
Run through this compelling action game with minimalist art style and maximum story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
イラストによって映し出されるある家族の物語 高難易度・タイムアタック・アクションゲーム それらを手書き調の質感で束ねた雰囲気の良いインディーゲーム トライ&エラーで自分の操作スキルの上達を感じるのが好きな人、 言語を極力廃し曖昧さを残したストーリーテリングや独特の雰囲気が好きな人におすすめ ・・・ 俯瞰視点操作でキャラをゴールまで走らせ、基準タイムをクリアするのが目的 コース上にはボタン操作で無効化できる障害物が何種類か設置されていて、ステージが進むと種類も増える タイムアタックが目的なので、なかば当然ではあるが、1ミス → リトライ の死にゲーである 仕掛けを覚えて操作に慣れるまでは大抵のステージで、ある程度の難しさを感じながら進んでいける難易度設計になっている しかしチャプター5からコースの複雑化が進み、最終章であるチャプター6は凡ゲーマーの自分にはかなり苦しかった 各ステージには初回クリア後に明らかになる上級タイムが設定されていて、全コース上級タイムクリアで全実績解除となる 全実績解除したので助言させてもらうと、ノーマルタイムで1ステージクリアするごとにそのステージの上級タイムに挑めるようになるが、ノーマルクリアするたびに上級タイムに挑むのではなく、まずノーマルタイムで全コースクリアしてから上級タイムで最初からやり直すのをおすすめする なぜならば、最終章ノーマルタイムクリア後にチャプター1まで戻ってくると、このゲームにおける自分のスキルの上達を確実に実感できるからである 1周目クリア後に2周目をプレイすると、チャプター6以外のコースがチュートリアルに過ぎなかったのだと思うくらいには自分の上達と爽快感を感じるだろう ・・・ 技術的な問題と、ゲームのコンセプトに関する疑問がある 技術的な問題、と言っても自分には専門的な知識があるわけではないが、ゲームプレイ中にしばしばラグのようなものが発生することがあり、音楽が途切れる、描画が一瞬飛ぶ(固まる)などは百歩譲っていいとしても、その瞬間ボタン入力も受け付けなくなるので、プレイヤーにとって理不尽なミス=デスを何度も経験することになる そもそも難易度が高めのリトライ前提のゲームであり、このようなプログラム面での粗によってミスを誘発されるのは結構なストレスとなる コンセプトに関する疑問とは、ストーリーとゲームプレイが完全に調和しているかと言うと、いささか説得力にかけるのではないかと思える点である イラストにはあまり多くを語らない定型的でシンプルなキャプションが付くのだが、その中で「run」という単語が象徴的に使われている 「run」の多義性や象徴性で、ある家族の人々の出来事と、文字通りsprintするゲームとを繋ごうとしているのだと考えられるが、どうしてもsprintするゲーム性と語られる家族の情景には乖離を感じてしまわざるをえない もしストーリー要素が自己実現の過程の成長譚などであれば、前述したアーケードライクなゲーム性との相性も良かったのではないかと思う どうしてもこの題材でゲームにしたかったという想いが、開発者にあったのかどうかで評価は多少変わるかもしれないが、 良い雰囲気にまとめられていて、象徴的なポテンシャルのあるゲームプレイなのに、ストーリーに乖離を感じてしまうのはもったいないなと思った
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Racontant l’histoire de plusieurs personnes dont le quotidien, souvent tragique, se croisera au fil de votre évolution en tant que joueur, ce jeu de speed-run vue de haut propose quelque chose de très basique visuellement. Pourtant, rapidement, on se prend au jeu : prendre les virages au plus près du mur pour gagner quelques millisecondes sera votre quotidien, en plus de la gestion des différentes idées de gameplay qui vous bloqueront la route. Chaque bouton de la manette est rapidement utilisé, demandant de passer de l’un à l’autre de façon très dynamique. Avec son univers visuel très réussi et ses idées malignes, Sprinter sort du lot avec efficacité à défaut de réellement convaincre sur la longueur. Une réelle curiosité à découvrir si on aime les défis de vitesse !
