
Square Logic is a minimalist puzzle game about coloring the grid with squares and rectangles, respecting the number of each cell.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun & relaxing puzzle game.
Good game!
のんびりとプレイできるパズル。 マインスイーパーのように最初から最後まで理詰めというわけではなく、大体こんな感じかな?と盤面を埋めていき、合わなければ適宜修正していくゲームです。 10時間以内で全問クリアできるぐらいなので難解なパズルを求める人には不向きかも。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, Portuguese - Brazil*, French*, German*, Spanish - Spain*, Spanish - Latin America*, Simplified Chinese*, Japanese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有点无聊,操作手感也有点滞涩。
慌てたり詰まったりせずにまったり楽しめました 癒しのパズルです
its logicky game i like it :) and its really pretty
Solid puzzle game, lots of fun. Play it.
Cool little puzzle game. Perfect length.
Veeerrrrry simple puzzle game, but in a good way. It feels cozy: the smaller puzzles will be done in under a minute, the bigger ones, 2-10. But that makes it very moreish - you'll be muttering "just one more puzzle before bed" multiple times.
Recommended to everyone not versed in shikaku puzzles or looking for a relaxed puzzle passtime. This was my first time ever playing shikakus. They were moderately challenging but never overwhelming. For someone familiar with shikakus the boards presented here may be too easy. Full review: I really enjoyed this puzzle game. Most logic puzzle games are either too easy (Mine Sweeper) or too hard (Sokoban). This one is challenging enough without drowning you in an exponential growth of choices to be made (and exponential growth of difficulty that goes along with that. I am looking at you, Sokoban!). Each number on the board indicates the general position of a rectangle, greatly reducing the number of possible solutions. That each board only has one solution (at least I assume so) further limits the growth of choices. This creates a puzzle game where many puzzles of the same size are also of similar difficulty. And it never goes beyond the "okay the current board doesn't work, but I can use the simple rules to rearrange things and get closer to a solution" difficulty.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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