
Stackflow is a hypnotically addictive strategic roguelike about the pure pleasure of fitting pieces perfectly. Discover unique blocks, create satisfying connections, and trigger explosive combos that release pure dopamine.
Modeled estimate, not a reported figure. How we estimate →
About
Stackflow is a hypnotically addictive strategic roguelike about the pure pleasure of fitting pieces perfectly. Discover unique blocks, create satisfying connections, and trigger explosive combos that release pure dopamine. Overcome escalating challenges in each level by hitting target scores through clever strategies and perfect timing.
Unlock unique blocks with devastating powers! Indestructible Obsidian with permanent multipliers, Stone that explodes into points, and much more. Every choice redefines your strategy and opens infinite possibilities for insane combos.
Powerful advantages that completely revolutionize your playstyle! Smart automation, explosive multipliers, and unique mechanics that make every run unpredictable and addictive.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
v1.0時点でのレビューです。 操作がシンプルで、遊びやすい。そして何より演出の爽快感に力が入っている感じがする。気持ちがイイ。 ゲーム部分は、今のところは値段相応で若干荒削りなところがあるが、それを差し引いても遊びたくなる中毒性がある。 本格的なデッキ構築ゲームがやりたい人ってよりは、カジュアルなデッキ構築をサクッと遊びたい人向けにお勧めしたい。 それはそれとしてゲーム部分気になったのは下記 ・一点特化みたいなシナジーになりがちで、軸の架け橋となるようなものも少なく、軸Aに決めたら軸Bや軸Cのものはほぼ不要……みたいな感じになる。 ・どの軸でデッキを組んでも、見た目と属性が違うだけの似た効果を持ったデッキになりがち。 ・3ステージ毎に妨害があるステージが発生するが、それらにプレイヤーのミスを誘発させるためだけの妨害(画面の上下反転、操作左右反転、一定時間毎に勝手にテトリミノを回転させる)が少なくない数あり、煩わしいだけで意義を感じない。 今後も更新されるなら、この辺の改善を期待したい。
I’ve been playing a lot of Tetris lately. So when I found a game where someone decided to make a love child between Balatro and Tetris I couldn’t resist. They nailed the addictive nature of number go up and the satisfying nature of thing go bye bye and it’s just fantastic.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Could have been a much better game with a better design around timing, not needing to repeat so much to get back to prior progress, rotaiton controls.
its good
Awesome addition to the Balatro/Rougelike Steam library, highly recommend
bom
Tetris + roguelite + balatro = stackflow!!! Originale, velocissimo e divertente! Da perfezionare l'anteprima delle carte una volta ottenute. 8/10
I never knew that addictions can get more addicting
remove the cursed chests. they do nothing but randomly destroy your run. something happened where my stacks went to -50000 and i dont even think i can come back from that. REMOVE THE CURSED CHESTS!! REMOVE ANYTHING THAT IS RANDOM, OR ANYTHING THAT PUTS A MINUS IN FRONT OF BIG NUMBER!!!!!!!!!!! now i dont even want to touch MIMIC BLOCKS (get this, THEY TURN INTO A RANDOM BLOCK! what's the chance it turns into a FREAKIN CURSED CHEST???), and freakin CURSED CHESTS!!! (these SUCK, 50% CHANCE to SUBTRACT 100 STACKS (which, multiplied by, lets say 500 flow (=-50000, FREAKING STUPID)), and 50% CHANCE TO ADD 100 STACKS (good, I GUESS??? thank you???))
はっきり言って最高に面白いです。 テトリス系のゲームは触るのはこれが初めてですが、2~3時間ほど遊べば慣れました。 オヌヌメのデッキはハニー軸と楽器軸で最高に脳汁でます。上手くブロックの特性を利用して連鎖できれば「oh my pppppppccccccc」ってなるんじゃないかってくらい点を積めて心爽快ストレス解消できます。 買ってからほぼこれしかしてないくらいハマってて死ぬほど時間が溶ける。ヤヴァイ。 正直まだ発売してすぐなのでボスレベルのデバフのバランスや勝利報酬、ブロックの特性は理不尽であったり微妙だったりありますが、アプデ重ねていって特性増えたりバランス調整上手くやればスレスパ2よりハマれるポテンシャルは十分にあると思う。言い過ぎかな?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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