
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 23 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 30.3Kreviews | 96% | — | $7.5M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is really fun at 1st but becomes tedious after a while. I give it a 6/10 but the later the game goes the less I want to play.
GOOD GAME ME LOVE WE LOVE I THINK GOOD GAME WE LOVE GAME CARDS GOOD
这个游戏非常具有创意是不可否认的,但真的就是江郎才尽了,该游戏售卖这方面的平衡性很幽默,我们可以看到,一方是更麻烦的管理步骤、更繁琐的生产步骤和更高成本扩建的伐木场+铁矿床+冶炼厂的产业链所带来的产品铁条,另一方是只需要一只鸡就可以产生成群规模的鸡蛋大亨搭配一堆非常容易造出来的篝火或者炉子这一产业链产品鸡蛋卷,相比肯定是工业产品铁条更赚钱吧?骗你的都是五块。我铁条搞这搞那扭头一看发现一旁轻松产出了一堆鸡蛋卷还是五块钱非常便宜我就气笑了。并且难度特别特别简单。 奉劝想入手的人一定要保证自己不是那种喜欢长期研究一个游戏的人
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]ダレない(当人比)[/h2] もっと正確に言うと、実績解除までダレずに面白くプレイできた。 ただ、カード図鑑まで埋めようとすると若干ダレるかな。 とにかく、接着剤・資源箱・資源マグネットはマジMyFriend。 忍者は相棒、犬は癒し、ソウルフードはたまごすし。 頻繁にセールをしてくれるので、積みゲーとして買っても損はないと思う。
主世界平平淡淡,就是中后期牌多了容易猪脑过载,现代DLC非常好玩,又难又好玩
休閒遊戲 價錢唔貴既簡單休閒遊戲, 但玩到中後期就變得不簡單 - 值得一試
One of those games where putting a chicken on a house somehow counts as advanced civilisation. The card based mechanics are satisfying but eventually it starts feeling like playing solitaire while doing unpaid middle management for a village but it's decent enough
サバイバルクラフトがカード形式になって、シンプルに遊べるゲーム。 セール中はワンコイン以下で楽しめてコスパ良しです。イラストと効果音がかわいい。 初回だけ難しかったけど、クラフトレシピが引継ぎなので、三回もチャレンジすれば長寿レベルまで続けられるくらいの難易度。 カードだけど、いつものサバイバルクラフトの流れなので分かりづらいところはほぼないです。全実績解除も簡単にできるので、気分転換にちょうどよい。 ただ、飽きるのも早かったです。アクションや事故がなく、リソース管理が中心になるせいかも。 個人的にDLCやろうというほど引き込まれはせず、ライトなお気に入りに落ち着きました。 盤面がごちゃる件については、整理用アイテムを駆使すれば綺麗にできます。 アイデアがよく、時間も取らないので、人にオススメしやすいゲームです。
Stacklands is really fun. I like the crafting and pacing of the game. Discovering new recipes along the way to make more. Scratches the itch of a gathering and crafting game that actually offers some challenge.
The time pressure in this game makes it hard to enjoy for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $980 | 2 | 50% | $11.99 | |
| $33.6K | 66 | 61% | $12.99 | |
| — | 0 | — | — | |
| $1.1K | 6 | 83% | $4.99 | |
| — | 0 | — | — | |
| $296.8K | 637 | 91% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 1.5K | 68% | $99.99 | |
| $7.5M | 27K | 91% | $9.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 18.1K | 91% | $19.99 |