
Stackflow is a hypnotically addictive strategic roguelike about the pure pleasure of fitting pieces perfectly. Discover unique blocks, create satisfying connections, and trigger explosive combos that release pure dopamine.
Modeled estimate, not a reported figure. How we estimate →
About
Stackflow is a hypnotically addictive strategic roguelike about the pure pleasure of fitting pieces perfectly. Discover unique blocks, create satisfying connections, and trigger explosive combos that release pure dopamine. Overcome escalating challenges in each level by hitting target scores through clever strategies and perfect timing.
Unlock unique blocks with devastating powers! Indestructible Obsidian with permanent multipliers, Stone that explodes into points, and much more. Every choice redefines your strategy and opens infinite possibilities for insane combos.
Powerful advantages that completely revolutionize your playstyle! Smart automation, explosive multipliers, and unique mechanics that make every run unpredictable and addictive.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is good but it feels very undeveloped in comparison with other similar genre games, the game feels more like beta version than full release economics is trash where you need to spend a few hours just to find one item get achievement the game has very small replayability there is no harder difficulties or any settings to make blocks fall faster and in my opinion game needs deck upgrading because the only way to snowball in game is by buying new blocks and I wanted to see something like the Taro cards in balatro, or even maybe add feature to create bigger or smaller blocks not the just classic tetramines but overall I liked playing this game and I want to see how the game will become better
I've been playing Tetris for as long as Ive been able to hold a controller. I have thusfar thoroughly enjoyed the time that I've spent on this Stackflow, and I highly recommend this game to anyone who enjoyed Balatro or Gambonanza, and also enjoys Tetris. Notably, as of the time of this review, the game has only been out for a few days, and this is very apparent in the balance of the blocks available. Some of the "classes" (I can't think of what else to call them) do NOT have very good synergy with other blocks in the same class. As it stands, building into any particular class feels like it doesn't have the potential to reach the last level. They seem to plateau quite hard beyond a certain point. The sole exception that I've seen has been the Casino class ("Let's go gambling!"). The gambling blocks scale to an abosolutely wild extent since they multiple based on your current level. In my opinion, I think the rest of the blocks need to be scaled up in a similar fashion, to some extent, so that it becomes possible to reach the final levels when focusing on any specific class. Alternatively, having bonuses for using blocks in the same class, beyond just the block effects, could help.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Balatro but tetris. best damn idea ive ever seen, so incredibly addicting its a problem
ピースの数が有限なので、置きミスした際にリカバリーできない。厳しい
solid
Prety nice little game : you play a Tetris where you need to reach a score as fast as you can without being out of pieces. Concept is nice, if you like roguelikes, and well accomplish with lot of stratgies to make during the game !
Great game, but there's still improvements to be made (I think this is in early access but I can't remember). Right now I'd give it a 3/5 (I did 100% complete the game btw) Initially I really loved it but as of right now there's not enough diversity and all the blocks feel the same Each block type have retriggers, ones that spread, ones that give you flow, ones that give you score, etc The shop system is honestly pretty good And for the perks. To me it's unclear when each activate, but if it's based on where they're positioned, being able to move them around would be nice
Had my eye on this one for a while. Money update pulled me in - nice play on Tetrilatro. Worth adding to your collection, can see me losing some time to this.....
Absolutely love this game! It's still a bit lacking on features but It's still very addicting. It's something you'd play when you're bored or just looking to waste some time.
good
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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