
Spud's Quest is an adventure game that draws its inspiration from the classic games of old, most notably the Dizzy, Zelda, and Metroid series. Help Spud and his friend Prince Charming on a journey to uncover four ancient elemental essences that have the power to remove a curse upon the royal family.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
A great throwback to simpler times of gaming with an obvious reference to Dizzy, the adventurous egg. Simple yet engaging, with high-fidelity old pixel art style and a lot to play around. A lot less fun if you were born after 1985, though. Too bad there are gameplay issues: a few bugs, a dash of illogical puzzles (come on, a crocodile tooth??!!?) and some clunky controls (use Xpadder to map the keyboard with custom sensibility). In a way, those problems constitute a great tribute to old games. Maybe it truly was features.
As someone into gaming since ZX Spectrum times, I could not possibly miss out on such a good (and, dare I say, improved) clone of Dizzy? This platformer adventure quest is good on its own, to be sure, but if you are one of those who feel a distinct lack of Dizzyland in their lives, you know what to do.
Feels a lot like an indie Link to the Past, and that's a compliment I don't give lightly.
One word to describe this game: charming. The old school graphics and music bring a smile to my face. The puzzles are fun and intuitive. The characters are cute and likable. There's even a fair amount of humour in the game. And the jokes are either funny or groan worthy. But the good kind of groan worthy. It's a pretty upbeat game. Playing it makes me feel like the world is a better place.
Controller only moved the character before assigning the buttons, and didn't work enough to leave the beginning room after setting them up. No explanation for a keyboard button was given for the action required either. Don't buy this game. I requested (and got) a refund from Steam.
Definitely inspired by the Dizzy games from the puzzles point of view (if you don't know what they are then it's like you can see the key you need to unlock the door but it's on the other side of the broken bridge, but you can't fix the bridge yet as you haven't found the bridge repair kit - that kind of thing). The baddies that hurt your health are frustrating as even though you've killed them they are there again when you go back to that screen/room, although each time you kill them they drop coins which can be used to restore your health (bit of a trek to go back to the gnome guy and then to back to where you were). Also you don't really get enough time to get out of the water if you're unlucky enough to fall in, your health depletes really quickly. There are save points dotted around the map though so if you do die you don't have to start from scratch. If you lack a lot of patience then this game isn't for you, but otherwise it's a good game as long as you don't mind having to go back and forth a lot (again just like the Dizzy games, you can only carry four objects at a time).
Nothing but bugs and glitches. I am in chapter 3 and cannot proceed with the game because the climb ability DOES NOT WORK. Went back to double check if I picked up the scroll and I actually did. But no climbing so no more playing. Do not buy this game.
This game is absolutely awesome! It's very reminiscent of the Dizzy adventure games that were on the 8 bit systems and using simple SNES-like graphics. There's plenty of things to do, lots of fetch quests to keep you busy, several easter eggs, red herrings to throw you off, and hidden items that will have you tearing your hair out trying to find the last one. It's an adventure full of traps and treasures like in the Indiana Jones movies. It's equally fun and frustrating at the same time, hardly has any violence, and lots of cheerful ditties which makes it a game all ages can enjoy. The one downfall is that you only have 1 life but there are plenty of save points to save your progress so you can resume where you last saved.
its cool
I had Kickstarted this game because I liked it for what it was - a Dizzy clone. I got exactly what I expected, and I enjoyed it. Much like Dizzy, there were some nitpicks (limited inventory, back-tracking, semi-convoluted uses of items, etc.). However, there were slight improvements to the formula to lessen those annoyances. Overall, a good game if you like Dizzy.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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