
SpeedRunners 2 is a high-speed multiplayer platformer where rival superheroes face off in breakneck races using parkour, grappling hooks, and game-changing power-ups. Fall behind, and a shrinking ring of fire eliminates you – until only one runner remains.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Test your friendships via local multiplayer or compete with runners worldwide in this sequel to the acclaimed competitive platformer – now with up to 8 players per online lobby, upgraded netcode, new characters and power-ups, high-stakes elimination tournaments, explosive story campaign, and a variety of new multiplayer modes.
Master the movement: build momentum, swing with a grappling hook, and outmaneuver opponents using speed boosters, shortcuts, and traps scattered across maps.
Unleash an arsenal of power-ups, featuring fan-favorites like fireballs, freeze rays, and golden hooks alongside new additions like blasters and portable teleporters.
Save New Rush City, meet new and returning heroes, and gear up for multiplayer mayhem in a campaign that expands the original story and lore.
Kick back in Quick Play, get sweaty in Ranked, compete in brand-new 64-player elimination tournaments, or check out a variety of rule-bending modes in the Playground.
• Chaotic 2D racing for up to 8 players online
• Fluid, high-skill movement system
• 12 playable characters
• Dozens of unlockable cosmetic items
• Expanded arsenal of new and returning power-ups
• 16 map layouts with unique challenges
• Local multiplayer & custom games
• New experimental, rule-bending modes
• Explosive story campaign
• 64-player elimination tournaments
• Competitive Ranked play
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 479reviews | 56% | — | $170.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] [h1]不“摔倒”,无以“奔跑”[/h1] 在我看来本作的核心乐趣,本质上是一种建立在“挫败”之上的快感。八个人挤在一条2D赛道上,落后的代价不是扣分,不是减速,而是直接被淘汰出局。每一局都有一大半玩家被活生生推出去,排名仅次于倒数第一的那个,就是输家。 而成为输家的,往往不是对手有多强,而是连最基本的操作都没搞明白。钩爪怎么荡才能不撞天花板?贴墙跳的时机到底在哪一帧?单面墙反复横跳加速的节奏是什么?这些问题的答案,游戏不是没教——教程里确实藏着这些技巧,问题在于它“藏”得实在太深了。新手教程浅尝辄止地把基础按键过了一遍,然后把剩下的一切丢给玩家自己去“悟”。 毫不客气地说,本作只对一半的核心机制做了说明,另一半则锁在了后续的教程赛事里。这是一个相当荒诞的设计:你想学会怎么赢,得先赢。新手被丢进一个连基础技巧都没教全的系统里,然后被告知“自己摸索吧”。这种“教学”方式,放在任何强调竞技公平性的游戏里都很难说得过去。 如果说操作是门槛,那么地图就是门槛上的尖刺。本作的地图设计明显比前作更复杂了。每张地图都布满了加速垫、墙壁跳跃区域、可钩住的蓝色天花板、可开关通道的控制杆。你需要在一瞬间判断:面前的障碍是用跳的、滑的、还是钩的?头顶那个蓝色天花板能不能荡过去?脚下的控制杆要不要踩——踩了是抄近路还是害死自己? 当然,也不能说游戏完全没有考虑到新手。本地模式依然是聚会神器。和水平相近的朋友坐在同一张沙发上互相坑害,确实能笑到拍桌子。问题是,一旦你离开这个“熟人保护圈”,进入公开匹配时,那些已经跑了几百个小时的老玩家,会教你分分钟做人。 总的来说,本作算是一款好游戏。对已经会玩的人来说。它的手感扎实,节奏酣畅,道具互坑的乐趣依然保留。但当玩家发现所谓“上手”指的是“能控制角色移动”,而“精通”指的是“不被淘汰”时,中间的差距大得足以劝退一大批人。教程只教了一半,地图靠死记硬背,道具靠运气和反应。所以,如果你是前作老玩家,或者有足够的耐心在失败中磨炼技术,本作值得一试。但如果你只是想找个周末晚上随便跑两把的休闲玩家,建议你先做好心理准备。
Yes.
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Latest in each market: best MX #38, worst BR #89 · 7 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've yet to play online, but there were a few instances throughout the campaign where it was plain as day that the team hasn't dedicated much time to have new backdrops for specific maps. What this means is unless you pay attention to the exact name of the map you're racing, it's almost identical to 2-3 other maps you'll play and you'll find yourself suppressing your speed a lot (which kind of defeats the identity of the game). I'd also say that- if it were up to me- I'd go back and mess with the character animations a good bit more, and I'd take a look at why everyone feels floaty. Several people seem to have been complaining about an input delay, but what I'm seeing is an excessive amount of character inertia that generally makes movement feel clunky and unresponsive, which is incredibly noticeable on the boss fights Still like what I've played though
Amazing, fun. fast matchmaking. really well made
insane upgrade from the first game
Quando eu era pequeno eu passava horas e horas no SpeedRunners 1. Agora depois de 6 anos poder rejogar essa obra prima me fez reacender a minha criança interior novamente, que jogo perfeito.
Muito bommm, amos jogos fréneticos assim !!
Odio a la gente del multijugador y el modo historia, pero fuera de eso. Lo amo, 100% recomendado por si quieres romper tus amistades con los monodeficientes que haces llamar "Amigos"
People modding/cheating to have lower delay or even zero in the multiplayer side of the game. As someone who loved the first and was enjoying this one. This is just straight up sad. Whole game is amazing but if you play in a lower player part of the world. ♥♥♥♥ you then like me. Again, Great game but this stinks ass.
Tão divertido quanto o primeiro. Joguei 10h farmando conquista e conteúdo do jogo, mas minha conta resetou do nada. Mesmo assim recomendo, principalmente se tiver amigos para jogar.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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