
Manage your own speakeasy hidden from prying eyes during Prohibition. Experiment with recipes, perfect the quality of your spirits, and transform your bar into an elegant, unique venue. Combine craftsmanship, optimization, and decoration to offer your guests an unforgettable experience.
Modeled estimate, not a reported figure. How we estimate →
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About
1923, Hidden from prying eyes, your speakeasy becomes an elegant refuge where craftsmanship takes time. Experiment with recipes, refine the quality of your spirits, and grow your bar at your own pace.
In Speakeasy Simulator, combine craftsmanship, optimization, and decoration to create a unique venue shaped by your creativity.
Produce & Distill Alcohol
Transform fruits, vegetables, cereals, and other ingredients into fine illegal spirits. Control the quantity, quality, and production flow.
Design Your Bar & Laboratory
Arrange your speakeasy and distillery to optimize production, storage, and service. A well-organized space means smoother operations and happier customers.
Sell Your Products
In bulk to the mafia for fast cash.
Per glass in your bar to satisfy the local clientele and earn more money.
Bar Decoration & Customization
Add furniture, lights, trim, decorative elements as well as wall, floor and ceiling appearances to personalize your bar.
Unlock new customization options by gaining reputation with your customers.
Customer Demands Matter
Each visitor has specific expectations (type of alcohol, quantity, and quality). Meeting their needs builds reputation and profit.
Evade Police Patrols
Be careful of police patrols outside, especially at night, and try to avoid them while smuggling contraband to your local reseller.
The game is fully playable, with a 8 to 12 hours experience depending on your playstyle. You can produce alcohol, manage your bar and lab, sell to customers or mafia, decorate your bar and play around the police.
The city is thirsty. The law is watching.
Will your operation thrive or get busted?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
精度の高い酒造を目指して、良い酒蔵を探していくのがかなり面白いです。内装をおしゃれにしていくのも楽しくて、店作りの部分はかなり好印象でした。 ただ、部屋を区切れるような要素があれば、もっとレイアウトの自由度が上がって遊びの幅も広がりそうです。ポーカーテーブルやピアノみたいな家具があるのに、NPCが使ってくれないのは少し寂しいところでした。 それと、マフィアの地位を上げるためのメールがなかなか来ないので、途中でやることがなくなりがちです。そのせいで全体のボリュームはやや少なめに感じました。面白い部分はしっかりあるので、今後のアップデートに期待したいです。
Ciao a tutti! Essendo un appassionato di giochi manageriali e simulativi non potevi perdermi questa chicca! Il videogame è ambientato nel periodo del proibizionismo, dove in America non si potevano più vendere alcolici, ovvio che a questo punto entriamo in affari vendendo queste bevande proibite sottobanco! Dovremo comprare ingredienti, lavorarli nel nostro laboratorio segreto (e ben nascosto), distillare vodka, whisky e altri, venderli alla mafia locale oppure servirli nel nostro retrobottega, dove potremo sbizzarrirci a creare il locale perfetto (con tanto di bancone, espositore, tappeti, trofei, quadri e chi più ne ha più ne metta!). Ma attenzione! I nostro affari potrebbero finire in un baleno se le forze dell'ordine ci scoprono! Sospetti, dicerie, pedinamenti possono far scoprire alla polizia le nostra attività poco lecite e... GAME OVER! Dopo questa breve descrizione, passiamo ai giudizi: PRO: - ambientazione ben riuscita, il videogame ci cala perfettamente nel periodo degli anni '20 - divertente: craftare, produrre, personalizzare il locale, andare a zonzo per la città e svolgere diverse missioni è un buon mix, ci permette di passare diverse ore di divertimento - software non pesantissimo: gira anche su pc non potentissimi, ma bisogna scendere con i dettagli CONTRO: - alcuni BUG grafici colpiscono i PSG non frequentemente, vi capiterà di vedere i volti e i capelli di alcuni personaggi cambiare/glitchare a seconda della distanza dal vostro personaggio - le musiche calano bene il giocatore nel periodo storico, ma a lungo andare possono sembrare un poco ripetitive - la città una volta scoperti i negozi e alcune aree per alcuni può sembrare "piccola" e confinante. Voto finale: 4/5 Se volete scoprire il gioco in azione qui troverete il video: https://youtu.be/NWw7y57YIlE
Abandoned?
