
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 23 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 30.3Kreviews | 96% | — | $7.5M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good indie game best time killer a lil bit anxiety inducing because constantly you have to figure out what goes on what i need to reach automation yet
why tf is the potato not food ?
Once you go stacks, you never go back. Fun and addictive game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整理东西的时候是最爽的
Very good game. It would be perfect if it weren’t for the fact that the “moons” progress based on time. I’d prefer not having to pause the game to think.
싸고 재밋음
玩儿法很有意思, 内存优化有点问题, 希望后续改进
a perfect balance of fun, calm, and chaotic
Stacklands is one of those games that manages to be incredibly cozy and stressful at the exact same time. It’s a brilliant little village-builder where absolutely everything—your villagers, your food, your buildings—is represented by cards you stack on a board. [h2]The "Figure It Out Yourself" Vibe[/h2] The biggest thing you need to know going in is that the game tells you nothing. There’s no hand-holding. You are dropped into the game with a handful of cards and an empty board, and you’re expected to just... experiment. You’ll spend your first few hours dragging cards on top of each other just to see what happens, and honestly? That’s where the magic is. When you finally figure out a complex crafting chain or realize how to keep your village from starving, it feels incredibly rewarding. You feel like a genius—until the game decides to throw a curveball at you. [h2]The Reality Check[/h2] Just when you think you’ve mastered the mechanics and you’ve got a stable, self-sufficient, happy little village, something happens. A new mechanic hits, a portal opens, or you accidentally trigger a massive threat, and suddenly your perfectly organized board is absolute chaos. It can be brutal, and it is definitely not for everyone. You will fail. You will lose your entire village because you didn't see a threat coming. But because the game is so charming and the "stacking" loop is so satisfying, you’ll find yourself hitting "Restart" without even thinking twice about it. [h2]Should You Play It?[/h2] [list] [*]Yes, if: You love figuring out hidden recipes, enjoy a good management sim, and don't mind a little bit of trial-and-error (okay, a lot of error). [*]Maybe not, if: You get easily frustrated by permadeath or games that don’t give you clear instructions. [/list] [b]Final Verdict:[/b] Please give it a chance. It might seem punishingly difficult at first, but once the game "clicks" for you, it really starts to shine. It’s a clever, unique, and genuinely fun experience that deserves a spot in your library. Just watch out for those portals!
spoko gierka
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $980 | 2 | 50% | $11.99 | |
| $33.6K | 66 | 61% | $12.99 | |
| — | 0 | — | — | |
| $1.1K | 6 | 83% | $4.99 | |
| — | 0 | — | — | |
| $296.8K | 637 | 91% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 1.5K | 68% | $99.99 | |
| $7.5M | 27K | 91% | $9.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 18.1K | 91% | $19.99 |