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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wśród gier opartych na mechanice kalambury, znajdziemy wiele odmian, bo demonstrowanie hasła może mieć miejsce poprzez użycie gestów, dźwięków, obrazów, czasami pełnych słów z eliminacją tych kluczowych, niekiedy pojawia się również marionetka – żywy uczestnik lub dmuchana lala. Ostatnio coraz częściej produkty tego typu nawiązywały do przekraczania granic cenzury, do zawsze gorących relacji damsko-męskich, bo to typowe gry imprezowe. Takiego produktu, jak dzisiaj jednak jeszcze nie było! „Dwa-lam-bury” to gra towarzyska na udane party, przeznaczona dla 4-18 uczestników w wieku od 10 lat, z czasem rozgrywki zajmującym ok. 25 minut. Wewnątrz opakowania poza krótką instrukcją znajdziemy dwie talie – podstawową i zaawansowaną z trudniejszymi terminami, łącznie 110 kart. Zabawa jest nietypowa, ponieważ ciągle jesteśmy podzieleni na standardowe dwa zespoły, jednak przedstawiana jest para haseł, które ukazują dwie osoby równocześnie. Trudność w tym, że hasła są do siebie bliźniaczo podobne, tematycznie zbliżone, a nawet jeśli nie, to pokazywane zazwyczaj w podobny sposób! Wszystko po to, żeby osoby z przeciwnej drużyny rozwiązały konkurencyjną zagadkę i oddały punkt swoim rywalom. Nasza w tym głowa i nie lada problem, ale też sztuka aktorska, żeby zademonstrować hasło tak, żeby odpowiedź była konkretna i właściwa. Spróbujcie sami z Chuckiem Norrisem dla jednego zespołu i Bruce Lee dla drugiego, czy kop z półobrotu wykonał słynny „Strażnik Teksasu”, a może mistrz sztuk walki, którego według pogłosek uśmiercili „ciosem wibrującej pięści” mnisi z Shaolin, karząc tym samym za zdradę sekretów kung-fu? Zebrano tutaj w sumie 220 terminów – od krótkich jednowyrazowych po dłuższe, najczęściej powiedzonka. Pokaz kończy rozwiązanie pojedynczego z nich, a punkt wędruje na konto drużyny, która wylosowała to hasło – niezależnie od tego, kto z uczestników udzielił wskazania! Pomysł jest rewelacyjny, nasze wygibasy przed publicznością zbliżone, ale diabeł tkwi w szczególe, bo jak tu odróżnić „wysokie napięcie” od „wysokiego ciśnienia” – potrzeba idei i sposobu, a może tak: napięcie może być emocjonalne, ale także związane z porażeniem prądem, a ciśnienie można połączyć z nurkowaniem, co raczej odbiega od napięcia będącego wyrazem naszych uczuć – i tak jest ze wszystkim, kombinujemy drodzy mili i jest wesoło. „Dwa – lam – bury” to żywiołowa, dynamiczna, sprytnie skonstruowana rozgrywka, która przynosi wiele świeżości do kalambury, w którym wydawałoby się ciężko już wymyślić coś nowego i interesującego. A jednak, udało się i należy pogratulować. Brawo! yeet
tanie ale słabe ale tanie to prawie za darmo wiec dobre
8 Minutes in while sleeping in my job and this game is already boring. The lava and water are soulless textures with no purpose. You can't build a house without it making sense. This is game is such a joke, it belongs in the Chum Bucket.
No other video game has unleashed my creativity like Minecraft. I've spent countless hours chipping away at blocks, gathering the necessary materials to complete the next masterpiece that would otherwise only occupy my mind's eye. I've also spent just as many hours exploring, spelunking and slashing my way through monsters with bravado. My character – my entire Minecraft world – constantly evolves into whatever I want it to be. I tell my own stories, I write my own destiny and I bring my fantasies to life one brick at a time. Minecraft stands out not only for the way it inspires me creatively, but also because of its unique aesthetic. Look, I know the visuals look dated and a bit silly, but few games have visuals so endearing and charming. I know I'm not the only one who feels that way either, or else Minecraft's graphics wouldn't be so iconic. Could you take a texture from Gears of War, Halo or Uncharted, put it on a shirt and have players identify it? I doubt it. The looks just work, giving the game a super unique appearance that's memorable, and brings up a bit of nostalgia in me for 8-bit era games. I love creating in Minecraft, but my gratification is due, at least partially, to the fact that I have to earn everything. Survival Mode generates a random world with nothing to your name, forced to gather resources in order to construct food, shelter and tools. By the time I crafted and installed a wooden door in my first mud hut I felt a sense of ownership . Other games let you buy a home with the money you earn, but none of them really challenge you to forage for the materials and build it yourself. When I look at my home and see every piece of furniture and wall is exactly where I wanted it, I love it all the more or change it at my whim. From the moment my home was built, my mission was clear: tunnel into the earth in order to get whatever I needed to carve out a fortress in my little part of the world. Creating items in Minecraft is one of the most important actions you do. The problem, though, is the necessary information isn't found in Minecraft. The first time I beat my way through some trees and gathered wood, I had no clue what to do with it. Thankfully, like many Minecraft players, I had a mentor who pointed me to the various online forums, communities and wikis. I have pages that I return to all the time, often tabbing out of the game itself when I can't remember exactly how to craft an item. For many this is just a rite of passage, but mostly it's an obtuse way to handle crafting. I'd love for the recipes to be integrated into the game somehow, even if I had to find them throughout the world. There's not much