
Join the ranks of the Spiral Knights. Stranded on an alien world, you must explore the ever-changing Clockworks beneath its surface.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Team Fortress 2 "The Spiral Sallet" HatGenres
Stats
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes its okay
好玩,没有中文
free TF2 HAT!!!
yes good yes good is nice game with good play download pay $10000
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just an incredibly fun good time, nothing like blasting or hacking your way through enemies with friends. I have high hopes now that the game is under new ownership that they will restore it to greatness!
game so good
spiral u knight
I remember playing this game in 2015. I remembered this game as very stylish and it probably partially defined my sense of taste in design. I didn't get far back there, i didn't even reach royal jelly boss. Now i reached the endgame and tried most of the events in the span of last 5 months. Did the game deserve such downfall? Yeah, absolutely. Devs are so out of touch with the players it feels like they don't want you to play their game at all. I understand that the current dev team is a lot smaller than it used to be but you don't need AAA level team to fix existing cancerous aspects of the game. The devs have made 2 qualitative changes to the game (forge rework and free OCH) and who might have guessed? It boosted the player count! The players actually like when the game is improved. For some reason though, developers didn't draw ANY conclusions from that: no plans, no roadmaps, NOTHING. Also worth noting that during the long update lull, the developers were actively taking down community members' efforts to fix the game using private servers while simultaneously not making the game better themselves. The game as of right now sucks to play as a live service game it wants to be, notably because there's no live service at the moment. That's it for the general part, if you really wanna play this game, i would recommend sticking to some guild early on and joining the discord servers. Now, for the specific part, my own long beefs with the game. - Progression until 3* is literally tutorial until the game starts choking you with the alchemy orb farm and gear check walls. - Binding/unbinding sucks. - The entire "endgame" consists of running one singular stage because devs cannot buff the arcade, game's most content rich and replayable mode where also most events have their custom segments. - Why not cycle the recurring events or make them 1-2 month long? Like literally, who benefits from gaps between events? - Krogmo coin farm sucks ass. - Most events are unfairly grindy, ~0.00008% for a key event item to drop with no pity system is absurd. And the only way to circumvent this? Buy it from another players for a literal hundreds of hours worth of FSC farming. And don't get me wrong, the game itself is grindy, but the event grind is literally Sisyphus meme. After farming FSC for hours you get a lot of crowns, you get to see PROGRESS. After farming the book of dark rituals for hours you see no progress until you finally get it and since there's not pity system, it's literally gambling with your time. - Defensive is dead in this game. This wouldn't been much of a problem if it didn't make ALL armors in the game useless except 2. And don't even get me started on the shields.
The game has an endearing art style and yet the story, while rather simple at times (and I'll admit the dialogue could maybe use a second pass, but that's part of the charm), is able to be dark when it wants to—and it requires very few resources from your computer to run (outside of Haven, which is a hub area for this MMO RPG).
НЕТ РУСКОГО А И ЕЩЁ ТФ2
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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