
Fly through your asteroid filled music library. Play the same music track in different ways with your own custom settings. The power to experience your music depending on your mood.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
"Don't Judge a Book By It's Cover." - This game is way more addictive and fun than it might look like! Super customizable and the ability to play any song you own in this game give it tons of replayability and a higher value score then other similar games. Add in smooth responsive controls and tons of settings and you got an easy recommend! https://www.youtube.com/watch?v=UvHcRqDp33U
overall alright for in between.
Space Rocks is a somewhat simple endless/tunnel runner with a few bells and whistles. It's supposed to work with music you have to supply yourself, but there's a small number of demo tracks supplied with the game. This doesn't really add any value to an already poor premise for a game. Getting into the game itself, this shallow 2-button endless runner has you flying what is almost certainly an asset flipped spaceship along a flat pathway, dodging left and right between lanes to dodge asteroids... that's all there is to it. Temple Runner, free on the mobile app stores, has deeper and richer gameplay. It's a joke that they're charging money for this. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. Why couldn't they at least steal higher quality assets? The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. The game contains stock/store assets and other packages (Unity's Exploder, Kino, Rewired and Sci-Fi Effects packages to name a few), but the "developer" here hasn't credited the people who actually did the work for the game. While this isn't necessarily against the license for the use of those assets, claiming the work of others as your own is highly unethical. Gamers should be made aware when a developer behaves unethically, as buying games from unethical developers puts the gamers money at risk. Space Rocks is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
ㅤ🦝ㅤ
Super relaxing and easy to setup and play. Even my three year old enjoys it!
Так как обзоров нет, пишу свой (я наверное первый покупатель!) Эта игра наподобие Audiosurf, Beat Hazard и многих других, где вы можете летать управляя космическим кораблем под свою музыку. Плюсы данной игры: 1) отличная графика и оптимизация. 2) очень удобный поиск своих песен 3) поддержка контроллера. 4) все астеройды приближаются точно в такт выбранной песни. 5) эта игра визуально не бьет по глазам как другие игры данного жанра (называть не буду), следовательно это продлит Вашу игру наслаждаясь любимыми треками. 6) очень малая цена за данную игру. Минус вижу только один - отсутствие коллекционных карточек, но для такой игры это не существенно. 10 треков из 10!!! Всем спасибо.
Давай сыграем в пожарную машину? - Давай, а как в нее играть? - Моя рука скользит по твоей ноге вверх.... вверх.., пока ты не скажешь "красный свет!" - О`кей! - ... ... ... - КРАСНЫЙ СВЕТ! - Пожарные машины не останавливаются, на КРАСНЫЙ...
Jeu sympa qui n'est pas ouf mais sympa pour jouer sur des musiques. Space Rock fait beaucoup pensé à AudioSurf mais en moins bonne qualité mais en un peu plus intense :)
hiç bir esprisi yok uzay gemisi ile gelen astroidlerden kaçmaya çalışıyoruz benim 6 yaşındaki kız bile oynamaz
Space Rocks is an unconventional arcade title developed by Alister Software and published by Back To Basics Gaming that takes a surprisingly creative approach to music-based gameplay. Instead of providing a built-in soundtrack and asking players to adapt to it, the game turns the concept around by allowing players to use their own music collection as the centerpiece of the experience. Every song effectively becomes a playable level, transforming personal playlists into customizable obstacle courses set among colorful asteroid fields and deep-space environments. The result is a simple but imaginative game that blends music, reflex-based gameplay, and player creativity into a package that feels distinct from traditional rhythm or arcade releases. The game's central concept is its greatest strength. Players select songs from their own library and then navigate through space while avoiding asteroids and hazards generated around the music. Because every track differs in tempo, energy, and mood, each session feels unique. A calm instrumental piece creates a very different atmosphere than an energetic rock song or an intense electronic track. This dependence on personal music gives Space Rocks an almost limitless amount of replayability, as the experience evolves according to the player's tastes rather than relying on a fixed set of developer-created levels. One of the most impressive aspects of the game is how approachable it is. The controls are intentionally straightforward, focusing on simple left and right movement. There is no lengthy tutorial or complicated system to learn. New players can jump into the action almost immediately and begin experimenting with different songs and settings. This accessibility makes the game easy to recommend to casual players who may not typically engage with arcade titles. At the same time, the simplicity allows the game's customization options to become the true source of depth. Customization is where Space Rocks reveals more complexity than its initial appearance suggests. Players are given extensive control over various gameplay parameters, including asteroid density, movement speed, and lane configurations. These options allow each song to be experienced in multiple ways. A track that feels relaxing under one set of conditions can become a surprisingly demanding challenge under another. This flexibility encourages experimentation and gives players the freedom to tailor the experience to their preferred difficulty level. The ability to shift between relaxation and challenge is one of the game's most appealing qualities. Some players may choose to create a calming visual accompaniment for their favorite music, using forgiving settings that emphasize atmosphere over difficulty. Others can dramatically increase the challenge by reducing available space, increasing obstacle frequency, and raising movement speeds. This dual identity helps Space Rocks appeal to a broader audience than many arcade games, as it can function both as a casual music visualizer and a demanding test of reflexes. The inclusion of optional invulnerability further expands the game's accessibility. In this mode, players can simply enjoy flying through vibrant space environments while listening to music without worrying about failure. This feature transforms the experience into a relaxing audiovisual journey that works particularly well for players looking to unwind. Rather than forcing a competitive structure onto everyone, the game allows users to decide how much challenge they want from each session. Visually, the game adopts a clean and colorful presentation that complements its focus on music. The space environments are filled with asteroids, visual effects, and cosmic scenery that provide a pleasant backdrop without becoming distracting. The graphics are relatively modest compared to larger productions, but they effectively support the gameplay and maintain a sense of motion and energy. Because the player's attention is divided between navigating obstacles and enjoying music, the minimalist art direction proves to be a sensible design choice. Another noteworthy strength is how well the game encourages replayability. Traditional arcade games often depend on predefined stages that eventually become familiar, but Space Rocks continuously reinvents itself through player-selected music. Even revisiting the same song can feel different when gameplay settings are adjusted. This constant variability ensures that players can continue experimenting long after they have mastered the basic mechanics. The game's simplicity, however, may not appeal to everyone. Players searching for deep progression systems, narrative content, unlockable characters, or extensive gameplay mechanics may find the experience somewhat limited. At its core, Space Rocks remains focused on a single concept, and its success depends largely on whether players enjoy the combination of music and obstacle avoidance. Those seeking complexity comparable to larger arcade or rhythm games may desire more variety in objectives and progression. Despite this limitation, the game succeeds because it understands exactly what it wants to achieve. It does not attempt to overwhelm players with unnecessary features or systems. Instead, it offers a focused experience built around personalization, accessibility, and replayability. The concept of transforming a personal music collection into an endless source of playable content remains clever and surprisingly effective, giving the title a unique identity within the crowded indie market. Space Rocks ultimately stands as a creative and enjoyable arcade experiment that turns music listening into an interactive activity. Its customizable gameplay, endless replay value, approachable controls, and flexible difficulty settings create an experience that can be either relaxing or challenging depending on the player's preferences. While it may not offer the depth or scale of larger games, it delivers a distinctive idea with confidence and succeeds in providing a fun way to experience music through gameplay. Rating: 6/10
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