game is absolutely fantastic. i cant figure out how to assign the distiller employee though. i have a bartender, but i cant get the distiller to work as well. when i use the bell, the distiller employee just stands behind the counter
As much as I want to like this game, my enthusiasm is capped at labeling it "competent." This game is an example of a good idea/ premise, but mediocre execution. It feels as though the developers only put in the minimal effort to get this game to launch, and that's never a good feeling. There's a lot of missed and unexplored opportunity to make the game more interesting. Most of the effort seems to be poured into the game's rating system for improving your speakeasy. Each piece is furniture is given a star value which adds to your speakeasy's reputation and therefore your ability to buy quality products and attract quality drinkers. The furniture in question though is already pre-selected, meaning if you want a higher rating, you need to buy the furniture whether you think it's butt ugly or not. The only choice you have in aesthetics is for the colors of the walls, floors, and side paneling, none of which add to your rating level. And speaking of the ingredients, it's not made clear just 'how' different levels of ingredients produce differing quality of alcohols. You can follow the little on-screen prompts, but it's never a for sure. I ended up having to just brute memorize which levels of what ingredients produced which quality of alcohol for each type. I guess this adds to a bit of realism, but it would be nice if they had a built in recipe book where you could catalogue what worked and what didn't. Otherwise, brewing turns into another tedious task of repetitive trial and error just so you can satisfy your low quality consumers. My next critique is the employees you're able to hire, specifically the distillers. In this game, "The Mafia" essentially acts as an NPC organization where you can sell alcohol individually or wholesale. It ends up becoming the quickest (and weirdly) easiest way to make a buck. As you progress, you're able to unlock employees to help with the daily workload of helping your non-descript denizens get drunk. However, there's very little management to be done. The bartenders more or less cost, if not an outrageous, an unreasonable sum of money to employ per day. What's more, they'll simply walk away if you don't have enough money to pay them, but there's no notification to alert you. And if there is, I miss it every time. Next, the distillers are there to help you produce alcohol in your lab, but you can't delegate how much or what type of alcohol to produce. They'll just start invading your inventory and mashing the nearest ingredients you have on site. This is particularly irritating, as I think they're programmed to produce the highest quality available, meaning you're still left to produce the low quality of alcohol yourself unless you eliminate all the high quality ingredients from your lab. Lastly, you have a single runner at the front of your front selling cigars, though no one ever seems to buy one. He can be tasked with fetching ingredients, but his inventory slot is only half of yours, meaning again, a lot of the foot work is left up to you when you inevitably need more and more stuff. This could have easily been mitigated by making another runner available, or having a delivery system that allowed you to buy supplies in bulk so you weren't running around the city half the time. Depending on which store you need to go to as well, it's just faster to do it yourself. Lastly, the entire atmosphere is lackluster. The scenery is cool, the outfits are cool, but the general feeling of being in a 1930's prohibition Americana feels like lip service at best. Police can chase you if you're carrying contraband, but you can literally outrun them in the game and wait for their alert meter to go away. What's more, there's no hard boundary on where they can go; I had a policeman chase me up into the Mafia headquarters, commandeer all my contraband, then walk away as if nothing happened, all in front of The Don. The customers that come by to take a load off certainly make themselves at home, as 'any' sitting furniture outside the bar is up for grabs. This makes it hard to feel like you're trying to run a sneaky and illicit operation when any joe schmoe can waltz right in and sit upon your three star couch you bought specifically for you. Because of these aspects, there seems to be a disconnect between trying to run a speakeasy, and 'feeling' like you're trying to run a speakeasy. Finally, the game will literally become unplayable after a certain point. If you attempt to expand your bar out and fill it with high quality furniture, the game will stutter so bad you can't move. Closing the bar helps, but of course you can't make money that way. Like I said, it's as if the developers only put in the minimal effort to launch and didn't consider players actually buying and using all the high quality furniture made available to them. Overall, it's not a bad game, but it's not great. It would benefit from an overhaul whereby players are given helpful and appropriate tools to satisfy the game's mechanics. Furthermore, the use of "The Mafia" as one of your customers seems very one note when the orders are almost always the same or there's never an inciting event or the employees they have available aren't actually that helpful. It's fun for a few playthroughs, but still try to buy it on sale. If anything, it's a great example of how a game can have the potential elements to be good but still miss the mark. 4/10
FAJNA GIERKA BRAKUJE ŚLIWOWICY I WSPÓŁPRACY NP: Z KOLEGAMI
禁酒法時代がテーマということで警察にバレないように 密造した酒を捌くゲームかと思いきや 警察の目を盗んで買い出しをする程度で 基本はバーの経営をするというのが主軸のゲームでした。 その買い出しも怪しい物を手に持ってなければバレないし、 バレても走って逃げるだけで終わりというシンプルな内容。 ※ほかにも要素があったのかもしれませんが行きつくまでに飽きました。 また、本来カモフラージュとして重要なはずの接客はNPC任せ。 個人的には内装やカクテル作りよりも、 「客が私服警官かどうかを見極める」「怪しい客は追い返す」といった 判断要素の方がゲームとして面白くなると思った。 密造酒の種類や品質の要素自体は良いが、 種類が増える=手間が増えるだけで、ゲーム性への影響が薄いのが残念。 例えば匂いの強い酒を作っていると警察にバレやすくなるなど、 テーマに沿ったリスクがあればもっと面白くなったはず。 総評としては「コンセプトは良いが活かしきれていない作品」 現状では強くおすすめできるゲームではない。
Mega wciagajaca
This game was a fun time, I enjoyed all the crafting of the different alcohols.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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