
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Sep 14 → 39.83/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $32.49−35% | 127.1Kreviews | 97% | — | $85.3M |
| $49.99 | 43.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我还想和你玩
不错
一般,完整体验下来时神时鬼。玩法方面前期很新颖;中后期同质度高,部分关卡明显的为难而难,boss战恶意拖时长,交互体验奇差,通关引导不足;最后一关又拉回来很多。关卡架构上科幻篇整体弱于奇幻篇,制作组对科幻设计的理解较为浅薄,容易造成审美疲劳,而且科幻篇难度更大、流程也更复杂。还有剧情,这一代的剧情又臭又长,编剧功底差,一个很简单的故事时常不知所云,以及lgbt倾向。如果你是为了恢宏大气的场景和世界观以及惊艳的美术画面而来的,十分推荐;如果你是为了玩法设计、社交娱乐而来的,谨慎入手;如果你是和搭子玩了双人成行慕名而来的,尤其是对上一作剧情感到满意的,建议快跑。 还有就是优化,游戏出了一年多现在基本没有严重问题(只要你电脑配置不是太差),少部分场景可能还会存在掉帧,不影响游戏体验。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #17, worst US #90 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 50.86/day in the week to Jul 30 → 53.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
粪
非常好玩,有些关卡比较难,不过也可以跳过。全成就比较难,主要是朋友不打
Hazelight永远是双人合作游戏的金字招牌,近70小时玩下来全程无尿点,完完全全是一场创意拉满的冒险。 最绝的是双世界分屏设计,同一段路程,佐伊那边是奇幻童话风貌,米欧这边是赛博科幻质感,两边的场景、机制、敌人全都截然不同,却又环环相扣。解谜要两边联动配合,战斗要互相兜底掩护,这种“同路不同景”的体验新鲜感十足,全程都在感叹关卡设计的巧思。 而且这作真正把“永不重复”做到了极致,每一章都会解锁全新能力与玩法。上一秒还骑着巨龙穿越峡谷,下一秒就开机甲穿梭都市,跑酷、解谜、射击、BOSS战花样翻新,十几小时的主线流程完全没有审美疲劳。 剧情也远比预想的更戳人。两个素不相识的作家从互相看不顺眼,到走进彼此的故事、抚平对方的伤痛,所有关卡机制都在为人物成长服务。不是生硬的合作闯关,而是真的陪着两个人走完了一段双向治愈的旅程。 再加上市政良心的好友通行证,一人购买就能拉朋友一起玩,联机稳定优化也出色。想找一款既有乐趣又有温度的合作游戏,选《双影奇境》绝对不会错,强烈推荐。
better than I expected, very fun
"ts so peak"... Alright, all jokes aside, this game is one of the best co-op and story game I've ever experienced. The creators created an amazing experience by using creative stories, magnificent scenery, well placed dialogue, and thoughtful character progression. There were so many instances of creative story telling through unique gameplay loops and camera angels that you just get blown away by just how far a "game" can become. To be honest I don't have much else to say except the fact that if you have the money and the time to spare, please consider playing this game. Even if you don't, I still encourage you to keep this game in your wishlist and give it a go sometime in the future. TL;DR: its so peak that you might as well just bend over and let hazelight studio slide it in.
niceee
夯。除了剧情老套路 一切都夯
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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