
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 23 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 30.3Kreviews | 96% | — | $7.5M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
極之混亂的遊戲,而且每個月的時間太短。剛疏離完又被打斷,感覺極差。
叠
Great game I've been playing for 9 hours and I wont stop anytime soon, if you're into card games and management I'd say go for it, it's a lot of fun and relatively easy with a bit of effort, I didn't encounter any issues and it runs on very low specs too
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
嫌いじゃない 嫌いじゃないが 経過するごとに盤面がごちゃごちゃするのでちょいと面倒 ゲーム内容は見ての通り ぜひやってみて欲しい
i came in thinking it was a silly little card game. now i am building factories..
Its a neat little game where you use cards to build things depicted by ... cards. A neat, relaxing kind of game that isn't overly complicated while able to simply sit back and enjoy stacking cards.
fun
Sehr gut. Gibt immer was zu tun und man entwickelt sich auch immer weiter. Macht aber ein bisschen süchtig!
몰입감 장난 아님
This game is not horrible by any means, but it is not good either. The music is pretty good, the art is charming, and the descriptions of items are cute. My problem is with the gameplay. The start of the game is fun, but, the further progress is made the slower the progress feels because of the "pause" button. Its propose is to completely stop all the processes of the game, but it allows you to move the cards around. Later in this game their is so much ♥♥♥♥ going on I ended up having to pause more than actually being un-paused. So, along with the progresses is slowed my enjoyment came along with it. Another problem with the game is unlocking items. You unlock items in this game with "Ideas" you get ideas by either buy packs of cards or putting money in a Wishing well or Wizard University. I started doing the latter right before I finished the game and their was a vast area of ideas that could have helped me out earlier but I never got to use because getting most ideas are so out of the way that it does not make any sense to spend your coins to get them. Thank you for reading, hope you have a good day!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $980 | 2 | 50% | $11.99 | |
| $33.6K | 66 | 61% | $12.99 | |
| — | 0 | — | — | |
| $1.1K | 6 | 83% | $4.99 | |
| — | 0 | — | — | |
| $296.8K | 637 | 91% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 1.5K | 68% | $99.99 | |
| $7.5M | 27K | 91% | $9.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 18.1K | 91% | $19.99 |