
“Person of Serendipity… please help us——” A text-based adventure puzzle game set in ancient villages, where shrine maidens and the Kami guide you to forge unbreakable bonds. Every choice reshapes destiny—you will lead them, but to where?
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About


A corporate slave walking the night streets, clinging to his only joy—
his phone, snatched away in an instant by a dark shadow!
Then comes a mocking whisper, calling itself the “Kami of Serendipity”:
A white rabbit bound by a red thread lures you through a strange torii.
A flash of light, a world collapsing—
When you awaken, you find yourself in a cold, unfamiliar place.
And there... a blood-stained girl, pained and alone.
Every choice you make will rewrite the fate within “Shadow of Memory”.
Can you truly lead them to the “Other Shore”?

Combine word cards freely and unlock endless puzzle possibilities!
Mini-games that aren’t so “mini” — test your reflexes and wits!
Cat-eared, fox-eared, and bunny-eared girls — their lively gazes and twitching ears never stop moving♡
A clumsy but caring older sister, a timid yet brave girl, a bratty little girl who calls herself a god, and a graceful, devoted young wife—
You will meet them, accompany them, and make choices that shape their destinies.
Step into a world of mysterious shrines and shrine maidens. Experience ancient rituals, eerie festivals, and hidden curses as you slowly unravel the buried truth...

This game is best suited for players who enjoy reading text to experience the story.
Solving puzzles requires reasoning and observation based on the text. Use your imagination to find the breakthrough.
If you encounter difficulties, use the “Hint System” to get crucial clues for a smoother experience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[後半に日本語レビューあり] [h1] Cute shrine maidens purging a "curse" through words - a folklore mystery [/h1] Shrines and abandoned villages, defilement and rituals. From the theme alone, you might feel it is a heavy game, but what first captures your heart is the heroines' "cuteness." In addition to the high-quality, soft anime-style art, the chibi illustrations inserted at key moments are also charming, and they moderately ease the unsettling atmosphere. The sprites' facial expressions and small gestures are detailed, and in between exploration that tends to stay tense, there are moments where you can breathe and feel relieved. The core of the game is a text-based puzzle where you build actions with words. By combining the nouns and verbs you obtain and making "what to do and how to do it" work as a sentence, the path opens. It is not just brute force; it is a casual, thinking-oriented style where you grasp and use clues depending on the situation, and consider word connections that seem likely to work. The more vocabulary you have, the more solution branches expand, and it is fun that even in the same situation you can try a different angle. The responses to each combination are careful, so even when you miss, it is easy to infer "what is different," and trial and error is less likely to feel too burdensome. There are also branching developments based on combinations, so there is replay value to more than some extent. On the