
In this puzzling space capsule, you can only move left and right, but any direction could be your left and right!
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About
In this puzzling space capsule, you can only move left and right, but any direction could be your left and right!

Features:
8 chapters and 90+ levels. Each of them introduces something new.
Most of the levels in the game appear in a minimal form, with no red herrings.
The difficult levels in the late game come with a simplified version.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Reviews
[strike]这不是入空人这是入机人[/strike] 好玩爱玩,支持所有人买 [spoiler][strike]没有美术的美学巅峰[/strike][/spoiler]
很好,但是太难了,♥♥♥♥。
Bad art. Awkward movement. Stupid difficult ultra fiddly late game levels that I probably won't ever complete. Despite all that, Spacecaps is a wonderful puzzle game until it devolves into maddening chaos in Chapter 7 out of 8. Overall I recommend Spacecaps with the caveat that puzzle grippiness takes a big drop near the end. Chapter 7 puzzles make the misstep of being less about keen insight and mostly about super precise positioning. Perhaps Chapter 8 could be a redemption, but I can't speak to that because I am trapped in Chapter 7 hell with no level unlock option. To the developer's credit, they did mitigate the slipperiness of Chapter 7 somewhat with a "gain insight" option. What is good here is really good and the game is certainly worth your time if you're in the mood for some real brain busters. Just go in with caution about the late game puzzle design.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Nice puzzle idea with a lot of potential! Unfortunately the difficulty curve is a bit steep. It gets very hard very fast. If you are fine with that definitely give this game a go!
并不是一个很友好的游戏,不要被这玩意人畜无害的外表骗了。机制解谜游戏的难度包括但不限于以下三点:机制反直觉、误导项和陡峭的难度曲线。 这个游戏是基于小人可以围绕太空中的箱子的表面行走这个机制发展出来的,这是反直觉而且违反现实经验的机制。反直觉的机制会让人理解的速度比较慢,这个会提升难度。游戏中的剧情文本也在自我吐槽,挺幽默。这个选题我觉得还是很有趣的,小人不能脱离表面,完成关卡需要维持或创造特定的拓扑结构。 虽然简介里面作者说关卡极简没有误导项,实际上不仅多是误导,少也是误导。谜题有三个要素,谜面、谜底和谜目。谜目是用来限定范围、减少试错次数、降低难度的谜题中给出的信息 。这个游戏里面虽然没有恶意的、多余的、误导的信息,但是用来限定的信息也就是谜目也是很少的。也就从关卡的名字可以得到一些提示。这个游戏里面所有可以移动的箱子到达指定位置后都可以过关,所以解谜的切入点是非常广泛的。缺乏限定是超越了所有误导的误导,和“上德不德,是以有德”一个道理。所以别被作者骗了,这玩意简洁但是不简单。 最后说一下难度曲线。这个游戏的难度曲线不能说是垂直的、非连续的,但是确实非常陡峭。一个关卡内新机制或者机制的新运用的教学、进阶和再组合全包括完了,一个关卡要求完成多次的思维的再超越,要在一关之内完成学习、理解和掌握。挺变态的…
I just completed chapter 3. It is really fun so far and I can see that it will get increasingly cursed and evil. I think the main mechanic is a good balance for a sokoban game, as being just slightly finicky but then if you think about it, you can formulate solutions perfectly well. If I have 1 criticism, it would have to be the music. I mean no disrespect to Kevin McLeod but the music feels a bit ill-fitting and I would prefer something like ambient drone, just my opinion
It really exceeds expectations
Post 100% review: time to complete: roughly 9 hours. This game is certainly possible to complete much faster than i did, however i suck at puzzle games, and there werent any walkthoughs online i could conveniently follow. GAMEPLAY: the gameplay isnt well polished, although each mechanic introduced per world is unique, and taught in a way that is understandable. i personally found most of the levels in this game quite tough (partially because i'm smooth brained) the puzzles were well designed and actually had me thinking hard. i didnt find any ways to beat any of the levels in unintended ways, which is a problem i find in most puzzle games i've played so far. SOUNDTRACK: i'm not a fan of the soundtrack, mainly it just being a constant loop got a bit annoying, so i just had youtube running and watched stuff while i played. overall 6/10. mid game, good puzzles. i wouldnt buy it, but seeing as to how i got it as a bundle with a bunch of other games from artless, i'm happy with the value i got out of it. i would reccommend it if you are into puzzle games. it was alright.
無重力での倉庫番パズルゲーム。 何かに足を付けていないと移動できず、逆に足場があれば360°動き回れる。 これが単純な移動制限ではなく、このパズルならではの特殊な機構を生み出しておりとても面白い。 操作は片手で収まり、オブジェクトの種類も数種類と全体的にシンプルなつくりになっている。 全体の問題数もちょうどよく、難易度は少し難しめだが終盤の問題にはヒント機能もついている。 トライアンドエラーよりも仕組みを理解して進めることを重視するパズルが好きな人におすすめ。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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