
This platform game may be one of the most challenging games you've ever seen in your life.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Space X Collector is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. This one is 3D rendered, but badly, and looks to have been coy + pasted from a basic Unreal Engine platformer template. It's a very shallow, lazy platformer, instead of dedicated level design, the "developer" here just made an endless jumper where you have to keep jumping up along a series of procedurally generated platforms to see how high you can go. It's incredibly shallow shovelware with no serious value or merit for PC gamers. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls and game handling are notably very floaty and imprecise. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing or polish done. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason. Space X Collector is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. [quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
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playthrough here (once it uploads): https://youtu.be/LHzaSeDApTI Just my opinion, but I'm not a fan of platformers where the difficulty is based off struggling with a terrible mechanic rather than obstacles/challenges. An enjoyable difficult platformer to me is where you have sick mechanics and the game is hard because of obstacles/challenges not because I'm fighting my dude floating into platforms with his ginormous head. I like the music(even though you can't adjust it), I think the visuals are pretty alright, but game play is severely lacking for me. There's one jump where I'm not sure it's make-able I'm reviewing this with the assumption it might be because I think I may possibly probably made it twice (maybe). The layout of the platforms are the same throughout and just repeats with random mines/collectibles every now and then, the electric line isn't really a threat the only challenge in the game is literally your character bopping his head on a platform and falling to his death. The game doesn't full screen but sometimes when you try to click the maximize button it tries to lock your mouse to the screen anyways which you don't even use to play at all. There's no leaderboard no achievements if you do decide to get the game and get over 21 let me know I beat the video trailer at least.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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