
Defeat hordes of enemies in this aesthetic tower defense game. The random terrain generation provides a beautiful environment and a unique experience every time you play.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
只有35关,难度,路线,位置,炮塔种类,升级的黄金和杀怪的钱怎么合理分配
很有意思的塔防游戏,虽然没有中文不过简单易懂,上手很快。购买菜单不够细节。
Feels like an exercise demo for learning UE4 but not a game. But anyway, it's free
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Before I played Sporadic Spire, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
A few things stop this from being a pretty enjoyable Tower Defense. There is, practically, only one game mode. The randomized maps are sometimes all but impossible to play on. The towers are wildly unbalanced. The cheap lumber mills unlocked early on are far more effective than the expensive fisheries unlocked later. The splash towers pack more punch than all but the late-game weapons that cost 16X the price. The darkness/night part is an interesting game feature, but I'm not sure making the whole map pitch black so you can't place resource towers (except blindly) is a good choice. You get used to it, but it's a little frustrating. This is emblematic of a greater lack of polish in the UI. The most frustrating to me was that the screen-scrolling is incredibly slow. Trying to look and move around the screen is just slow and frustrating, removing any urgency or pace the game might generate.
Игра 'Sporadic Spire' – это приятный и расслабляющий roguelike с элементами строительства колоды. Простота в освоении подкупает, а нестандартная механика, где каждая новая локация предлагает выбор из случайных перков, задаёт тон каждому забегу. Отсутствие глубокого сюжета компенсируется реиграбельностью и возможностью экспериментировать с различными стратегиями. Графика минималистична, но визуально привлекательна, а музыкальное сопровождение не надоедает даже после нескольких часов игры. Однако, некоторая случайность в генерации перков иногда приводит к заведомо провальным забегам, что может расстроить. Кроме того, игра не предлагает большого разнообразия врагов, что со временем может показаться однообразным. В целом, 'Sporadic Spire' – это хороший выбор для тех, кто ищет непринужденную и увлекательную игру на короткие сессии. Несмотря на недостатки, она способна затянуть своей механикой и предлагает интересный взгляд на жанр roguelike. Рекомендую!
這游戲很不錯,雖然暫時沒有中文,但不妨礙游玩,但是有幾點美中不足 1)游戲的亮度:夜晚亮度太低導致放不了炮塔和路燈等建築物,一直點在有障礙物的地方 2)群攻炮塔和敵人的速度:目前群體攻擊的炮塔冷卻時間太慢,攻擊範圍很小,加上有的敵人血很厚和速度很快,很快就跑出群攻炮塔的攻擊範圍,導致對攻速慢的群攻炮塔不怎麽看好 3)炮塔的傷害:雖然炮塔傷害不是很高,也可以通過升級來提升威力,但隨著難度的上升,就會開始產生“即使升級后威力也沒太大提升”的感覺 (ps: 這只是我個人的感覺) 4)炮塔的升級:每次升級後想換更高傷害的炮塔的時候,都只能把原本低傷害的炮塔賣掉 5)守護的塔:被攻擊後就不能回血,就感覺壓力山大,因爲塔不能回血所以每一步都要很小心 基本上就這幾點美中不足(會不會太多了?)這游戲發佈還不過一年,可以改進的空間還很大,就拭目以待咯
This is a great TD game! Lots of turrets to choose from, some helpful, some not. Decent enemy variety, the electric slugs are kinda bs tbh. Map generation presents interesting challenge and the world type unlocks are cool. It took me a few tries to understand what combination of towers work best together. Pro-Tip: Get to Level 35 to get the bonus in Green Triangle points to unlock the cooler (harder) maps. The real problem with the game is the unusual GPU usage. With a 1080ti, ive had cooler temperatures playing Far Cry 5 and Halo MCC. Averaging 66 C is too much for a game with sub Deep Rock Galactic graphics. And i love DRG graphics jsyk.
This game HAS the potential to be good, but there's just several things about it that make it uncomfortable to play. - Camera controls are a bit not ideal; holding RMB to move is abysmal, no camera rotation for a very 3D board, and camera movement feels slow (again, due to needing to hold RMB, so you're essentially DRAGGING the camera, not moving it) - Dedication to daylight cycle kinda goes to the point that even YOU as the player cannot see; night lasts for several waves which cost you valuable time and planning as each wave gets harder (and trying to light up the board with dozens of lamps would probably become tedious) - UI is pretty lacking, especially with how you cannot cancel placing a tower and have to cancel via returning to the buy menu and then cancel - Zero preparation for each wave too. It's not just the night time or weather you have to worry about, you literally do not get to choice with the first or subsequent waves start, and you have like 20 seconds to set up (in a better game or if it was not a player's first time, this might not be as big of a concern) I probably cannot explain the issues better than someone else whose better at explaining things, but I think it's safe to say that, imho, this game isn't too worth playing, even if it's currently free to play. I played like several runs that lasted 5 waves, a couple that lasted 8, some of the issues with the game may also be too much RNG: First run I quit almost immediate because not only was I unaware of the first wave happening so short after starting the run, I was also f'd by near immediate rain & fog so I couldn't see f' all.
Even with just few enemies, games drops FPS like crazy. Game is badly made, with horrendous HW requirements, not matching its quality.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $531 | 4 | 75% | $4.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $1.7M | 16.8K | 94% | $4.99 | |
| $14.2K | 48 | 69% | $11.99 | |
| $2.5K | 8 | 88% | $14.99 | |
| $3.2K | 14 | 71% | $9.99 |