story side, you follow people whose "bonds" are intertwined and a chain of curses, and destiny is rewritten through choices. There is a gap between the cute standing portraits and the unsettling, folklore-horror-leaning tone, and I felt that the pacing and contrast make it less likely to get bored. Rather than being a VN that you only read, the sense that the act of "combining words" itself creates the drama is the game's distinctive trait. The pace of progress is also just right, and because it is structured with stopping points in mind (auto-save), it is easy to find a good time to stop. Information gained through exploration becomes hints for vocabulary, and if you get stuck, often you can find a lead just by reviewing nearby text or the words you have obtained, so there are few moments where you feel stuck for a long time. If you like word puzzles and are drawn to shrine maiden motifs or folklore mysteries, the compatibility is good. It seems there is adult-oriented "full content" for the Steam version on a certain Japanese overseas site, so if you are interested, you can check it. HHF-chan’s comment: "The art is cute no matter what! I felt that alone was more than worth the price." [h1] 言葉で「呪い」を祓う、可愛い巫女たちの民俗ミステリー [/h1] 神社と廃村、穢れと儀式。題材だけ見ると重いゲームだと感じるかもしれないが、最初に心を掴むのはヒロインたちの「可愛さ」だ。高品質で柔らかなアニメ絵に加え、要所で挟まるchibi絵も愛嬌があり、不穏げな空気を適度に緩和してくれる。スプライトの表情や小さな仕草が細かく、緊張が続きがちな探索の合間に、ほっと息が抜ける瞬間がある。 ゲームの核は、言葉で行動を組み立てるテキスト解謎パズル。手に入れた名詞と動詞を組み合わせ、「何をどうするか」を文章として成立させることで道が開ける。単なる総当たりではなく、状況に応じた手掛かりを掴み/利用し、成立しそうな語の接続を考えるカジュアル思考型だ。語彙が増えるほど解法の枝も広がり、同じ状況でも別の切り口を試せるのが面白い。各々の組み合わせに対する反応が丁寧で、外れた時も「どこが違うか」を推測しやすく、試行錯誤がそこまで苦になりづらいだろう。また、組み合わせによる展開分岐もあり、多少以上のリプレイ性も存在する。 物語面では、「縁」が絡まった人々と呪いの連鎖を追い、選択によって運命が書き換わっていく。可愛い立ち絵と、民俗ホラー寄りの不穏さのギャップがあり、緩急がある故に飽きづらくなっていると感じた。ただ読むだけのVNではなく、「言葉を組み合わせる」行為そのものでドラマを作り出していくという感覚が本作の個性だろう。 進捗速度もちょうど良く、区切りを意識した進行(オートセーブ)なので止め時を作りやすい。探索で得た情報がそのまま語彙のヒントになり、また行き詰まったら周囲の文章や入手語を見直すだけで糸口が見えることが多く、長時間詰まるといった感覚は少ない。ワードパズルが好きで、巫女モチーフや民俗ミステリーに惹かれるなら相性は良いといえるだろう。 とある日本外部サイトにSteam向けの成人向け「フルコンテンツ」があるようなので、気になる人はチェックしておけば良いだろう。 日本語テキスト有音声有藻有。 HHFちゃんコメント: 「とにかく絵がかわよーい!それだけでも十分価格相応以上だと思ったよー」 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
玩《灵缘》之前,我以为这是一部常规的萌系恋爱gal,几个萌妹围着男主转,主角团一起经历各种事情那种。但这部作品里的男主该怎么说呢,算是第三方观测者吧,结局之后倒可能会像常规废萌gal那样发展。 这部gal的男主开局是经典的社畜,工作又忙又累,直到遇到一只外形像兔子的“缘神”,说什么能帮自己遇到女孩子,接着就发生了一系列事情。 故事围绕着稻月村展开,这里有两位女主角,分别为猫耳娘小豆奈奈和狐耳娘雨宫花见月。男主需要探索这个村子,并试图改变她们的命运。就跟前面说的一样,男主是偏第三方观测者的存在,并不是直接和女主角们一起行动。 画风虽然萌系可爱,但背景音乐却在欢乐与诡异之间反复横跳,剧情方面也是解谜视角与女主角视角交替。解谜视角采用了纯文字、无CG的展现形式,真的很有以前那种玩老派恐怖文字游戏时的感觉,太有味道了,使用的玩法之一是选择名词、动词填入空格来决定接下来的行动,不知道该做什么也有提示。 除了选词填空玩法之外,《灵缘》中还有一些其他的小游戏玩法,例如在下方画出上方亮起的图案,以及操控鼠标移动到目标地点等。 不过,这些玩法在我的实际体验中却感觉有点影响流畅度。毕竟如果只想看剧情的话,这样搞就难免会让人感到有些烦躁。希望能增加一个跳过功能,想玩小游戏的玩家就玩小游戏,不想玩小游戏的玩家也很舒服。 然后,这个游戏好像没有存档与读档功能(还是我没有找到)?只能通过剧情流程图来跳转回原来推到的地方。用流程图回溯也能接受,但是和上面说的小游戏结合起来就不对劲了,我看个剧情还得重打一遍小游戏,也不能跳过小游戏,别搞我啊。 总的来说,《灵缘》剧情蛮吸引人,画风也很不错,但小游戏玩法是好是坏难说,我可能还是更喜欢没有太多繁琐玩法,单纯用选项推进的gal吧。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
For I who often play static VNs, this sure a great introduction to dynamic VN without being too overwhelmed. The story is decent with mix of cuteness and sudden tragedy. the artwork is great (I love fox girls)
主要玩法是选词造句,附加了几个小游戏。虽然看上去是百合,但瑟瑟版本反而是各种大尺度。
horrible translation. blue-balled. at least voice is nice.
