
Blast off for a retro shoot’em up experience filled with clever twists and secrets!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Imagine Kirby, but no copy and you’re a plane with a way too big hitbox, Not sure if this is the world’s greatest idea or not, but I liked this way more than I should’ve of. 100% in about seven hours. There’s a color mode if you need it, a hard mode if you want it, and many unlockables for unlocking..
Spacewing War is a horizontally scrolling shoot-em-up game designed to look and sound like something you would find on the original Game Boy. In particular, the game seems to take a lot of inspiration from the early Kirby games in terms of aesthetics. But don't dismiss this as just another indie pixel game, because it's clear that a genuine amount of effort went into it. The story of Spacewing War is that you're trying to stop an alien invasion. As with the majority of games from the era that inspired this one, the story is very simple, and mostly serves to provide context to the gameplay. However, it does show a sense of humor at times, particularly with the quirky enemy/boss designs and one of the side game modes' objectives. It only takes about an hour to finish the main story, but going for 100% completion should take you around four to six hours. In most of the game modes, you control the titular Spacewing, a cute little spaceship equipped with a variety of weapons, which you can switch between at any time. These include standard shots that fire straight ahead, boomerangs that are launched from the front and rear of the ship, bombs that fire slowly but deal great amounts of damage, and a short-ranged spread shot. Each weapon works best in specific situations, though you probably won't get much use out of the standard shots. In terms of difficulty, Spacewing War is fairly average. Your ship can take up to six hits from enemies before losing a life, while getting crushed by the scrolling screen makes you lose a life instantly. Enemies and hazards are abundant, especially in the later levels, but the game is also generous with health pick-ups and checkpoints. There is one particular side game mode that has a lot of trial-and-error, especially if you intend to unlock every achievement, but everything else shouldn't give you too much trouble. The graphics in Spacewing War are intended to imitate what you would see on a Game Boy, so everything appears monochromatic. The game does give you a wide variety of color palettes to choose from, including a few that are based on the original Game Boy, the Japan-exclusive Game Boy Light, and even the infamous Virtual Boy. Upon meeting certain conditions, you can also unlock a proper color palette, like the one shown in the game's trailer. Spacewing War's audio, for the most part, stays within the limitations of typical Game Boy audio, with crunchy percussion and explosion sound effects. The soundtrack is fairly catchy, but isn't really on the same level as any of the big-name Game Boy soundtracks. It's not bad or annoying, but some of the tracks could've been better, like the final boss theme. In conclusion, Spacewing War is a solid shoot-em-up. The five game modes offer plenty of variety and challenge, and the sizable selection of color palettes adds to its nostalgic appeal. The gameplay doesn't really do anything new, and the soundtrack could use a little more polish, but overall there's enough fun to be had that you will likely return to this game from time to time, even after finishing everything. Review Score: 8/10
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ENG: Very "gameboy" shoot em up, cute, with many color palettes, a 1 hour campaign that unlocks more modes if you want to expand the experience. Negative points, it does not have widescreen or saves so you have to pass it in 1 run, also is not possible to take screenshots. Get it on sale. ESP: Un shoot em up muy a lo gameboy, bonito, con muchas paletas de colores, una campaña de 1 hora que desbloquea más modos si quieres ampliar la experiencia. Puntos negativos, no tiene pantalla panorámica ni se guarda la partida, por lo que te lo tenes que pasar de una, tampoco se pueden tomar screenshots. Recomendado en oferta.
Literalmente el mejor juego que he jugado en mi vida. Gasten sus euros en esta maravilla porque vale cada céntimo. La música del mundo 2 es espectacular y cada uno de los enemigos es más divertido que el anterior. No dejéis de darle una oportunidad a este juego lleno de creatividad, humor y mucho talento.
Меня определённо обманули видео и скриншоты, ибо я не нашёл возможности поиграть в нормальную цветную игру. https://youtu.be/sA_Mj4NcJ4M
最初から選べるモードのみですが、一通りクリアしましたのでサクッとレビューを。 GBC風のSTGかと思って購入しましたが、プレイしてみると世界観はまるで星のカ○ビィでした。 イメージイラストや動画などでは気付きませんでしたね。 あくまで世界観の話なので、内容自体はしっかりSTGしてます。 部分的に初見では対応が厳しいような地形もありますが、大体は初見でも行ける程度の難易度でした。 アイテムを取りに行こうとするとミスしやすい、そういう箇所がいくつかありました。 オプション(ゲーム中のポーズ)でカラーパレットの変更が可能で、50パターンありました。 ただ色によってはゲームプレイに支障が出るくらい見づらいのも……。 最初「7」でやっていたのですがステージ4で背景が真っ赤になってしまい、見づらかったので別の色に変更。 月の敵キャラが出ているスクショのようなキレイな色にしたいのですが、これの色番号がどれか分からず。 もしかして後で開放されるカラーパレットだったりします? 通しプレイするのに大体40分程でした。 ステージ6のボスだけ倒し方が良く分からず、自力で倒したのか自滅だったのかがいまいち不明。 とりあえずボスにはボム投げておけばどうにかなるイメージです。 クリア後はチャレンジモードとUFOモードが開放されまして。 UFOモードは横スクロールが無くなり、UFOを操作するタイムアタックのSTGアクションみたいなゲームに。 UFOをコピーしたカ○ビィを操作するエクストラモードみたいな、そんな感じのゲームでした。 横スクロールが無くなるので、STGアクションと割り切れるならばこちらも楽しめそうです。 日本語非対応ですがストーリーが分からないだけで、ゲームをプレイする分には恐らく支障ありません。 まだ未開放のモードも残ってますので、やりこみ次第レビュー追記するかもしれません。 STGゲームとしてはしっかりと作られていまして、私はこういう感じのSTGは好きです。
очередная херня в стиме которая маскируется под ретро игру,с геимбоя,рефанд
Incredible 😍🤩
En general se trata de un juego Shoot Em Up humilde pero divertidisimo, retante y con una cantidad de contenido que te caes pá atrás: múltiples modos de juego, dos dificultades, 51 paletas de colores (para añadir cierta customización). Más juegos Indies de calidad y menos juegos por 100 euros rahhh. Uufoo mi padre.
Un jueguito de navecitas breve, divertido y desenfadado. Toma como referencia la estética, las mecánicas y el diseño de niveles de los juegos de naves de los 80-90, y funciona a las mil maravillas. La dificultad está bien medida y no se hace demasiado fácil ni frustrantemente difícil en ningún momento. Cuenta con varios modos de juego bastante divertidos que dan unas vueltas a las mecánicas del modo principal. El diseño de personajes y enemigos es muy simpático, y la banda sonora es pegadiza y funciona bastante bien. La única pega que le saco es que se hace un poco difícil elegir el tipo de arma o, sobre todo, el tipo de hechizo en el modo de juego alternativo. Pero estoy seguro que es algo que se está teniendo en cuenta para la segunda parte <3
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