
Stack just wanted to take a nap – when grumbles start falling from the sky! … Dodge them, weave them, and swerve to grab some coins as you find the source of your sleeping debacle.
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Play as Stack – a tower of buddies just trying to take a nap – when mysterious grumbles start falling from the sky! Dodge them, weave them, and swerve to grab some coins. Develop a healthy addiction to coins as you find the source of your sleeping debacle… from above. Maybe grab a friend (or seven) along the way.
There are many ways to play, the game supports WASD, arrow keys, controller, mouse and touchscreen. There’s also a range of options to tweak so that the game can run more smoothly on different devices.
Players without fast reaction time can also benefit from the assist modes, that allow you to play the regular game, but without any finicky button inputs.
You can also play with between 2 and 7 other players for local co-op or party modes.

Explore the island and complete different levels as you find the source of the mysterious falling grumbles. Each level has a unique gimmick which will change how you must approach it.

Play with a buddy and work through the story mode together or play locally with up to seven friends to battle it out for a victor! There are 7 unique powerups to fight with.

Got a spare minute? Rounds are fast and can be played for short periods. And between the achievements, coin goals and high scores, you’ll be kept busy!

There are a whole bunch of toggles and sliders to modify audio, visuals, system, accessibility and multiplayer options. There are also settings presets to quickly make larger adjustments.

Program and modify the game with Datapackles! Perform commands in the in-game console. Create Datapackles which have functionality for custom levels, macros and other shenanigans. See the Datapackle documentation in-game to learn more.


Updates to STACK & the Gumblepuff from Above. See MENU>INFO in-game for a complete summary.
Stats
Languages: English
Reviews
So my playtime is quite low - this game was on showcase at a local gaming convention and so I played it there for longer and just played a bit now so I could leave a review. The game is a cute little "dodge the objects" game, and you try to collect as many coins as you can before you die. I like the blending of old school arcade-style game (keep going until you die), with the game then giving you a new level which will slightly change the rules to make each level feel like a new challenge without ever deviating from the basic "move away from spiky balls while collecting coins". Weirdly enough I prefer the mouse controls to the keyboard because you can move in more directions, which becomes important as you're inundated with several grumblepuffs and have to thread the needle. I'm guessing that playing on a controller would have the same advantage though. The fact it's free also is huge in its favour.
i love it when she stack on my grumble till i puff
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Concurrent players on Steam, sampled daily since tracking started.
My favourite feature is the talking trees, all of them have something unique to say. I also appreicate the range of settings to tweak for better performance on my computer and being able to change the game's brightness. I'd really like to see the multiplayer explored further in future updates! Overall, a good short & sweet time.
Stack sadece bir şekerleme yapmak istiyordu, tam o sırada gökyüzünden homurdanmalar yağmaya başladı! ... Onlardan kaç, sıyrıl ve uyku felaketinin kaynağını bulurken biraz para toplamak için Çalış.
ぴょんぴょんはねて移動しながらコインを集めるゲーム。ライフ=高さになっていて、フィールドで顔を見つけると乗っかってライフが増える。クリア後はフィールドに行くことができ、そこからステージ選択が可能。先に進むと敵の動きが変わって難易度が上がる。 ただコイン収集するだけなのが個人的には面白みを感じなかったものの、好きな人は好きなのかもしれない。
Great game, very calming, love the music
"STACK & the Grumblepuff from Above" is a simple 2D action arcade game where you control a little stack of berries or whatever and move around collecting coins and avoiding stuff that falls from the sky. Simple, pointless, and unpopular on Steam. It's worth nothing there's a lot of bells and whistles on a game that's as amusing as a broken stick... different game mode variations and so on, but all this is wasted effort when the core game is basically nothing. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Next is pricing and what value this has for gamers. Most "free" games on Steam aren't really free. There's usually some kind of monetisation, from nasty mobile app cash shops, or content locked behind DLC, or donations being requested, to any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Pass on this one. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time. Remember what I often say... if you don't agree with what I've said about this game, by all means add it to your library and play it. My review is just here to inform your decision, and if you think I was wrong and you downloaded the game, then I've done what I really wanted to do... inform your decision.
Game of the year
Казуальная головоломка с элементами платформера: игрок складывает блоки, создаёт конструкции и помогает пушистому существу (Grumblepuff) добраться до цели. Акцент на интуитивной механике, милом визуальном стиле и постепенно усложняющихся задачах. Плюсы: Интуитивная механика складывания блоков — правила понятны с первых минут: нужно выстраивать платформы и лестницы, чтобы проложить путь персонажу; Очаровательный визуальный стиль — яркие цвета, мягкие формы и милый дизайн Grumblepuff создают позитивное настроение и привлекают внимание; Плавное нарастание сложности — уровни постепенно вводят новые элементы (движущиеся блоки, преграды, бонусы), не перегружая игрока сразу. Минусы: Ограниченное число механик — геймплей строится вокруг одной основной идеи (складывание блоков), что со временем может наскучить; Повторяемость задач на поздних уровнях — новые элементы появляются редко, а схемы решений часто похожи, снижая интерес при долгом прохождении; Чувствительность управления — иногда блоки устанавливаются неточно из‑за мелких погрешностей в позиционировании, что приводит к лишним попыткам. Итог: подойдёт любителям казуальных головоломок и милых визуальных стилей — впечатляет простотой механики, очаровательным дизайном и комфортным темпом обучения. Может разочаровать из‑за ограниченного набора игровых идей, повторяемости поздних уровней и небольших проблем с точностью размещения блоков.
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