
In 2020, The origin of time, life, and civilization lurks inside a deep cosmic shaft known as the "Space Hole." Various beings explore the holes, and inside find commonalities in the systems and games. You gotta go in the Space Hole!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
I always finish a game before I review it but my track record has been zero for two with regard to the Space Hole games. I love these games though so I’m just going to go ahead and review it because chances are I won’t finish this one either. And honestly, I don’t have to. Space Hole is not a game to me, it’s an experience. It’s an art installation that I can just lose myself in until I feel like I’ve had enough and it doesn’t beg me to complete it. Get this right now. Its about a dollar on launch sale and if you like trippy visuals, platforming, exploration, a solid soundtrack, marble rollers or indeed just Space in general, I urge you to pick this up. [h1] PROS [/h1] [list]+ wines age well….Space Holes evolve well. Space Hole 2020 in my opinion is another stride in Sam Atlas’s artistic vision. Don’t get me wrong, 2016 and 2018 are also great. But they lack the finesse and visual overload which 2020 brings. 2016 was platforming hell. 2018 was more of an exploration/easter egg hunt. 2020 is a bit of both while at the same time taping your eyes open Clockwork Orange style and saturating your brain with visual insanity.[/list] [list]+ DL Salo. [url=https://www.saintsalo.com/music-score-clips ] head here to check out some of Salo’s work. [/url] As always with the Space Hole games the music is really the glue that holds the whole experience together. We start the game with a crushing slow burn track that reminds me of Mogwai and then on some other levels we are on some Philip Glass types of arrangements. The sounds will really do wonders to your soul in this game.[/list] [list]+ experiment, explore, exit. Space Hole is a game to be played on your demands only. “Buy the ticket, take the ride,” as a famous Dr. once said. You are free to play as much or as little as you like of this game. So it has this casual feel to it but it is anything but a casual game.[/list] [h1] CONS [/h1] [list]- all CONS were ejected out the airlock and are lost to the depths of the universe.[/list] [h1] THE CONCLUSION [/h1] The Space Hole project which has been in play since 2016 has seen a metamorphosis of the concept in it’s three installments. In the beginning there was an unforgiving marble runner platformer. 2018 was a more conceptual and exploration focused game with countless rabbit holes to fall into. 2020 is the same game but different. It wants to give rather than to receive. Reward rather than punish. 2020 was a pretty bad year. Space Hole 2020 is here to try and fix that. Buy it, put on some headphones and get legally high.
Thank god I am not epileptic
I’m trying to determine the best way to describe Space Hole 2020. Not necessarily a game, exactly. At least not in the way the equally amazing Space Hole 2016 and Space Hole 2018 were (in one opinion.) More the culmination of the reversal of everything the YEAR 2020 has turned out to be. It’s as if all the misery, pain and loss of Year 2020 was thrown into the air, but instead of falling, everything that made Year 2020 so awful converted into the various objects of their opposing beauty and wonder, music, color and art for gamers to explore and enjoy as Space Hole 2020. What you’ll quickly discover is that Space Hole 2020 is almost equally game and art installation (though not in a pretentious, scary or off-putting way,) And the music is a world of its own, and you likely find yourself as much experiencing the music as listening to it. Simply beyond description (which, I suppose, is a reasonably good description for the game in general, if "indescribable" can technically be used as a description.) After playing most of the game, I’m still not entirely sure how much of the final result was downloaded, and how much of it is my own contribution. (I know that ultimately I’m not so much the arranger as the “re-arranger”, but it’s still a comforting fantasy. Play, and you may have the same question.) Despite the apparent formlessness (at least at first), SH 2020 has specific goals, obtainable by less than specific means. If you simply wish to create and explore, there’s no shortage of beauty and wonder to not only explore, but to manipulate as you may find most creative and satisfying in your artistic soul. Or you may simply pursue the game's goals instead. The controls very quickly become intuitive, whether you choose a controller or keyboard/mouse to play. (You’ll likely use both.) A “time reversal” feature is included, allowing for more detailed and extreme environments to be experienced. And please believe me when I say you will see parts of this game with new eyes. (You’ll have to...) When I said that Space Hole 2020 was the opposite of Year 2020? YEAR 2020 was a money grabbing monster! SPACE HOLE 2020 was released for just $1.79 USD. I’ll be back…..
