
Spreadstorm is a puzzle adventure game in which you control an analog signal and try to beat a mystery opponent by using logic, planning and reaction.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Korean, Czech, Ukrainian, Hungarian, Belarusian
Engagement
Reviews
Приятная головоломка с хорошей графикой, немного напоминает вселенную Portal. Затягивающий геймплей + неплохой саундтрек. Думаю, своих денег стоит.
Interesting mechanics and different in complexity levels - good potential!
if you like games that leave you to explore and learn by yourself with no explanation then this game is for you. it does not give you any kind of tutorials or hints, you will be like Carl Sagan, solving puzzles without knowing how did you solve it or why stuff happens the way they happen. if you are depressed and want something to do while thinking on ways on how to end it , try this game. 3.5 out of 5
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 22 reviews with recorded playtime.
사이버를 테마로 한 퍼즐 게임입니다. 설명대로 튜토리얼도 팁도 없고, 조작키나 기본적인 기능 외의 다른 정보는 게임에서 주지 않습니다. 초반이 약간 단조롭다는 생각이 들었지만, 갈 수록 퍼즐이 정교해지고 복잡해져서 게임을 하는 동안 지루하지는 않았습니다. 혼자서 무언가를 알아내고 풀어나가기를 즐기신다면 충분히 추천할 만 합니다.
[h1]TL;DR Can you figure out the rules?[/h1] Simple puzzle game where you have to figure out the rules of movement through exploration. You are a point charge moving along a series of electrical connections. Very little explanation is given, you have to figure out the rules of the game-world my moving and interacting. You charge up at each level with a limited amount of power. Spend it on the right things in the right order and you can clear a level. Gradually you learn about the nodes around you and acquire modules that let you do different things (each spending a certain amount of power). In a few places you need some coordination to time a movement, and there's a repeating mini-game that you periodically need to solve (again, no rules are given -- you have to try the controls and figure it out). The graphics are nicely done, sort of like the Portal world. As far as I can tell (a few hours in) there's no dialog. There's also a level editor which I haven't tried.
Perfect game !!
우와!! 게임이 정말 불친절하다 못해서 자비가 없어요. (그런데 개발자는 너무 친절한....) 게임 진행 과정에서 규칙을 배울 수 있지만, 여러 번 체험하고 당해가면서 알아내야 합니다. 이전 레벨에서 어떻게 했는지 잘 기억해두지 않으면, 다음 레벨의 난이도가 두 배 이상 급상승하더군요. 그렇다고 이전 레벨을 다시 할 수는 없습니다. 아쉽게도 이 게임은 레벨 리셋은 있어도 레벨 선택 기능이 없거든요. 클리어한 레벨은 다시 해볼 수 없다는 뜻입니다. 무조건 처음부터 다시 해야 해요. (그래서 저는 게임 슬롯 2개를 써서 하나를 완료하면 다른 쪽은 천천히 되새김질하듯이 확인하면서 했어요.) 중후반부터 타이밍 맞춰서 재빨리 움직여야 하는 구간이 많습니다. 제한 시간이 따로 있는 것은 아니지만 무서운 게 쫓아와요. 허허. (빨갛고 노란 그것들이! 덜덜덜.) 48레벨은 완전 로그라이크 게임을 하는 기분이었습니다. 참고로, 48레벨을 클리어한 뒤에는 지금까지 모은 모듈과 최대 에너지 등의 상태가 승계된 채 그대로 다시 시작됩니다. 처.음.부.터. 말이죠. 진행 중에 깨지 못한 도전 과제를 달성하려면 저처럼 슬롯 여러 개를 쓰셔서 동시에 달리시거나 48분 또는 96분 이내 클리어하기 도전 과제를 노리면서 처음부터 달리세요. (저는 포기했습니다.) 혼자서 맨땅에 헤딩하듯이 퍼즐 풀기 좋아하는 분들에게 추천! 아, 타이밍 간 보기 싫어하시는 분들은 게임을 선택하기 전에 심사숙고가 필요합니다. 저처럼 손과 머리가 따로 놀면 발암 확률이 높습니다. 퍼즐, 논리 태그만 보고 덤볐다가 아주 혼쭐이 났네요.
It's not a good sign that, the more I played [b]Spreadstorm[/b], the less I liked it. At first, I was enjoying myself solving the problems. I was all set to comment that the weaknesses were really only a matter of presentation; no music, and a dark art style that isn't exactly pleasant on the eyes. But the game design in those early levels is completely solid. The description makes a big deal out of how the rules aren't explained; which seems odd to me. Sure, there might not be any text to explain things, but the game does an excellent job of introducing mechanics in ways that teach through gameplay. The mechanics are not like anything I've seen before, and the difficulty level was ideal: challenging, but I never felt it was impossible. In all, I was thinking this was a solid little puzzle game cruelly overlooked in the sea of Steam. Sadly, as the game approached its end, my opinion soured somewhat. While all the early puzzles can be solved as fast or slow as you choose, eventually mechanics are introduced that require careful timing and precise movement through the networks. This revealed that the controls are stiff and not really satisfying. Simple things like moving one space along the network, or moving in one direction then taking a junction left or right, proved surprisingly frustrating. I also ran into performance issues; granted, I wasn't playing on a top-of-the-line machine, but I wouldn't exactly expect to. Finally, there were a few outright bad design decisions, such as puzzles where unnecessary foreground elements obscure your vision. All these things left me disappointed after the early promise. Still, this wasn't enough for me to go to a negative review. I haven't encountered puzzle mechanics quite like this anywhere else, and so do recommend it overall.
Было непонятно играть вначале, но потом вродебы разобрался. Игра сложная, головоломка. застрял на 16-ом уровне...
Приятная графика, интересная головоломка.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Autumn Night 3D Shooter | $3.7K | 51 | 53% | $3.59 |
| BandRoll | $3.7K | 104 | 87% | $1.99 |
| Do You See the Waving Cape | $3.7K | 53 | 75% | $4.99 |
| Shy Dogs Hidden Orchestra | $3.7K | 53 | 98% | $4.99 |
| Knight's Retreat | $3.7K | 98 | 91% | $2.99 |
| Star Advent | $3.7K | 185 | 66% | $0.99 |