
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Sep 14 → 38.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $32.49−35% | 127.2Kreviews | 97% | — | $85.3M |
| $49.99 | 43.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GG
只能说是绝绝子,细糠中的细糠
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #20, worst CA #91 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 50.86/day in the week to Jul 30 → 53.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great story great gameplay funny and nothing gets boring get it and play with your friends
Hilarious, beautiful and very fun coop game, definetly a recommendation
神
好
牛逼
Shout-out to Ammar (from Swansea); I played It Takes Two with him and had a blast. Unfortunately, I can't say the same for the two other people I played this game with. The first person just wasn't Ammar; they didn’t have his charisma or aura. Don't get me wrong, they were cool to play with, but I bought this game during college midterms, and our sessions got progressively shorter and shorter. Plus, I was playing with stick drift at the time. (A year and a half later) The second person, again, wasn't Ammar or the first person, so I now had to play the game again. While they’re chill IRL and a really good friend, I can't say the same for them as a co-op partner. They tilted a lot and were very passive-aggressive, constantly calling the game easy and ridiculing both me and the game throughout our entire first half. And yes, the game has its problems, and in my opinion, it’s not better than It Takes Two, but this person would probably hate that game too, along with A Way Out. I’ll give them grace for taking accountability, as I did call them out on their behaviour, and they apologized. Plus, they were dealing with severe stick drift, so I understand the frustration, but disrespect won't be tolerated! Funny enough, in retrospect, they remind me of my character, Mio, which is hilarious because they constantly kept hating on her while glazing the hell out of Zoe. All in all, I had alot of fun, even if the playthroughs were constantly split apart. :) The person I wanted to play with the most (besides Ammar) was my brother, but he is a lost cause; those ball-and-gun gamers are a lost cause, along with those max-difficulty Cuphead and Souls-like demons. Those heathens can't enjoy a normal game to save their lives. I swear if there isn't a rank to sweat over or a boss sending them to the loading screen for the fiftieth time, their brains just short-circuit. These sick masochists love that digital punishment, lmao. Jokes aside, Split Fiction’s story was meh compared to Hazelight’s last two games, but it outdid them with its creativity, especially in the latter half. The game's best creative moments were the split dimensions during the final boss fight, the conjoined centipedes lava level, all the 2D arcade-like mini-boss fights, and the hilarious self-destruct phone CAPTCHA mini-game race. I'm also glad EA removed its stupid launcher this time; I wonder if they’ll ever release NHL on PC anytime soon, though. Anyways, Split Fiction was a masterpiece of creativity and a fun co-op adventure, but it fell short when it came to delivering a compelling story. 7.5/10. That story was bunz, lmao.
最後めっちゃすごかった レビュー7万越えで圧倒的好評 にも納得
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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