of a sense of accomplishment in reading a wiki and just following instructions verbatim. Even after you find a good resource, it still takes a lot of effort to learn everything. The sheer amount of recipes and items you work with in the game is intimidating and time consuming to learn. Many games have poor documentation, but Minecraft has none at all, and what's available isn't easily digestible. But Minecraft is still more than fun enough to warrant the learning curve. The addiction, though, really begins as you craft items and gain mastery over your surroundings. Suddenly night time, when monsters spawn and take over the unlit portions of the world, isn't as scary. I mean, it's always a bit scary, but having a sword in hand – even a simple, wood one – instills a sense of power. Like a caveman whittling their first spear or stoking their first fire, building simple tools and torches in Minecraft makes me feel safer, like I am the master of my fate because I have the power to create the items that can save me. Why? Because you can. Beyond safety, crafting creates a whole new set of goals in Minecraft. I crafted items as needed (tools and torches), but eventually I expanded my repertoire to include superfluous pieces. To finish my first stone keep I had to craft stairs and ladders; simply jumping up a simple series of platforms was unbecoming of the king of the land, after all. Crafting slowly became something I did less to survive, and more to complete the next big project I set out for myself. Creating panes of glass didn't really give me an edge in my world, for instance, but it did make the viewport of my scale Star Wars AT-AT look a lot more badass. Crafting even gets more complex if you want it to. You can create tools and buildings or elaborate self-powered rail systems, taking you from the stone age to the 20th century,, and making you feel like the fate of my world lies squarely in my hands. It's exhilarating, and instills a sense of power that I rarely feel in games. After I secured a plot of land in my world, my intentions during a session with Minecraft changed. Each session became an adventure, wherein I challenged myself to go exploring for the next crucial component parts needed for the next recipe. These self-imposed quests are why I sometimes venture into the Nether, a hellish other world where monsters – who just so happen to drop precious materials – live. Other times I venture into dark caves, donning crafted armor and enchanted weapons so that I can tackle whatever enemies I come across. I don't know what exactly I'll find, or what terrors I'll face, but I do it all in the name of finding precious blocks – and the thrill of the experiencing the unknown. That thrill, that experience of unplanned and unpredictable adventure, makes every session with Minecraft exhilarating. Sometimes I might end up spending the evening doing mundane activities like farming or hunting for food, but other nights I might end up stumbling upon a gigantic, randomly generated mine that's full of monsters and treasure. Because each world is procedurally created, I never know just what I'll stumble upon next. One day my character may be a simple builder, the next he's a dungeon conquering hero who slays horrors in the dark. Of course, adventuring is always better with friends, and Minecraft's multiplayer is great fun if you can get it working. It isn't broken or a completely buggy mess, but requires a lot steps to get started compared to most games. If you want to start a game you'll need to download additional software, and go through all kinds of online tutorials to get it working. Players who just want to join a game have to know the server's I.P. address, since there is no server browser built into the game. Still, annoyances and tedium aside, if you have the option to play with others you definitely should; exploring, adventuring and building up epic structures is a lot more fun with friends. Besides, if you're going to spend hours of your life building gigantic monuments, you might as well have someone else to show them to. You can post them in online videos, but it just isn't the same as having your friend right next to you sharing in your accomplishment. Or, even better, having them log on after a period of inactivity to be stunned at the marvels you've built in their absence. This is yours for the taking. If you're not the type to play with others, and you don't want to earn all your materials, you can always jump into Creative Mode. In this world you're invincible, and have access to every item in the game. It's great if you want to, say, create a gigantic Wampa from Star Wars, but it doesn't give me the same sense of reward or accomplishment I get when playing Survival since I don't have to earn the blocks or fend for my life while doing so. Many blocks take considerable effort to acquire (some even make you journey into monster filled labyrinths), so when I build
kupiłem dla beki i sie uzależniłem
Jako Minecraft tylko z kulami nie jest najgorzej
uhm
proof that the Earth is flat
Ta gra to mem, ja nie masz nic lepszego do roboty i te kilka złotych na zbyciu to możesz sobie kupić, wciąż to większy pożytek niż dać żulowi pod Żabką xD
No offense to Banan, but after a year of grinding I now hold the world record for blocks spawned and destroyed. Being this good is pretty easy. I've never seen a game like this before, and the textures get a 10/10 for originality. Much better than any game where you build with cubes. Best money I've ever spent.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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