
Be the architect of your own universe with Spore, an exciting single-player adventure. From Single Cell to Galactic God, evolve your creature in a universe of your own creations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1452 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, what a brilliant concept. A game where you choose how you evolve from the earliest stages of life to a space farer probably would've had me obsessed as a kid, and I really regret having never played it while I was younger. You basically get to make your own vaguely dinosaur-like creature, so that would've been good enough for me. The problem is that I'm a loser adult that hates fun now, and unfortunately Spore's execution did not bring its winning idea to life for me. Don't get me wrong, the level of customisation is more than satisfactory and there's definitely some charm to growing out and interacting with different species, but a lot of what this game offers in terms of gameplay just feels underwhelming even if it isn't necessarily bad. I could feel this the most during the creature stage, where you're given the most individual control of all stages and yet the only thing to do is to walk around and decide whether you want to eradicate the species you run into or not. Combat largely boils down to spamming buttons with varying cooldowns and watching health values drop, with clunky AI and pathfinding, and social rituals are action-matching contests that are almost purely decided by stat numbers. It might improve as you go through the stages, and admittedly I did find the tribal stage to be the most immediately intriguing due to some actual management and strategy features, but it still wasn't that fun and with the help of another issue that I'll get to, I never saw it through. Maybe it'd be presumptuous to say that it feels as though they didn't have enough funding when making the game, this could very well have been their vision and that it's meant to be palatable to children, but I also can't lie and pretend that I don't think the developers wanted to do more when initially conceptualising something like Spore, nor does the lack of interesting mechanics being intentional make it any easier to enjoy interacting with. There are also some major crashing problems that can reset hours of progress due to a lack of any autosave. Of course, if you save at the wrong time, that can completely corrupt your save file too. This was what ultimately caused me to stop at the tribal stage, because while I wouldn't have protested seeing what the rest of the game has to offer, I have no interest in getting 6 hours of my progress back on a game I wasn't even enjoying much. I can respect Spore enough to have maybe recommended it regardless, but with the crashing issues I cannot justify that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Danish, German, Spanish - Spain, Finnish, French, Italian, Hungarian, Dutch, Norwegian, Polish +3 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
/
i like spbore
muito bom
i like spore.
claaaaasic
Великая игра. Прохожу второй раз и не жалею. Всегда привлекали такие рода игр, хоть и не найдешь сегодня их(
:)
its kinda tuff
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $10.7M | 10.7K | 79% | $29.99 | |
| $259.1K | 311 | 95% | $19.99 | |
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| $45.9M | 30.2K | 80% | $49.99 | |
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| $45.6M | 109.6K | 85% | $19.99 | |
| $46.9M | 108.5K | 90% | $29.99 | |
| $45.5M | 139.4K | 92% | $29.99 |