
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 700 reviews with recorded playtime.
Reviews
Themes across 698 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Easily 10/10. Hazelight Studios did it again
If this game was an actual book 90% of it would be "then they jumped from one pole to the next and then the next platform in the exact same manner they did for the last 12 hours." Boring ass game bro. The writing is HORRENDOUS. The "abilities" that are "unique" to each level are just reskinned switches. Take turns activating your power and that's most of the puzzles. This "ability" repetition is most obvious in the final moments of the game where they give you THREE DIFFERENT WEAPONS. One of them a MINIGUN, another one a SWORD. They work the EXACT SAME WAY. A SWORD and a MINIGUN. NO DIFFERENCE BESIDES LOOKS. That is a prime example of this game. It sucks. Thanks.
Juego entretenido para compartir con el pana
游戏的最高配置是朋友
Déçus avoir avoir adoré It Takes Two. Une histoire très simple et pour l'instant pas émouvante, alors que It Takes Two semblait tiré d'une histoire vrai. Une plongée dans l'action immédiate avec un rythme beaucoup plus élevée et des combats plus nerveux que son prédécesseur. It Takes Two etait le jeu parfait pour les soirées d'un couple de trentenaire, It Takes Two est plutôt le jeu a faire entre potes a 15 ans.
I hate to say this but this game does not deserve it's positive rating and I can't recommend it. This is a platformer that wildly misses out on its potential. If you want a good two player coop game I would strongly recommend "A Way Out" instead. If you really like coop platformers then go for Trine. This game has such a horrible story and such missed opportunity. Every "story" the main characters go to totally lacks characters and dialogue and my wife and I were just laughing the whole time. The characters get so excited when they enter yet another seemingly identical "story" where you have to dodge lasers and jump over obstacles. The overarching meta plot and villian is also just comical. I feel people are just rating this positively because there are so few games in this 2 player coop genre. It has fun moments and a few of the stories are fun for periods of time but overall this is just dumb.
This game is such a step down from It Takes Two. I see however it has received quite positive reviews, which is a little surprising to me. It's like they saw all the funny videos of couples playing the last game, where one is frolicking along while the other is fighting for their life, and they decided that they needed to remove that. There are so few parts of this game where it feels like you are let off the predetermined rails. The bulk of it is just looking for the purple/green pop up and pressing the button it tells you to press. There were maybe three moments where the platforming was actually challenging. It's also bold to present a game about authors who are fighting to make sure their ideas aren't stolen, only for them to explain in 99% of the game that the story they have just glitched into is just an idea that they worked on years ago and they know it isn't very good. Villain is so badly written. What were they thinking with that...
A monotonous and uninteresting slog. The puzzle are overly simple and unengaging, the writing is terrible, full of every cliche and unlikeable characters. The platforming works well enough, but there is a lack of a feel of momentum and speed that just makes it pretty unfun. I played it with the free friend pass, which is a nice addition, so I can't complain too much, but I don't recommend this game.
打完《双人成行》,意犹未尽的话,可以来玩《双影奇境》;打完《双影奇境》,一切多人游戏都索然无味,已经没有用来接力的双人游戏了。总有人说《双人成行》比《双影奇境》优秀,在我看来,二者类似 塞尔达旷野之息 和王国之泪 的关系,都在上一坐的基础上做到了新的境界。 双人成行 画面偏卡通,双影奇境 画面偏真实,向3A大作靠拢,出现更多电影级大场面。剧情方面的话,我本来会像 双人成行 一样,讲一对塑料姐妹花,是怎样修复姐妹关系的,结果二人是陌生人,进入故事机世界,在奇幻和科幻的世界反复切换,只因为公司总裁要窃取他们的故事创意,她俩就不停寻找故障,让整个故事机程序都要崩溃,老板雷德被逼得日渐疯狂,最后直接闯进二人世界,化身终极BOSS,结果还是没整治二人,自己的故事机也毁了,心疼雷德总裁3秒。 章节的话,佐伊的龙之国度,让我们玩出了驯龙高手的感觉;黑暗米欧篇可真长啊,化球打完BOSS,结果自身又要打BOSS,BOSS二连战啊,最后的BOSS黑暗米欧处决阶段,提示要两人QTE操作,我和小伙伴一起按,结果无数次佐伊被反杀惨死,后来灵机一动,我操作米欧,干脆不按了,只让操作佐伊的人按,结果真的处决了BOSS,这引导可真阴,但一想其实也合理,米欧在黑暗米欧体内,同时QTE操作的话,相当于和黑暗米欧一起出力,佐伊怎么拼得过队友和BOSS合力
对比前作少了一些可玩性,趣味关卡没那么多了,但是换来了更精彩的演绎和成熟的剧情,最令我惊喜的是把分屏之间的黑线作为玩法的尝试,突破了传统的分屏玩法,非常推荐
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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