
In Frame of Mind, you are placed in a world where logic is escaping you. Each area of the game defies reason, requiring you to think outside the box in order to solve the illogical and escape madness.
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About
In Frame of Mind, you are placed in a world where logic is escaping you. Each area of the game defies reason, requiring you to think outside the box in order to solve the illogical and escape madness.
15+ reality-defying puzzles
A world that conforms to your observation
30+ minutes of mind-bending gameplay
Speedrun Mode (Unlock upon completing the Game)
This game was made by [Sample Text] Studios, a group of 6 in their 2nd year of studying at Media Design School, New Zealand.
Need help on a puzzle? Want to talk to the devs? Join our [Sample Text] community discord server!
CONTROLS
⯈ Mouse To Look
⯈ 'W' 'A' 'S' 'D' To Move
⯈ Space To Jump
⯈ 'ESC' To Pause
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Some games are short, but it would be more accurate to say this is essentially a pitstop in a fever dream it’s that short. Around 30 minutes long, this feels like an arty walking simulator experience with puzzle game elements to it rather than just a puzzle game which is what the store page kind of made it seem to me. It's surreal and odd in nature, and at times a little foreboding. I enjoyed it, I like arty games on the quirky side and I enjoyed the eery undertone it has to it at times with the low atmospheric music. The art style was one of the main things that drew me into this, as I think it’s quite cool and unique looking being minimal but high contrast. When I was looking through the store page I noticed a lot of people noting that they found the graphics difficult on the eyes, and I can understand why. The high contrast means there is a lot more blank white space on the screen than most games. I personally didn't have any issues with the visuals, but it's something to consider if you have sensitive eyes, or are even someone to occasionally feel motion sickness. The latter being due to a mechanic in the game you use to flip gravity. This can be a little disorientating, and there is a section that feels like it was designed to purposely disorient you. A small project built by students, I think they've done a great job of creating an interesting little experience that tries to subvert expectations and get you thinking outside of the box. As others have pointed out, this game is reminiscent of both Antichamber and Superliminal, which are two of my favourite games of the first-person puzzle genre. It wouldn't be difficult to believe if they were both strong inspirations for this mini-project. If they wanted to build on this, and make a full game, I would definitely be interested, as you're given enough insight here to glimpse at what a full game could potentially be. Overall I'd say it’s a decent way to kill half an hour. If we're honest, there isn't much substance here, but it is still interesting to experience and it's completely free, so ultimately, why not? [quote][b]Achievements:[/b] Not Included[/quote] [quote]For more reviews of this genre, check out my curator page [url=https://store.steampowered.com/curator/45518898-The-Best-First-Person-Puzzle-Games/] The Best: First-Person Puzzle Games[/url][/quote]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
последняя головоломка гавна
"Frame of Mind" is one of literally thousands of student projects infesting Steam. It's from Media Design School at Strayer in Auckland, NZ. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students made what is a remarkable effort for a student project (and while experimentally interesting, is not enough to really compete with professionally developed games). It's a third person plaformer where you're placed into a minimalist environment and navigating through each level exposes confusing non-euclidean puzzle content... an almost worthy concept enough to compete with Portal or QUBE, but unfortunately not backed by professional quality delivery. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. Now on to pricing and value for gamers. It would be wholly unethical for students to charge gamers money for their homework assignments, so this doesn't carry a price tag. However, it's not our job as gamers to grade students homework. Maybe this is worth your time if you're an out of work teacher who really misses doing the marking, but for everyone else, not so much. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Since this is more of a student tech demo than a full, genuinely made game for gamers, and offers no Steam features, like a +1 to your game count, I can't recommend downloading this over a full, professionally made game, of which there are thousands here on Steam.
很有趣的小品解謎
oyunun seviyelerini tamamlamaktan ziyade seviyede ki eşyalar ilgimi çekti, baya yaratıcı davranmışlar.
Very cool lite mindfck game. Loved it. Especially awesome that it unlocks speedrun mode for those interested in. Only thing that sucks is its a Unity game. Great engine and all but still uses utter trash DX11 at this day and age instead of Vulkan or DX12. It sucks but developers can't do much. As a fellow Unity dev myself know for a fact that Unity runs horrible on any APIs other than DX11 or OpenGL. There are workarounds but outcome is still unpleasant. Easiest solution is to use DXVK to translate those garbage DX11 calls to Vulkan and stabilize the game. Not that its unoptimized or anything game runs awesome but I still love my CPU and GPU to treat it nicely lol. Anyway, great short game loved it and 100% recommended.
What a creative puzzle game. Each puzzle forces you to think outside the box. The graphics are visually kinda polished, built around clever optical illusions that keep the environments immersive. * After you finish the game, the speed run section unlocks. It's cool, but if they add a leaderboard to see how other players have done, it could be better. *
Спасибо за приятные полчаса.
dawno mnie tak leb nie bolal zachowajcie ostroznosc przy tej grze
ゆっくりプレイで2時間でクリア 不思議でちょっと不気味、どこか不安定なモノトーンの3D世界をぬる~~っと進む パズルゲーとしては正直不親切で、不可解・不明瞭なところも多い(あれ今なんでクリアできた?てのもある) …と、文にすると「不」ばっかりなんだけど、決してツマラナイわけでもない 何だかよく分からん夢を見た後(でも寝覚めは悪くない)のような気分になれる 日本語未対応だけどそもそもゲーム中に文章ないから大丈夫 無料だし、ふっとプレイしてみるのもおすすめ
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.