
Spud's Quest is an adventure game that draws its inspiration from the classic games of old, most notably the Dizzy, Zelda, and Metroid series. Help Spud and his friend Prince Charming on a journey to uncover four ancient elemental essences that have the power to remove a curse upon the royal family.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
I was a kickstarter backer of this game, and I have to say this was certainly one of the better games I've backed. That's not to say it's perfect, but compared to many other half-baked, half-finished or not delivered at all kickstarter games, this one is a gem. There are some low notes to be wary of. This game could really have used a month's worth of polish before it was released. There are bugs, and some situations where you can put the game in to an unwinnable state by pushing blocks in the wrong fashion or losing key items by having them clip in to the scenery. The worst bug is that the "dash" move should allow you to crash in to walls, affecting various parts of the world, but for whatever reason this only seems to work once every time you load your game. Fortunately this move seems only to be required once in the entire game, so while the bug shouldn't exist, the impact isn't all that great. The game also employs a certain amount of adventure game moon logic. Certain puzzles will require you to try every likely object until you hit a working interaction. Again, a little polishing could have helped here. Certain conversations should make mention of what given characters want, or lampshade something you're going to have to do. The game also establishes a rule that temples are entirely self contained and require no items from the outside to complete, only to break the rule with the final temple. All that said, the game is fundamentally a charming platforming adventure game. It's not a genre that gets much love these days, so it's doubly welcome for being more or less alone in the market. The graphics and music are wonderful, which is even more impressive since the game is a labour of love by a solo developer. Veterans of the Dizzy series will find the game packed with nostalgic callbacks to that series, including the suken ship from Treasure Island, the windy shaft from Spellbound and the pigmy cow/magic bean/beanstalk to the clouds sequence from Fantasy World. A great little game that will keep you amused for the better part of a week.
Controller only moved the character before assigning the buttons, and didn't work enough to leave the beginning room after setting them up. No explanation for a keyboard button was given for the action required either. Don't buy this game. I requested (and got) a refund from Steam.
This game is excellent! That's all I have to say.
Muito nostálgico. Lembra as aventuras de Dizzy do nintendinho. Quem conhece lembrará.
Que gran juego, cuantas ganas de jugarlo. Recomendadísimo y más ahora con las ofertas veraniegas. Mi nota 10 de 10
Expect to get stumped by sometimes-too-obscure puzzle designs and possibly more red herring items than useful ones, but for the most part it was good.
So far I have to say the game seems decent enough but I do have some gripes. First off, the text covers most of the screen rather than become transparent and the box could be traditionally smaller with a smaller font. Secondly, in this day, the button layout is terrible. Dropping items to activate things is clunky and doesn't work well. Especially when it is the action button. Which also talks to people. So you give an item to someone you're going to run into problems over and over. Third, this game does not go true full screen. The taskbar still shows at the bottom, the game is still windowed. All the hype in the comments would lead me to believe these things wouldn't be as they are.
It is what it looks like. If that's not what you want then move on.
Overall i will recommend if you loved the 8-bit puzzle games and 16 bit platform games as it combines these two things nicely. it plays well, sound and music is great and those puzzles gets you thinking but the fun really starts to fade away with how annoying the game mechanics are. One you kill an enemy it'l re-spawn soon as you re-enter the room and there few opportunities to replenish your health bar.there's not limited opportunities to save your progress making it quite repetitive and frankly boring to keep having to go though the same sages over and over, More so if you die trying out a new way to solved a puzzled and then gotta do the whole thing again. It's a nice game, and well worth a look if you're into this kinda thing, i'm struggling to keep playing it due to having to repeat large parts of it but i'll keep at it, having another go from time to time. But despite that i can't bring myself to give it a thumbs down, Try it, wherever you bother to keep playing might be a different matter.
Fun platformer with well thought out puzzles. None of the temple puzzles were too difficult, just enough to make you think for a little bit. Sometimes the items you need to give NPCs or use to move forward with the story are a bit of a stretch or intentionally misleading. I liked the red herring items and didn't mind the 4 item inventory limit. The other reviews summarize the pros/cons well. It is a bit buggy. It's easy to go out of bounds and/or softlock yourself. If you save after getting softlocked your playthrough comes to an abrupt end.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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