit externen micro arbeitet und headset...aber naja man kann es spielen^^ kein hit dacher keine empfehlung spart euer geld. Unter 2 std würde ich es gerne weggeben aber habe länger als 2 std nicht gespielt sondertn rumgestellt das es mal spielbar war^^nun ist es spielbar^^aber der letzte.......müll hust:)
Very nice game
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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