
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Sep 14 → 32.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $32.49−35% | 127Kreviews | 97% | — | $85.3M |
| $49.99 | 43.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bom
Hard to pin down a rating for this one, I kinda wish there was a neutral option. Overall the game is fun enough, but definitely a little on the weaker side. The writing is cheesier than their usual and some gameplay elements feel repetitive. There is a lot of disparity between the two playable characters, game definitely leans more towards Mio when it comes to using the powers/abilities creatively, and Zoe just seems to get one flavor per world. The final chapter is done really well and honestly is one of the best technical/creative things I've seen a game do, just wish they did more of that throughout the game. Visually the game is incredible and we didn't really have any performance issues, and maybe a couple bugs/glitches throughout our entire playthrough, but the story and characters and incredibly dull and shallow, completely in contrast to the art direction and visual elements. The gameplay between each chapter didn't differ all that much and it seemed to lack the creativity that you would expect from such a game, especially coming from the studio that made It Takes Two. Definitely get it on sale, I can't really justify it full price over just playing A Way Out or It Takes Two
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #17, worst US #90 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 50.86/day in the week to Jul 30 → 53.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game overall, amazing gameplay and graphics, very innovative scenarios. Could've been a bit more challenging though.
好游戏。虽然有诸多重复玩法和素材复用,永远的爬柱子跳桩子,但仍然瑕不掩瑜。每个世界都有让人大大或小小眼前一亮的设计。(题外话,我和队友都非常喜欢关于摩托/滑梯这样的设计,还有各种大场面,所以并不是所有重复玩法都是坏的) 场景非常美丽,相信大家也都看过很多个赞美科幻和奇幻都做得很不错的评价了,就不赘述了。不过我在看到开场背景设定之后本以为会有出现两个世界相互交融/入侵的情况,结果却并没有,两位主角的世界分得非常的开,算是小遗憾。 再重复一次,场景非常美丽。 不过像这样的游戏,玩法并没有那么重要。重要的是一起玩的人。 所以只要玩法上没有什么特别大的瑕疵或糟糕的设计,它不可能是一部坏游戏。 另外,我想值得称道的另一处便是它的剧情设计。虽然说是合家欢游戏,主线(关于主角和反派的对抗)非常直白简单,但两位主角的个人剧情和塑造很令人动容。在最后回望先前的关卡和它们与角色之间的关系,更让人感到设计的用心和精妙。 也非常适合青少年或者儿童游玩。真的能够教一些人生大道理。
非常厉害的游戏 能看到每一关都有不同的设计
和朋友一起玩
好玩
Split Fiction is an absolute blast, although sometimes the controls almost feel [b]too simple[/b]. The game often seems to help you steer, jump, land, or generally prevent you from completely messing things up. At first, that can make some sections feel a little too easy, but honestly, it might be one of the reasons the game works so well. Instead of spending half your time falling off the map, drowning in the water, or repeating the same jump 20 times, you actually get to enjoy the stories, environments, and complete madness happening around you. And there is [b]a lot[/b] happening around you. One of my favorite things about Split Fiction is how packed it is with little references, Easter eggs, and ideas inspired by other games, movies, and books. At different points, you’ll notice things that feel straight out of [b]Harry Potter[/b], [b]Tron[/b], or [b]Halo[/b], alongside clear nods to things like [b]Dune[/b] and [b]Assassin’s Creed[/b]. There are also some great references to Hazelight’s previous game, [b]It Takes Two[/b], which are especially fun if you’ve played it before. It constantly feels like the developers took a huge pile of games, movies, books, and ideas they love, threw them into a blender, and somehow turned the result into one big co-op adventure. And somehow, it works. Then there are the storylines themselves, which can get… questionable. [b]The hot dog storyline.[/b] I still don’t really know what I witnessed there. Was it weird? Yes. Questionable? Definitely. Did I have a massive laugh the entire time? Absolutely. It was so ridiculous and unexpected that it ended up being one of those moments you’ll probably remember long after finishing the game. That’s really where Split Fiction shines. It constantly throws new, weird, and creative ideas at you and rarely gives you enough time to get bored. It doesn’t take itself too seriously, and neither should you. Overall, it’s a genuinely fun co-op experience with simple—sometimes very simple—controls, tons of creativity, loads of references to other games and stories, plenty of laughs, and at least one hot dog-related memory that I’m probably never going to forget. Great game. Weird stories. Lots of laughs. 10/10 hot dogs.
好玩
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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