
UFOs! Aliens! Aircrafts! Resistance! SHOOT 'EM UP! Squad 51 vs. the Flying Saucers is a spaceship shooter with 2D gameplay and 3D environment. Enjoy a smart combination of a fast-paced shooting experience and the 1950's sci-fi movies aesthetic, with live-action cutscenes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 254reviews | 93% | — | $83.9K |
| $28.49 | 81ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Apesar de ser preto e branco, não se deixem enganar: Esquadrão 51 é um verdadeiro achado. O estilo visual emula com perfeição os clássicos filmes B de ficção científica (que eu nunca assisti mas sempre via referências XD), mas com um polimento moderno que impressiona (apesar de ter a opção de 30fps, talvez por questão estética de filme antigo, roda muito suave 60fps). As cenas com atores reais e as vozes durante o jogo aumentam ainda mais essa imersão, criando um clima envolvente e único que dá vontade de acompanhar como se fosse uma série de cinema antigo. A cada fase, surge aquela expectativa gostosa de “o que será que vai acontecer na próxima?”. A jogabilidade é muito bem ajustada: controles responsivos, dificuldade na medida certa e fases desafiadoras sem serem injustas. Os upgrades entram como reforço certeiro nos momentos mais complicados, incentivando o jogador a experimentar e evoluir sua nave. A trilha sonora merece destaque à parte — é fantástica. Ela não só acompanha a ação, como também reforça a atmosfera retrô e dá ainda mais emoção às batalhas, tornando cada momento mais intenso e memorável. Com variedade de fases, inimigos criativos e uma apresentação cheia de personalidade, "Esquadrão 51 contra os discos voadores" é um daqueles jogos raros que surpreendem positivamente do começo ao fim. Uma pérola para quem gosta de shmups e, ao mesmo tempo, uma experiência única para quem busca algo diferente e cheio de charme. Altamente recomendado!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Traditional Chinese*languages with full audio support
| $8.99−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente!!!Muito bem feito!
A primeira impressão que Esquadrão 51 deixa é seu sensacional trabalho estético: que jogo bonito! Mergulhando nos antigos filmes de ficção científica e sem ter vergonha da artificialidade (seja de atuações ou modelos), é quase como entrar nessas produções e interagir com os aviões. Até as transições de cena fortalecem essa sensação, indo do FMV aos momentos "jogáveis" com total fluidez. Acho curioso observar que os modelos muitas vezes usam um CG bem simples, até chapado, mas com os filtros e efeitos tornam-se perfeitos para a proposta. Isso sem falar no uso criativo de efeitos práticos como assets do jogo. O problema é que senti que a gameplay poderia ter recebido mais polimento para se tornar mais atraente. Há a dificuldade padrão e uma opção de acessibilidade, com vidas infinitas. Mas, enquanto a dificuldade padrão é muito frustrante para iniciantes nesse tipo de jogo, as vidas infinitas tiram todo o desafio da experiência. É 8 ou 80, sem meio termo. Os boosts que você adquire com o passar do jogo poderiam oferecer mais opções de builds interessantes e que trouxessem mais variedade. Também senti falta de indicativos mais nítidos para o dano recebido por seu avião e para as ações realizadas pelos bosses. No fim, é um jogo interessante e que vale a experiência. Considero um feito e tanto no cenário brasileiro. Mas, com alguns ajustes, poderia ter marcado mais além de sua estética.
Nunca imaginei encontrar um shmup brasileiro de alta qualidade e tão bem produzido, ele consegue pegar a estética de filme de invasão alienígena dos anos 50/60 e traduzir bem para um videogame sem falar que as cutsenes são atuadas em Live Action , simplesmente fantástico inclusive pode ser um jogo bem desafiador nível Touhou se não usar os upgrades que o jogo te oferece.
This is one of the most underrated shoot em ups in existence. The classic black and white sci-fi asthetic combined with some classic kaiju in a couple of the levels add to the nostalgia. The cut scenes include actors but their voices don’t match to their mouth movements so it’s almost like you’re watching an old foreign film which is funny and also takes you back to old Godzilla films and the like. It’s pure nostalgia combined with some humor in the best way and the game’s presentation is great. The gameplay is fantastic for a shoot em up. It’s difficult at times but not repetitive or boring. Each level is different in some way and they really did a good job coming up with different and interesting boss fights and level designs to make this game keep you on your toes. It’s pretty intense at times but not overly difficult to where you feel like you can’t beat a level. You also get to change to different aircraft which fly and shoot differently and you have many upgrades you can unlock which adds to the fun. I guess my only complaint is the game is too short. A few more levels would’ve been nice. Or maybe some more unlockable planes to use could help make it more replayable. These are small complaints though, the game is great as is. I really hope they make a sequel and I really wish this game got the recognition it deserves. I feel like a shoot em up of this quality should be way more popular. I hope it gets steam deck verified bc it works perfectly on steam deck and legion go s.
Bom jogo
Goofy-ass game, gonna have fun going through this one.
Great idea. Terrible game play. Way too frustrating when you barely apparently hit landscape and blow up immediately. Thing is, you can barely tell wtf is going on, ever.
I played this game co-op with a friend of mine, and we just did the Story mode. Its basically what its advertised as. My friend and I both appreciated the system where, before each mission and upon every death, you can change your equipment/enhancement loadout. At first you can only equip a few, but you unlock the ability to equip more as you play (I think its based on total number of points you've accumulated from your overall playtime). I did find the enhancement that makes it faster to get an extra life to be pretty worthless since, even with 2 of those equipped at once (the max), it still took too long to get another life. As for actual complaints, shmups commonly have a problem with too much screen clutter making it hard to keep track of potential hazards, and unfortunately the retro black-and-white movie aesthetic adds to that since there's no color to help differentiate all the things you're seeing. Also, foreground objects should NEVER obstruct actual hazards. This doesn't happen often, but it shouldn't be happening at all. Aside from that, the only thing else that kind of let me down was that I wish they could've done a little more/better with the 1950s aesthetic. Specifically, during cutscenes, I wish they would've sprung for using actual models/props instead of a 3D model of said asset. For example, there's a level towards the end (I think its level 8) where the setup is that giant monsters have been unleashed on a city and you have to fly in to stop the assault. The giant monsters are obviously supposed to be a homage to those old rubber suit monsters you'd see in like kaiju movies, but in the game, they're obviously just 3D models. Yes, I understand that it would've been more expensive and time consuming to make an actual rubber monster suit and film that and then use the 3D model just for the in game portion, but still. Regardless, if you're a fan of shmups and want one with a very unique aesthetic, then give this one a shot.
Un shoot'em up narratif comme on en voit peu. J'ai joué avec le sourire pendant les 3/4 du jeu, ce qui ne m'était pas arrivé depuis pfouah...
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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