Sprinter does a lot right. The art style, the music, the story; all solid. But what really set this game apart for me was how addicting the gameplay was. It's rare to see an indie game that manages to be both artistically different and still fun to play. I couldn't put this game down until I beat it and now I just want more levels! Dev, please deliver some DLC, this was just too good to be over. Full video review for those interested: https://www.youtube.com/watch?v=_Wy8THmS690
http://steamcommunity.com/sharedfiles/filedetails/?id=632540495 Very fun and addicting! See above
Sprinter is a simplistic "runner" game where you run an awkwardly controlled minimalist charcoal/chalk illustration of a man through a little obstacle course, tapping keys on your keyboard to open doors and distract enemies which makes you wonder what this runner did that made him so unpopular with the people of the world. Maybe he made a really bad game like "Sprinter" and that's why he's unpopular. Who knows. There's apparently some backstory but the game implementation here is so lazy and low effort, it's not worth getting into. The game is very simplistic, small and limited in scope and ambition. This feels more like a tech demo, proof of concept or student homework assignment rather than a fully fledged product designed for PC gamers. As such it doesn't offer any real value as a serious PC game. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. PC gamers will be insulted by the presence of console peasant children's toy controller prompts, despite this being on PC. PC gamers will also be insulted by the demand from the developer that a console peasant children's toy controller should be used, despite this being on PC. Developers should try to be aware which platform they're developing for, and must never, under any circumstances dictate to gamers how their games are to be experienced. This looks a lot like it was designed for consoles. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 8 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Sprinter is relatively cheap at $4 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
Najważniejsze to mieć ciekawy pomysł. Sprinter zainteresowało mnie, mimo tego, że pewnie już ktoś ten pomysł gdzieś wykorzystał, ale zapewne gorzej i nie z taką subtelną nutką lekkości. + Bardzo dobry art style Muzyka Poziom trudności Kilka ciekawych mechanik rozgrywki Idzie się nieźle wkręcić - Poziom trudności (dla niektórych będzie za wysoki nawet na easy) - trzeba więcej ćwiczyć Krótka rozgrywka - około 3h jak się jest zdeterminowanym. Ocena 8.5/10 za super pomysł i realizację. https://www.youtube.com/watch?v=lk5vb6Cox0o
I haven't played a lot yet, but I have to say, that I really like what I've experienced so far and when I've played a game for a certain length of time, then my opinion doesn't change. This game gets complex and challenging really quickly. It starts out simple, but then takes a turn to the challenge, which you might not expect to come that suddenly. I liked the way they introduced new mechanics. Artstyle of this game is lovely. I seem to really like handdrawn styles. The ambient music in this game is incredible and adds to the overall experience. It doesn't feel out of place. I definitely recommend this game (And I'll play it more within the weeks to come. Just don't have the time right now), but I've also added a link to more of my opinions on it below: https://www.youtube.com/watch?v=KR56KAQvnnA
为了成就,让人玩得想摔手柄,但是确实是款让人欲罢不能的好游戏. For achivement,it made me crazy and irritable,so much so that I buy a new controller,but it's a great game.
Sprinter, a game about running. More about running away. The artstyle is really great. It took me 2.6 hours to complete as you can see. Maybe I will try the gold times, but that will take a while. Is it worth your money even though you will only play the normal times? Depends on your viewpoint. For me it was definitly worth it. If you dont want to spend 6-8€ (or regional equivalent) for such a short game (in which you only want to finish the normal times), then maybe buy it in a sale. If you want to beat gold times it will definitly take you more than 2.6 hours. I assume after the tries I had for the last few levels. It would take probably about 10 hours for me. So if you wanna do that. Buy it. ;)
Oyunu indirimdeyken 3,75 gibi bir fiyata satın aldım. Çizimlerinden ve atmosferinden etkilenerek satın almıştım. Öncelikle gördüklerimden bahsedersem müzik ve aksiyonu bir arada sunmayı hedeflemişler, oyunda size küçük küçük hikayeler sunuyorlar bölüm geçtikçe bunları takip ediyorsunuz ve her hikayeden sonra oyuna ait olan renk paleti değişime uğrayarak farklı atmosfer yaratıyor. Amacınız belli tuş kombinasyonlarıyla varılan hedefe doğru koşmanız ya da ilerlemeniz belirli saniye içinde geçmeniz isteniyor. Gözüktüğü gibi kolay olmayan parkur sistemleri var, sizden istenilen yer ve zaman bakımından doğru tuşlara basmanız ve hareket etmeniz. Yaptığınız kombinasyon oyundaki müziği de daha hareketli ya da daha gizemli hale getiriyor. Basitçe anlatmak gerekirse oyunun temeli bu yapıda büyük beklentileriniz olmasın fakat şunu söyleyebilirim; gününüz güzel geçtiyse ve kafanızı biraz boşaltmaya ihtiyacınız varsa ya da unutmak istediğiniz bi durumu aklınızdan atamadığınız vakit oyuna girip 15 20 dk. vakit geçirmeniz yeterli oluyor. Dingin bi' hale getirirken sizi, zorluğuyla da birden harekete geçiren duygularınızı tetikleyebiliyor. İyi oyunlar.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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