
Fight off waves of zombies in the new co-op shooter!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Gameplay is running backwards in a circle from one enemy type who keeps moaning. Don't buy.
Pretty good game but picking weapons up is a bit impossible.
It is a cool game, BUT it NEEDS INVERT vertical mouse option :(
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I should have been paid to play this piece of ♥♥♥♥
SPACE HUNT is a nice wave based FPS. The game looks good, plays well and is worth the price, IMO. Fun and simple.
In space, shooting mutants randomly without an ending, being able to team up and shoot together, not too bad of a game. Still very early to say anything about the game however, for what you have its not bad, Just add instructions regarding picking up a new gun or ammo as the game only told me how to change my weapons around but that was it. If you want a better explanation, just watch my review below lol: https://youtu.be/FqD14op2znQ
The game looks like the author just threw together stock assets and animations from the Unreal Marketplace and passed it off as a finished product. The zombies, effects, and weapons all scream "cheap asset store." Even the character and enemy animations look extremely clunky and unnatural. The game doesn't run well on Linux. With Proton, there are constant FPS drops, freezes, control issues, and long loading times. In a fast-paced shooter, these technical problems can ruin the overall experience. The gameplay itself is a primitive wave of zombies without any interesting mechanics or variety. After 15-20 minutes, you get bored and want to delete the game. Conclusion: This is a typical low-quality asset flip that also doesn't work well on Linux. It's absolutely not worth your time or money
nie polecam , gra pełna bugów , błędów i niedopracowań: 1. nie wyszukuje lobby gdy mój kolega je stworzył ( tak samo on ma ) 2. jak już wyszuka lobby to nawet nie moge do niego dołączyć 3. bronie w single player jak i w trybie coop są zbugowane i po zakupie np shotguna masz po prostu dwa pistolety 4. oświetlenie w tej grze jest niestarannie zrobione w skrócie , gówno - odradzam jakiejkolwiek próby kupna tej gry
So, my dad and I sank 2 hours into the Co-Op and made it to Round 21. I put 1 hour into the single player on my own and the remainder is just me leaving the game running after food showed up. [u]Pros:[/u] - It's as advertised, a (seemingly) endless wave shooter with pretty standard mechanics. More mobs show up as you progress through the waves and the mobs in the waves progressively chunk more of your health off per hit. - It's got Co-Op. I love me some Co-Op action [u]Cons:[/u] - There's only 1 mob skin (at least between Round 1-21, there may be something later) - The revive timer for a person dying in Co-Op doesn't seem to count down. It always says 20 seconds remaining - The in-game shop has a lot of problems including but not limited to: [list] [*]guns, once spawned, are hard to pick up. Often you may have to fiddle with approaching the guns from different angles until you get the prompt to pick it up [*]Choosing the $3,000 sniper rifle doesn't spawn anything. It just takes your money [*]Sometimes you purchase a gun and it gives you a gun with 0 ammo (Curse you shotgun). I also had a similar bug where when I switched guns it took away all of the ammo in my "rifle with scope" gun [*]In Co-Op it seems that the shop doesn't work period for the person not hosting the game. My dad couldn't get guns to spawn even though the shop would take his money. When the guns did spawn, they weren't able to be picked up [*]There's no option to just "buy ammo/refill ammo". You have to buy an entirely new gun that's evidently prefilled with ammo and leave the old/empty gun laying around [*]There's virtually no time at all between rounds to go shopping. In Co-Op one person would run the final mob of the wave around while the other person shopped and in single player I would just sprint down the hallway and circle back to the shop. The problem with that is shopping has to occur fast (have some idea of what you plan on buying, buy it and then fiddle with picking it up before you get cracked in the back of the head by a zombie). This is a big problem the further you get into the rounds. Failure to move quickly enough in later waves really chunks your health and there is no way to refill lost health. . . [/list] - There doesn't seem to be any ability to change controls from within the game or to view the default controls. Some of the controls are listed once you load into the game but the rest you get a crash course in figuring out. For example, we didn't find out that there was a way to sprint/run until 3 hours into the game (it's the "shift" key, by the way. Pretty standard I guess but still would have been nice to know) - In Co-Op there's no round counter on the top right of the screen for the person not hosting the game - There's only 1 map and it's tiny. There's also no real substance to the map, it feels and looks very empty for a "laboratory" Overall, I recommend the game for a bit of fun. The game has replayability due to the nature of endless wave based games but looking at the same monster model for too long will become stale. My dad and I picked this up on a steam sale for 50 cents ($1 total) and got our money's worth out of it. The general verdict is that you get what you pay for.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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