
Bounce, dash, and warp through neon-lit puzzle levels in this fast-paced 2D platformer. Master world rotators, dodge deadly lasers, and race against the clock in a high-speed test of precision and timing.
Modeled estimate, not a reported figure. How we estimate →
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About
SquareMan-Boy is a fast paced action platformer with focus on quick and precise movement.
You're always in motion, bounced between color-coded blocks, dodging lasers, and racing to the exit. Use your charge dash, world rotators, and teleporters to bend each level to your will. Every second counts!
Each level has an exit and your goal is to reach it without dying
Press and hold to charge a dash, release the button to charge away with great speed
World rotators will always rotate the level 90 degrees clockwise
Teleporters will let you travel unharmed to its same colored twin

And more...
Leaderboards for quickest times on each level
Global or between steam friends
Fast paced action with responsive controls
Over 100+ handcrafted levels
Large amount of bite-sized levels
Neon style graphics and effects
Synthwave sounds track
Full controller support


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Indonesian* +12 more
Reviews
Fast paced platformer with a good mixup of new mechanics. Great music, great visuals.
Nice, fun and simple game. Looking forward for what comes next from team jape
Cool little game
Chill and casual game, with tricky levels and cool mechanics
SquareMan-Boy is a fun game! I do recommend a controller though especially if you are having a hard time with the keyboard because of nervous hands. All in all 10/10
Team Jape never dies apparently. Fun newgrounds game (said in a non-sarcastic tone).
Nice platformer! Could be nice to challange friends to speedruns
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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