
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 23 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 30.3Kreviews | 96% | — | $7.5M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
es un entretenido juego de supervivencia, que logra combinar el deckbuilding con la gestion de recursos, es increiblemente enganchador
Incredibly addicting and very relaxing to play.
This game is SO fun and it is addicting for how simple it is
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 1.5K | 68% | $99.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 18.1K | 91% | $19.99 | |
| $7.4M | 15K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $980 | 2 | 50% | $11.99 | |
| $33.6K | 66 | 61% | $12.99 | |
| — | 0 | — | — | |
| $1.1K | 6 | 83% | $4.99 | |
| — | 0 | — | — | |
| $296.8K | 637 | 91% | $11.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very addicting game loop. there's still so much I don't understand about the game, but very fun
Excellent game that you can sink a stupid amount of time in. Hit up some pod cast and chill.
非常簡單的建造模擬遊戲,特色是用了卡牌,敗筆也是用了卡牌 沒mod的話光查建造表就飽了,建造點子順序是有大問題的(不知道是不是隨機),總之我打完都沒出小船的點子,我必須上網找建造表,雖然沒點子也能建造但必須查攻略這設計本身就有問題,總之建造類遊戲那麼多,對於這類建造表早就有很成熟的設計了,例如選中物品下方就顯示可能建造的物品配方表,沒開啟的用問號或影子表示。 再來就是把一堆基本功能放在後期建造物裡面,例如固定卡牌的黏膠,是的這遊戲各項物品居然不是固定在一個位置的,卡牌不固定稍微撞到就會到處亂飛,而各種出東西就是小範圍亂飛,甚至我還因為這樣出過bug,導致遊戲崩潰。 接著就是重複性過高的問題,很多東西大概造出來用一下就不用了,然後造新東西再用一下不用,後期遊戲幣多到拿去丟垃圾桶,後面去海島大同小異,DLC不想買,但我覺得估計就是換個形式,本質上沒什麼足夠得深度,如果說要輕鬆玩,那個超折磨的建造,以及方便得基本功能放到後面的設計,那真是純折磨,海島就是換個地方折磨,DLC估計大同小異。 最後就是惡意卡資源,牌的數量卡死,食物前中期缺的很,需求較大的資源憑運氣出,結合上面幾點真的折磨加折磨,一天到晚在查倉庫怎麼建,一天到晚在撿打火石、一天到晚在看實物收成。 大概12小時的遊戲內容,我打到10小時玩不下去了,其實從6小時左右卡包全開就已經開始無聊了,除非真的非常喜歡建造類的玩家,不然真不建議入
컨텐츠가 너무 없음 처음에는 신선하나 매판이 계속 똑같은걸 반복하다 보니 카드해금 다하면 무한 반복이라 금방 질릴듯 세일가격 싼맛에 한번하고 오래할 게임은 아닐듯
很好玩,有创新,就是主线不明确,新手入坑有点难
Fun and addictive
Très belle surprise ! La mécanique est simple et bien pensée !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.