
SSTWL - Sector Breach is a sit and survive, point-and-click survival-horror game about the characters and world created by Liam Vickers.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
SSTWL: Sector Breach is a point and click survival-horror game revolving the characters and world created by Liam Vickers throughout the “Scary Story Time With Liam” YouTube channel.
Drink your coffee, recover the files, and fend off everything that goes bump in the night. It’s only six hours, what’s the worst that could happen? It’s not like the fate of the universe is at stake, right?
As a FNaF-like, Sector Breach borrows many core aspects of those games mechanics; Sit in your office, watch cameras, close doors, etc. But of course, it’s not that simple.
Use the camera lights to keep the monsters blind and disoriented, just don’t flash the wrong one. Keep your head on a swivel, don’t let what’s in the monitor distract you from what’s in your doorway. Most importantly, recover the Data Files. They are why you are here. The fate of humanity depends upon it.
The game’s story is designed to not only tie into established lore and plot lines of the SSTWL channel, but also act as a way for new fans to jump into the lore of everyone’s favorite niche internet creepypasta author.
Sector Breach is a love letter to all the incredible stories Liam Vickers has written, and the amazing community which has continued to flourish around them even all these years later. <3
Genres
Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game actually SUCKS because it does not have MY favorite character in it (so far as I can see) Nah jk this is impressive work and it is qual parts impressive and surprising to see a sstwl fan project come to light. The game itself is also quite peak
i had a fun time playing it, the art was good same with the voice acting plus im glad there was a costum night because you can really see how far you can go, 4/20 mode is hard as hell but very fun so far. 10/10 there was funny man in the doorway
[h1] 监控里灯一暗,怪物就来了♥ [/h1] 凌晨的监控屏上走廊灯一暗,我知道又一个东西摸过来了,手忙脚乱去拨灯照它。守住这间办公室、把数据文件捞回来,这一晚比想象中累人。 它拿 FNaF 那套路子做了自己的变奏,核心不是傻关门,而是用摄像头灯把怪物照盲、照晕,可灯闪错对象反而坏事,这种"照也不是不照也不是"的拉扯很刁钻。屏幕里盯着监控、余光还得管门口,多线程的紧张是真顶,一整晚的班熬下来手心全是汗。故事和 Liam Vickers 那个 SSTWL 恐怖宇宙连着,怪谈底子和氛围比一般同人恐怖厚,不是单纯抄 FNaF 皮。 它满屏英文没有中文,界面字幕音频一概不支持,我看着那些文件提示和操作说明只能靠猜,第一次上手有点懵。 第二天上班我还在琢磨昨晚那盏灯到底闪没闪错,这后劲也是没谁了。 we need chinese!!! [h1] 孤屏守夜灯明灭,一瞬差池万骨寒 -- 守夜吟·李白♥ [/h1]
P E A K
This is a very awesome game! I never really watched SSTWL, but this game actually made me interested on what its about! The Voice Actors of the Characters did a good job and the Mechanics of each entities are fun to play with and overall I enjoyed playing the game.
WE BREACHING SECTOR HERE!
Absolutely peak FNAF-style SSTWL fan game. Every design and element of the game has love poured into it and it shows. Relatively short with only a few endings, but also comes with a Custom Night and some extra content. Only negatives to speak of are the several bugs on version 1.0, most of which are minor.
Even better than I expected from the announcement. Thanks for making it!
Стоило ожиданий
death cycle again and again
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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