Whoa! Strap in and you will see some crazy ♥♥♥♥. It was starting to get wild when I finally realized the acid trip I was having was actually just a blend of video and post processing effects showing me a calming lake. This version of Space Hole feels safer to explore. You can use the space bar to rewind, removing some of the punishment from figuring out how to get through levels. It's got a tight menu of levels/gameplay modes given right up front, which I like. You can even choose art demo modes to check out the super cool interactive displays Sam's been doing for a while. In fact, if access to those "art levels" alone aren't worth $3, I don't know what is. Buy you some Space Hole 2020! Bust out the drawing level at a party when your friends are allowed over again in 2022! It will be fun!
an excellent photosensitive epilepsy test
[b][i]Уникальный, незабываемый опыт! Это не просто игра, а настоящее произведение искусства! Отправляйтесь на поиски черных дыр во вселенную, созданную двумя талантливыми людьми (создателем программной части и автором музыки).[/i][/b] Геймплей/прохождение: https://youtu.be/BN4i-bbuV34 Сложно подобрать слова, чтобы описать эмоции, которые вызывает игра. Это офигенно! Я восхищен. Буйство красок, постоянно меняющиеся формы, непонятный и в то же время интуитивный геймлей в сочетании с эпичной музыкой погружает вас в атмосферу космического безумства. Вы будто путешествуете в неведомом пространстве между жизнью и смертью. Это как цифровые наркотики. Не знаю какие вещества принимают создатели, но насыпьте мне того же и побольше! Обязательно играйте со звуком. В игре чудесная музыка и звуковые эффекты. Они гармонично сочетаются с ярким метафорическим визуалом и создают уникальную атмосферу. Как и геймплей они меняются в зависимости от действий игрока. На каждом уровне совершенно разные мелодии и звуки. По жанру игру можно отнести к приключениям с головоломками и аркадными элементами. В некоторых местах игра напоминает платформер, только необычный: в игре нет прыжков! Чтобы подняться вверх по платформам или перелететь через пропасть вместо них мы используем физику, окружающие объекты и трамплины. В игре нет пояснений и подсказок. Вы сами должны понять куда идти, что делать, выяснить какие механики задействованы, и как работает физика на текущем этапе. Главное – расслабиться и плыть по течению/поддаться интуиции, и вы точно пройдете игру. Наша основная цель – найти на каждом уровне портал/черную дыру и перейти на следующий этап. Управляем мы неким объектом (энергией, зародышем жизни, душой или чем-то подобным). Мы можем направлять объект и жать в любое время пробел, чтобы немного отмотать назад время. Эту перемотку используем для поиска пути, решения головоломок или просто для того, чтобы полюбоваться на то, что происходило несколько секунд назад. На некоторых уровнях есть мини карта для того, чтобы было проще сориентироваться; на некоторых надо собирать энергетические сферы, чтобы изменить форму/размер объекта и забраться в ранее недоступные места. Есть уровень, на котором управляем сразу двумя объектами с совершенно разной механикой передвижения. Чудесная игра. Трудно поверить, что визуальная часть создана из изображений озера и спуска к нему. Помимо прохождения всех уровней вы можете поискать секреты и попробовать получить все достижения. А еще в режиме «Freeform Machine» вы можете «рисовать» игровым персонажем на процедурно меняющимся холсте и наслаждаться получаемыми визуальными эффектами, звуками и музыкой. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
I didn't find everything but I reached the end. It was cool, I enjoyed it.
