
Spider Subway is a game built around speedrun, challenging players to escape from a subway in the fastest possible time. The trains operate according to a timetable that players can customize themselves. Fine-tune the schedule down to one hundredth of a second and beat your best time.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Spider Subway is a speedrun game in which you must escape from a locked-down subway system as fast as possible. The subway trains operate according to a timetable, and you will need to rely on their schedules to travel between stations and explore your surroundings.
In addition to Tutorial Mode, the game features Speedrun Mode, a mode dedicated to time attack challenges. In this mode, you can create your own timetable for each station. Fine-tune the schedule, shave hundredths of a second off your completion time, and beat your own personal best!
Spider Subway has been designed and optimized around Speedrun Mode. Breeze through the tutorial, then take on the ultimate time attack challenge!

In 2029, one hundred years after the Great Depression of 1929, the world was on the verge of a Second Great Depression following the collapse of the AI bubble. As stock markets suffered an unprecedented crash, a biological weapon being developed underground escaped containment amid the chaos, turning the nearby subway system into a living hell.
The story takes place in Tokyo, Japan, and in Little New York, a fictional district within the city. Experience unique stages and gameplay mechanics.
The subway lines operate in loops, with the same train continuously traveling from station to station. Only one train operates on each line, so if you miss it, you will have to wait for it to make its way back around. Always keep an eye on the time and make sure you do not miss your train.
Tutorial Mode can be completed in approximately half an hour. Speedrun Mode, however, is designed for repeated attempts as players strive to improve their times.
Feel free to stream the game or create videos about it.
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Languages: English, Japanese
Reviews
This game has crazy potential, I like all the little details. If the bugs are fixed this game will be awesome!
This game is full of bugs and no idea what to do, I quit
interesting concept, escape/backrooms style game. Video of me testing the game up on my youtube channel soon. https://www.youtube.com/@FREESTEAMGAMEZ
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Инди-игра о побеге из подземки, где нужно оптимизировать расписание поездов для быстрого прохождения. Плюсы: Уникальный геймплей — возможность настраивать расписание поездов до сотых долей секунды; Режим Speedrun — множество попыток для улучшения времени; Атмосферная графика — погружение в мрачную подземку. Минусы: Однотипные уровни — ограниченное разнообразие локаций; Сложность управления — необходимость точного расчёта времени; Повторяющиеся задачи — некоторые механики могут быть однообразными. Итог: понравится любителям инди-игр и тайм-менеджмента. Уникальная механика настройки времени и возможность многократных попыток делают игру захватывающей, несмотря на возможные однотипные элементы.
Ja, nette Spielidee, auch wenn ich bis Dato erst das Tutorial gemacht habe . Speedrun , ist nicht wirklich meins, werde bei Gelegenheit den Modus mal ausprobieren . Das sich die Devs entschieden haben das Spiel kostenlos zu veröffentlichen, wird den meisten sicher zusagen. Aber so ein Supportet Pack, macht sich sicher auch gut auf der Steam Seite, für welche die gerne einen Obolus geben wollen Gefällts Dir auch ? Schön für Dich Gefällts Dir nicht ? Mir sowas von Egal LOL
ギミックが多彩で純粋に脱出ゲームとしても楽しめます。 ユーモラスな演出もあり、シリアスな演出もあり世界観をゆっくり楽しませて頂きました。 次回作も楽しみにしています!
[h1] 调时刻表比跑还难,速通党的新玩具♥ [/h1] 说是速通游戏,但真正折磨人的不是跑,是调表。列车按时刻表发车,你得自己把时间精确到百分之一秒,调对了能丝滑逃生,调错了直接撞车重来。这种“自己给自己设障碍”的设计,确实比单纯的跑酷多了点策略味。 当个概念尝尝还行,当前只有教程和速通,喜欢速通的可以尝试一下,其他玩家建议等正式版出了再看看。 we need chinse!!! [h1] 虽多尘色染,犹见墨痕浓。 -- 草书屏风 韩偓♥ [/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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