短篇视觉小说。兽耳娘不赖 🏆️白金+全流程剧情5H左右。但是个人资料功能受限 ✅️CG 精美,音乐还行 ✅️兽耳娘可爱,耳朵还会动 ❗️存在AI辅助部分美术 ❗️因为游戏引擎和一般旮旯不太一样,没有SL和跳转过去而是章节制,因此推荐推完一个章节推完再关游戏否则无存档 ✅️有趣的小游戏设计,解密做的还可以。创意是可以的 ❗️男主存在感稀薄,或许代入女主会好但是女主又被🐂的剧情。[strike] 所以你让玩家代入谁[/strike] 抛开剧情和ai不谈,作为国G短篇的完成度还是很高的,不过剧情背景设定的地点是日本。 🈲扩展内容,骑兵,有[spoiler] ntr战败,百合,触手,凌辱... [/spoiler]DL的编号是[spoiler] RJ01546540 [/spoiler]当然你也可以 魔曰:上不报冰,下不写琴。歌后局,看远涧,于当佳之天。冰同雀致,以文至,如视星流局。有高福、谜霞、寒鲤之福。悠而御,绮而指者,雅森也。非鲤也,或放驿赴林,说雨于恋。是故无秀无浩,无灵无良,鸳之所事、竹之所成也。不请停也,有所谈雨,则不得其取,是雪也,镜明涧北,路银镜北。 [quote][tr] [url=https://steamcommunity.com/groups/HYJSZ] 千部自购旮旯自购评测 [/url] [url=https://steamcommunity.com/groups/hgjsgames] 加入我们 [/url] [/tr][/quote]
萌拉工作室开发的文字冒险游戏《灵缘 ~化谜解咒,缘影交织~》,游戏首发于26年1月,并同步登陆steam和DLsite平台。本作在2024游戏之星获得了独立游戏银奖,并于2025G-EIGHT放出试玩版,获得了不错的反响。 [h1] 游戏剧情 [/h1] 男主作为一名平凡的社畜,过着日复一日的平静生活,加班到深夜都是日常。直到某一天,下班途中见到了一只会说话的白兔,并抢走了主角的手机。自称缘神的白兔告知男主,只要绑上红线就能和灵缘交织在一起,最终男主在对方的诱导下接受了红线。然而迎接男主的不是期待中的姻缘,而是穿越到了未知的世界中,在一位身负重伤的少女委托之下,男主的意识跟随她回到了过去,一同改写悲剧的命运。 [h1] 主要玩法 [/h1] 游戏共分为两个阶段,本篇部分是以雨宫花月间为主视角,与小豆奈奈一同旅行的故事。文本中会穿插一些选择肢,部分选项带有剧情锁,需要玩家获取关键信息后解锁,并根据选择决定后续的剧情发展。间章部分则是以男主为主视角,与白兔一起在异世界冒险,探索幕后的真相。玩家需要利用提供的名词和动词组成行动短语,对应场景交互会有不同的文本反馈,通过获取更多关键词完成全部探索。结尾处会穿插小游戏环节,以QTE玩法为主,并带有排行榜功能。 [h1] 游玩体验 [/h1] 本作的流程不算很长,虽然在剧情中包含了诅咒、结缘等话题,但是体验上还是以治愈为主,并没有令人太过惊讶的反转。游戏的间章自带文本引导,本篇的线路分支也自带解锁提示,完全不会有卡关的风险,体验上十分轻松。游戏的人设质量也很高,并且全程带有CV演出,视听体验的观感非常不错。不过男主偏工具人,除了兔神外和其他角色几乎没什么交集,卖点也是百合为主。另外DLsite版提供了少量R18内容,然而基本上都是凌辱事件,主要用于补充BE相关的内容。 [h1] 结语 [/h1] 治愈向的文字冒险游戏,游戏的篇幅不算很长,不过交互内容十分丰富,整体难度也相对适中。游戏的人设以兽耳娘为卖点,并且全程带有CV演出,视听演出方面的体验也非常不错。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
没什么营养的短篇,一半文字解密一半剧情,剧情比较生硬但是不算无聊。核心玩法是文字解密,附带了四个不同类型的小游戏,难度都不是很高,也没什么创意,不过就这个价格而言也没什么好说的,作画已经值回不少票钱了,剩下的游戏内容也足够丰富了,喜欢画风的话还是可以玩的。 比较需要注意的是游戏的R18内容大部分和主角没什么关系,主角是以上帝视角来推动剧情的工具人,不存在于主要剧情中。并且这个游戏的R18内容是很减分的部分,并不是画的不好,而是因为太过逆天。
DLsite弄到了布丁,整体感觉差别不大,Steam版也能很好地体验剧情。 这种在视觉小说里加入小游戏的形式还是第一次碰到,整体是个温馨(?)的故事,体验还行
666神人游戏简直就是4
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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