
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Sep 14 → 38.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $32.49−35% | 127.2Kreviews | 97% | — | $85.3M |
| $49.99 | 43.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Melhor co-op ja lançado!
tuff
BEST COUCH CO-OP Immensely fun game for me and my gamer novice wife. We loved playing through this game and working together as a team throughout. There's LOTS of gameplay time and it's definitely getting a playthrough with us swapping characters. Can't wait for Hazelights next release!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #18, worst UA #93 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 50.86/day in the week to Jul 30 → 53.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
双影奇境的游玩体验是描述 Hedonic Adaptation 的一个好例子(更确切地说是某种“Novelty Adaptation”?):如果把它每一个局部的设计拎出来,其都是十分引人入胜而不落俗套的,但整体游玩下来却略显无聊甚至让人昏昏欲睡 双影奇境的关卡设计核心是新 idea 的高频出现,让人很容易想到主题公园设计(可以想象一个迪士尼乐园)。每个区域都有各自独立的主题、独立的视觉风格和不重样的玩法,这样设计的优势显然在于丰富、不重复、想象力强。但它的问题是,长期上看,它对玩家的新奇刺激强度维持在一个相近区间,玩家逐渐适应了这种刺激从而出现某种认知疲劳(?) 推广来说,考虑到策划只有那么几个人,他们能想出的 idea 可以被认为分布在某个相当低维的 idea 空间,玩家在游玩的过程中通过大量样本潜移默化地学到了 idea 的分布模式,随着越来越多出现的新 idea 被确认落在这个分布中,玩家体验到的新鲜感可能甚至会不断下降(尽管他们体验的每个设计确实都是新鲜的) 最终呈现效果就类似一个永远拿不到冰箱的男生女生大闯关 题外话的题外话,整体玩下来让我个人印象深刻的局部:[spoiler]一图的飞车;三图道中有一个非常神奇、前无古人后无来者的第二人称视角 boss 战;最终图开头的解谜部分(要是把视角共享关掉就更好玩了)[/spoiler]
nb
wow
推荐
很不错,剧情很长
可以可以
Great game well worth the $40 had 11 hours of fun with friend and counting. Not repetitive and always keeping your on your toes with simple puzzles and action.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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