Un paso atrás respecto a los juegos anteriores, además es mucho mas corto, el de 2018 me duró 13h para completarlo 100% y este 3h. Nota: 6
I'm grateful this made it out in time for the end of 2020. Thanks Mr. Atlas, you keep giving us these wonderful art-game exhibits that are real, actual, fun exploration games; when most art-games-artists make something that's basically just an interactive painting tool. I don't know what's next now that we've reached the end (but does space ever REALLY end?), I wish you luck and I'll keep an eye out for it. I really wish there was more content like this on steam. If you're on the fence about it and reading this: just buy it. There's an actual game to play here, and it's a fun, funny, weirdly nostalgia-inducing psychadelic experience! Absolutely recommended.
Space Hole 2020, developed and published by Sam Atlas, is an experimental indie project that sits somewhere between a game and an interactive audiovisual experience. Rather than following traditional design principles with clear objectives, structured progression, or conventional mechanics, it leans into abstraction and sensory immersion. The player is placed within a strange, layered cosmic space—referred to as the “Space Hole”—and is left to explore, interpret, and navigate it largely on their own terms. This approach defines the entire experience, making it feel less like a goal-driven game and more like a digital environment meant to be observed and engaged with. The gameplay is intentionally minimal, focusing on movement, interaction, and exploration across a series of surreal and often disorienting spaces. Players traverse environments that frequently defy normal spatial logic, with shifting geometry and overlapping visual layers that make navigation feel unconventional. There is no strong sense of direction or explicit guidance, and progress is not always clearly defined. Instead, the game encourages experimentation, asking players to move through its world, interact with its systems, and gradually develop their own understanding of how everything connects. This lack of structure can be either freeing or frustrating, depending on the player’s expectations. One of the most distinctive elements of Space Hole 2020 is its visual presentation. The game employs intense, constantly evolving pixel-based effects that create a psychedelic and almost hypnotic atmosphere. Colors shift rapidly, patterns distort and reform, and environments can feel alive in a way that is both captivating and overwhelming. This aesthetic gives the game a strong identity, but it also comes with a caveat: the visual intensity can be difficult to process for some players, especially during extended sessions. It is an experience that prioritizes impact over comfort, which may limit its accessibility. The audio design works in tandem with the visuals to reinforce the game’s abstract tone. Rather than providing a traditional soundtrack with clear melodies, the soundscape is atmospheric and subtle, supporting the sense of immersion without directing attention. The combination of sound and visuals creates a cohesive sensory experience that can feel meditative at times and disorienting at others. This balance is central to the game’s identity, as it relies heavily on mood and perception rather than traditional gameplay hooks. Structurally, the game offers different modes and areas to explore, but these do not follow a typical progression system. There are no clear objectives to complete or milestones to reach, which can make it difficult to define what it means to “finish” the game. Instead, the experience is shaped by the player’s willingness to explore and engage with its systems. This open-ended design can be appealing for those who enjoy interpretive or experimental content, but it may leave others feeling disconnected or unsure of their purpose. Pacing is entirely dependent on the player’s approach. Those who take the time to absorb the environments and experiment with movement may find a sense of discovery in each new area. However, without a structured framework to guide progression, the experience can also feel aimless. The game does not provide the usual sense of accomplishment associated with completing objectives, instead offering a more ambiguous form of engagement that relies on personal interpretation. Technically, improvements to navigation and camera control help make the experience more manageable, though the core design remains intentionally unconventional. The controls are functional, but they are not the focus; the emphasis is on how players interact with the space rather than how precisely they move within it. This reinforces the idea that the game is more about exploration than mastery. Ultimately, Space Hole 2020 is a highly experimental title that challenges traditional expectations of what a game should be. It offers a unique and visually striking experience that stands out for its originality, but it also demands a willingness to engage with its abstract design and lack of structure. For players interested in interactive art and unconventional experiences, it can be intriguing and memorable. For those seeking clear goals, progression, or traditional gameplay, it may feel too obscure to fully appreciate. Rating: 7/10
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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