
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 23 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 30.3Kreviews | 96% | — | $7.5M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1073 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very funny
SORPRENDENTEMENTE PROFUNDO!
A deceptively fun and addicating game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the first game I bought and I think it was a good choice.
Super awesome! Absolutly secret hint: BUY IT! It's so much fun to discover new combinations and areas!
this game has too litle action... not my type
중독성에 재미까지. 미소녀가 있었으면 더 좋았겠지만 그래도 갓겜입니다.
帶有一點Rogue元素的卡牌式模擬經營遊戲,前中期十分有趣,可是後期卡牌數量的類別增多,即使花時間建造半自動化,也不是所有資源都可以造自動化的,而且對於強逼症玩家不太友好,我有一大半時間都是只在整理卡面,就算有魔法膠水,一旦進入戰鬥,卡面還是會被搞亂,另一大問題是卡牌上限,卡牌上限太容易爆,要花時間造加上限的東西,但卡牌上限對遊戲玩法的聯動不足,即使刪了也是會更爽而已。 另外一提的是我為了解鎖全圖鑑,差一個最終的最終頭目的其中一個掉落,我打了最終的最終頭目整整五次! 我要花一大堆時間去建造5個大教堂和5個鑰匙,不停開泂穴再找5個藏寶圖,再打5次海怪,5次因為海怪的觸手而去整理卡面,要知道我的卡牌幾乎所有東西都上了魔法膠水,但一旦進入戰鬥膠水還是沒用。 不過遊戲是好遊戲,7/10,如果後期不用整理卡面不用肝我可以給9分
Игра на один-два вечера. Стоит ли оно того? конечно
希望可以更改字體大小,字太小了看得有些辛苦
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 27K | 91% | $9.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 18.1K | 91% | $19.99 | |
| $7.5M | 1.5K | 68% | $99.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $980 | 2 | 50% | $11.99 | |
| $33.6K | 66 | 61% | $12.99 | |
| — |
| 0 |
| — |
| — |
| $1.1K | 6 | 83% | $4.99 |
| — | 0 | — | — |
| $296.4K | 636 | 91% | $11.99 |