
Launch in and out of the space ball in Space Hole 2018! Myriad holes lead to plentiful Space Gems, opening further holes. New dimensions such as the Impure Light Zone and HoM, the Red Hot Dimension and Filled Space await the shuttle on its way. You Gotta Go in the Space Hole~
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Though it has been a while since I played Space Hole 2016 - almost a decade - I liked it for what it was: crazy visuals, interesting level design and weird physics. Fast forward almost a decade later and playing Space Hole 2018, while much bigger and certainly more ambitious, it just isn't as much fun as 2016 was. There is a much bigger grid of levels and also collectible balls you now have to collect to open up more levels. Because there are so many individual levels, many of them just aren't really as fun or well thought out as the 2016 levels, some can only be solved by finding abilities, except you don't really know where to find them, and the navigation between the levels is terribly obtuse - some holes can only be entered by the ship, some only by balls, and it's hard to tell where you've already been and where to go next if you want to find more "currency". I liked the previous level hub structure much better, personally, and it feels all over the place. BIgger isn't always better and by expanding its horizons, it also loses its previous focus on the ball puzzles, dealing with the physics and having a tight, short game. The visuals are also worse as this game focuses much more on the psychedelic crazy visuals, which caused me severe eye strain after just a short time, made me go blind when playing in the dark after entering the light dimension, and caused my beefy computer to almost blow up because it sounded like a jet engine in some of the crazier levels while dropping to 20 fps. It's fun to look at some of the weird visuals for an hour or two, but as a tight and cohesive game, Space Hole 2016 is much better imo and I can definitely recommend that game, plus the soundtrack was a banger too and is much more average here.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you're reading this review there's a chance you're wondering if you should play the Space Hole games before Extreme Evolution. or maybe you're wondering if you should play any of Sam Atlas' games. lets do a little Q&A Q: is this weedslop? A: is your heart so cold and broken that you cant appreciate the abstract? it's trying to alienate you! it's a crawl through hostile and unfamiliar spaces. overstimulation being wielded as a weapon and tool for atmosphere! I think it does it very well. and yes, it is "smokeable". moving on. Q: is this game hard? do I need to be experienced at ballplay A: this game is begging for you to break it. if you've finished a difficult level without feeling like you cheated, then you're probably doing something wrong. you'll be fine. Q: should I play this before Extreme Evolution? or if I've already played that one? A: should you play anything? it's super cheap, it's not very long. it's basically impossible to "waste" your time playing any video game over another unless the game you're playing happens to be the kind of ♥♥♥♥ that's tuned in a lab to waste your time (MMOs, rougelikes, gacha, team based competitive multiplayer). if you like it then great! you've won your leisure time! if you don't like it maybe you'll learn something about your taste. what a terrible fate. anyways this game is pretty good. there should be more metroidvanias without combat. there should be more platformers in which you ball. eagerly anticipating 2020 and then Extreme Evolution.
This game is hella jank and you probably will not like it. It is more of an art piece than a game and perfectly encapsulates the feeling of exploring something strange and unknown, jumping from portal to portal, suddenly being thrust into new and strange environments. I am very fond of this game myself. For the price it is it is definitely worth a try if you like rolling ball games
This is just a giant acid tripping masterpiece 80/100
Jogo perfeito para quando estiver doidão.
If you want to go the world for where only Drugs take you, this is the game for you. No side effects.
Чем-то напоминает серию игр "Super Monkey Ball", сделанную специально для пыток на бесплатных юнити ассетах. Мусор.
30 dakikada epilepsi krizi. 6/10
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Space Hole 2018 lacks the polish you'd expect from a big-budget title (Sam Atlas was the only developer after all, thanks Sam), but in my opinion it more than makes up for that in its quantity of unique and interesting content. I was confused by the game at first, but a little while in I got hooked and proceeded to spend hours clearing areas and searching for new ones. Overall, Space Hole 2018 is designed to mesmerize, with all sorts of flashy effects used to turn otherwise simple graphics into a psychedelic artist's dream. dl Salo's perfectly fitting music enhances the otherworldly quality throughout, turning the experience into something truly special. The game is broken up into several named locations, each of them consisting of areas with some similarities, but few areas even under the same name feel identical to each other. Don't even think of getting this game if you're photosensitive or even just don't like flashing lights, but if psychedelic stuff is your jam, you're gonna love this. The main hook of Space Hole 2018 is exploration. Gameplay starts out rather simple, consisting of two modes: a flying mode where you can travel freely in 3D space, and a ball mode reminiscent of games such as Monkey Ball where you are constrained to rolling around, always facing gravity's pull. However, there are quite a few lab areas hidden around the map that unlock new abilities that can help you navigate the vast game world. This gives the game a bit of a Metroidvania flair, although you can get almost anywhere with your starting abilities and a good physics intuition. Hidden throughout many areas are "space gems", which can be used to access more routes from the game's hub areas, but these must be collected in ball mode - often getting the ball to the gems is not an easy task. You'll definitely want to check every corner of an area when looking for gems or "space holes" (exits), as many of them are hidden quite well. I did encounter some issues with the game. Although most of the game ran fine on my computer, some areas caused significant framerate drops that interfered with camera rotation and made precise movement difficult. The "Area Complete" message is a bit finicky, as I sometimes had to re-enter an area after entering its last space hole to get it to appear, and in one case it appeared before I entered the last space hole. Some of the abilities were hard to understand and some were rarely useful. However, these issues were minor in my experience and I still enjoyed most of my playtime. Overall, Space Hole 2018 is definitely worth playing (if you can handle the graphics) and can captivate for hours upon hours. After nine hours of playtime, there are still plenty of areas I have yet to visit and plenty of minor secrets left in areas I have already cleared. If a very indie, psychedelic, ball-rolling exploration game sounds like something you'd enjoy, pick this up and give it a try!
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