
Spacebourne is an open space exploration game with Rpg elements. Its world consists of different factions at war. You as an expert pilot need to choose your side or be on no one's side and create a force of your own. Load up your weapons, Ready your ship and warp to adventure.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Somewhat dated graphics and controls (keyboard & mouse) not very responsive - couldn't find an in-game way to increase mouse sensitivity either, which makes ship flying/combat very challenging. Not a great fan of the character 'camera' angles either, and the character control/movement suffered from the same issues as trying to fly the spaceship. The tutorial was also quite laboured, with the dialogue and follow on action being quite slow. It might work differently for those with controllers, but this is not a game I'm prepared to invest any more time with.
Great first entry into this series where you get fluid space flight combat, tons and tons of missions, side quests, bounties, and so much more from mini games to checking the news. The games world is always in motion and things play out around you. There is ship customization and open world hubs like space stations that let you walk around. Spacebourne is a pretty badass game that can get you sucked into its story and will want to make you just explore as there are A LOT of star systems to explore all with different things that can happen in each one of em from anomalies, stress beacons, or even wormholes that take you into a rogue like game mode. There is a lot to dive into this game and once you get completed with it, Spacebourne 2 is waiting with a continued story! <3
Just picked up Both Spacebourne games this week. Had to play the first one to start. Great Indie game production!
I can't complete the tutorial because the strafe down button causes the menu to open. The controls are configured that only "escape" and "gamepad special right" should open the menu (I don't even have a gamepad plugged in though). "Escape" doesn't work to open the menu during the game, but it does close the menu. When a tutorial popup appears, it can only be closed with "E", even though I've mapped "interact" to a different button. The "E" on my keyboard layout is not in a convenient position, so it's annoying to close these popups. The game seems to be uncertain when it's in a menu, and when it's in the game. Sometimes tutorial windows don't close properly and the game remains half-paused. You can turn, but not move or fire.
um jogo bem conceitual, nao vou criticar, afinal foi feito por apenas uma pessoa o que é de surpreender, a unica coisa que faltou nesse jogo foi polimento, alguns indicadores para achar as pessoas nos mapas com maior facilidade, menos leva e traz, ainda bem que na reta final a ação de fato ocorre com tudo o que tem direito.
A bit repetitive and junky, but also very enjoyable. I like the story, gameplay mechanics, and you can clearly see the solo dev put a lot of work and love into the development. I decided to finishing my playthrough started 2 years ago, just in time for the release of 1.0 version of the sequel - SpaceBourne 2. I was missing only 3 achievements for 100% completion, including the one for completing the story. The game doesn't support Steam Cloud saves, so I'm glad I made a backup of my AppData folder before I reinstalled the OS.
Извините, напишу на своем языке, отличный симулятор для времен Фрилансера, и сейчас играется легко), поклонникам жанра зайдет), или перепройти на досуге как я). Клево.
Awesome game! Not the best graphics and design, but made by a single developer with a lot of passion and the shipcombat is great
Not a AAA game, but still an amazingly good game, I am hooked
What a blast! (No really, you literally just shoot everything! :D) TLDR: Got the game as part of SB1 & SB2 bundle, and got my wife hooked on Elite Dangerous by having her play this first. - This is just like the older single-player version we've always wanted. TLDR2:While this game carries the backstory, and will leave me with a nostalgic feeling (Like "Deus Ex"), I doubt I'll spend any more time on it (Like "Deus Ex"! :D) with SB2 out. (The Devs went even crazier on the new game and it really bridges the gap between Spacebourne 1 and Elite Dangerous) (NOTE: Getting the game to run on newer systems requires literacy and a burst of patience; You need to right click on the game in your Steam library, select "Options" and add >>>>>cmd /c "set OPENSSL_ia32cap=:~0x20000000 && %command"<<<<< to your game's launch options. [Without the ">>>" and "<<<"]. Just copy as paste everything found here [Without the arrows!] and buy the Dev that gave this feedback a beer.) I want to preface this small review with the fact that I am a gaming enthusiast; Over the last 30 years, I've learned to take games for what they are, and negative reviews generally stem from poor support / effort from the developer's side. I also want to mention that I've played a substantial amount of "Elite Dangerous" on console, before switching to PC for H.O.T.A.S. interfacing. Lastly, I'd like to mention that through the last few hours of my playtime have been switched up with Spacebourne 2 for comparison, Elite Dangerous (on console as I'm too lazy to hook up the HOTAS), and a little Ixion. This game, though, was a hoot. Right off the bat you can tell this dev. team had some wild ideas. Love it. This game is like the mild, single-player version of Elite Dangerous. Sure the game seems unrefined with poor engine optimization (bit gittery at times), poor coordination in certain game Data (NPC tells you to go to "X" but map shows "Y"), and even crazy spelling that had me pause at times. However, for such a simple game (or so I expected), I did not expect so many hours of content that would keep me so amused. The Dev's really did have some great ideas, and while not as refined as in Spacebourne 2, I still appreciate all they tried to achieve at the cost of the refinement. NOT ONCE has my game frozen up or crashed. Not a single bug. However, I did suspect bugs with the amount of poor spelling. (Finding translators must be crazy when you're on the edge of just launching the game.) The engine and "feel" of the game reminds me so much of the first "Deus Ex". I really enjoyed every moment, and couldn't help but look around for more forms of initiative from the Dev's. There is a lot of content you're going to miss if you just derp through the story line. Although, the amount of time spent waiting for docking and undocking killed me. (Thank you, Dev Team, for fixing this in SB2!) While this game carries the backstory and will leave me with a nostalgic feeling (Like "Deus Ex"), I doubt I'll spend any more time on it (Like "Deus Ex"! :D) with SB2 out. (The Devs went even crazier on the new game and it really bridges the gap between Spacebourne 1 and Elite Dangerous) Cheers Dev Team, You guys have some fantastic ideas. Would Love to see what you can achieve with some decent support.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Anomaly Collapse | $321.7K | 637 | 86% | $19.99 |
| Karate Survivor | $321.7K | 3.3K | 85% | $1.69 |
| Jet Lancer | $321.8K | 1.2K | 92% | $14.99 |
| Fuga: Melodies of Steel 3 | $321.5K | 225 | 91% | $39.99 |
| Hidden Through Time | $321.5K | 3.1K | 94% | $7.99 |
| The Dark Queen of Mortholme | $321.9K | 4K | 83% | $4.99 |