
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 139 reviews with recorded playtime.
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩上瘾的小游戏,就是内容太少了
3/5; Fun, interesting and unique. Pros: Early game was super fun; Interesting progression and it was fun to build my engine. Cool creatures and cards, and I enjoyed discovering new crafting recipes and the loose stacking mechanic and figuring out ways to cheese it (crammed all of my producers in a corner with 4 resource chests collecting at an absurd rate) Cons: I really felt that there was a lot of UI features missing that made the game shortly feel incredibly tedious in the mid-late game. Once I started really producing at the scale that felt efficient, my board was trashed with loose resources,. There are buildings to help organize and automate, but compared to other automation/factory games, these were incredibly tedious to set up. Outside of the probably intentional though frustrating resource organization aspect, there were other UI features I felt were missing; the sell phase was extremely tedious to manually select which resources are selling, The chests had only a couple inputs, you could remove 1 or 5 resources, so if you wanted to sell a full chest of 100 resources, you'd have to manually click 20 times to extract, and then drag each of those piles to sell. Perhaps I am missing some shortcuts but felt they were not intuitive and not show in settings.
探索性很强,体验感不错
너무 즐겁게 시작해서 초반에서 중반까지 괜찮다가 후반부터 너무 고통스러운 느낌... 반복적인게 좀 있어서 DLC안사고 본편까지만 하면 딱 좋을 것 같음
挺好玩,但是不值这个价
Cool game so far but i feel like the game has devolved into micromanaging routiunes i dont know i f i just havent unlocked it yet but wish there was a way to schedule things to happen like whenever i grow crops they automaticcly get replanted and go into the mess hall.
fun
i played this game for six hours straight, passed out, then played for another five hours the moment i woke up. this game might ruin your life
just got my first 100% completion ever and it's stacklands. even though it's just a card game, the gameplay is so addictive
0 satisfaction from playing. Cultist simulator at least has progression, this just feels like it goes nowhere.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Related
| Abyssus | $2.9M | 5.3K | 85% | $24.99 |
| DORAEMON STORY OF SEASONS | $2.9M | 1.8K | 82% | $49.99 |
| Trainz Railroad Simulator 2019 | $2.9M | 2.7K | 77% | $7.99 |
| Techtonica | $2.9M | 3.2K |
Related
| Cardboard Town | $1.3M | 2.3K | 80% | $19.99 |
| Ratropolis | $2.6M | 5.5K | 88% | $17.99 |
| Minami Lane | $962.2K | 6.6K | 97% | $4.99 |
| Incremental Epic Hero 2 | $0 | 1.7K | 72% |
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
| 65% |
| $29.99 |
| StarVaders | $2.9M | 4.2K | 97% | $17.49 |
| The Last Stand: Aftermath | $2.9M | 6.7K | 81% | $24.99 |
| Free |
| Cookard | $0 | 2.4K | 94% | Free |
| Ratopia | $3.5M | 4.7K | 88% | $22.00 |