
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J’avais acheté Space Haven pendant son accès anticipé et je l’avais très peu lancé à l’époque. Maintenant qu’il est sorti en version 1.0, j’ai voulu lui redonner une chance. Après environ 36 minutes, j’ai arrêté. Le concept est pourtant exactement le genre de chose qui pourrait me plaire : construire un vaisseau, gérer un équipage, produire des ressources, explorer, automatiser, survivre dans l’espace… Mais je ne trouve tout simplement aucun plaisir de jeu. La prise en main est beaucoup trop lourde à mon goût. J’ai d’abord essayé les tutoriels, mais j’ai rapidement eu l’impression de suivre une formation plutôt que de jouer. Il y a énormément d’explications, de menus, de systèmes et de mécaniques à assimiler avant même d’avoir l’impression de commencer réellement sa partie. J’ai donc relancé sans tutoriel en difficulté Builder. Et là, c’est l’effet inverse : on se retrouve devant une multitude de ressources, boutons, machines et menus sans vraiment savoir par quoi commencer. À un moment, j’ai eu l’impression d’être au travail devant un nouveau logiciel avec un manuel de 800 pages à apprendre. Et ce n’est pas simplement parce que je n’aime pas les jeux complexes. J’ai joué à Factorio, Satisfactory, Planet Crafter et d’autres jeux de construction/production avec énormément de mécaniques. La différence, c’est que dans ces jeux, les bases sont généralement simples à comprendre : on pose une machine, on voit ce qu’elle produit, ce dont elle a besoin, puis les systèmes deviennent progressivement plus complexes. Dans Space Haven, j’ai immédiatement l’impression qu’il faut comprendre le fonctionnement précis de chaque bouton, chaque ressource et chaque système avant de pouvoir simplement s’amuser. Quand je lance un jeu vidéo, c’est pour me détendre et prendre du plaisir, pas pour avoir l’impression de devoir étudier son interface avant de commencer. Je ne dis pas que Space Haven est mauvais. Il conviendra probablement très bien aux joueurs qui aiment décortiquer des systèmes complexes et passer beaucoup de temps à comprendre leur fonctionnement. Mais personnellement, je me suis ennuyé à mourir. Pas fait pour moi.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
** It's not a great game but neither is it a bad game. I rate it a yuck-blech quality. *** This game starts off well, however it gets very repetitive quickly. The game play loop is a very slow paced thousand kilometers long and single millimeter deep in quality. You'll often find yourself staring at the computer screen waiting for NPC's to complete their tasks all too often. This game was programmed to be played on Windows 7 and 10. It's clear the the games programming code has programming bugs. I encountered a problem where the games settings (file name: Settings.XML) does not adhere to using its own settings even if you set its file properties to Read-Only. It constantly automatically using a random hertz value. The other bothersome thing about the game is that the game save frequency is far too often. You end up with tens to hundreds of game save files. You can't control it at all like current modern games do. Overall, its a very outdated low quality very slow slog of a game that you'd be better off served by playing something else that respects your time investment.
This is Rimworld + Xcom. Fun game recommend!
88 часов сквозь лаги управления ради идеального корабля-колонии Плюсы: 1)Глубокая песочница. Главный крючок игры — полная свобода строительства базы-корпуса. Вы сами решаете, где будет медотсек, а где генератор, прокладываете коридоры. Это затягивает невероятно. Исследование систем работает отличным фоном, позволяя заниматься любимым делом — оптимизацией пространства. 2)Настройка экипажа под задачи. Возможность выбирать людей с конкретными показателями и распределять их роли. Правда, игра отчаянно не хочет объяснять свои механики: неизвестно влияет ли профессия колонистов на скорость выполнения задач (например, инженеры быстрее чинят системы), о описания этих бонусов нет. 3) Эмерджентные истории. Случайная находка выживших на заброшенных кораблях действительно дарит чувство открытия. Минусы (и почему при 88 часах геймплея хочется разбить клавиатуру): 1_ Интерфейс перекрывает обзор. Значки статусов часто намертво приклеиваются. В пылу боя выделить раненого колониста через его модель невозможно — приходится целиться в крошечный индикатор здоровья сбоку. Это критично, когда секунды решают исход штурма. 2_Упрямое управление шаттлом и командой. Существует классическая проблема отсутствия отмены команд. Если кликнули не тот корабль, отменить маневр нельзя, нужно ждать завершения текущей анимации. При стычке со шлюзом случайное выделение шаттла приводит к тому, что он отваливается, и драгоценное время уходит на новый цикл стыковки. 3_«Слепая» тактика во время абордажа. Бойцы — настоящие фанатики. Назначив точку внутри вражеского судна, они пойдут туда по прямой, игнорируя плотный огонь противника. Дождаться завершения маневра, пока твоего человека расстреливают в упор — отдельный вид мазохизма. То же самое касается переноски раненых: чтобы носильщик просто сдвинулся с места из зоны обстрела, нужно постоянно выбирать и нажимать на кнопку передвижения. Интерфейс не дает приоритета уклонению от огня. 4_Отдельно отмечу историю с работорговцами: механика со статусом беженцев вместо прямой передачи рабов выглядит жестоко-реалистично. Необходимость дарить подарки торговцам после покупки рабов, чтобы получить доступ к своим же рабам — лишнее окно диалогов там, где должна быть одна кнопка, и чрезмерная трата ресурсов. (Может баг?) 5_Лор спрятан слишком глубоко. Журналы странников могут раскрыть мир, но если вам (как и многим игрокам) лень их читать, сюжет остается сухой рамкой. Игра никак не мотивирует изучать тексты, хотя именно в них могут быть скрыты подсказки. Вывод: Это отличная игра-песочница для тех, кто любит строить эффективные системы и готов терпеть боль от недружелюбного интерфейса. Она способна затянуть на сотни часов. Но разработчикам жизненно необходима заплатка, которая добавит отмену приказов для кораблей, приоритет уклонения от огня для бойцов и возможность настроить прозрачность UI, и оживит лор. Если вас успокаивает микро-менеджмент баз, закройте глаза на кривое управление отрядом. Если же любая секунда простоя из-за неудачного клика вызывает желание удалить игру — лучше пройти мимо.
A really good colony sim in space.
"Just one more turn" but without actual turns makes this an addictive timesink. But a good one :)
Exactly what I wanted it to be
Exelente jogo, recomendo
Saw this originally with splattercat. This was exactly the game I was looking for. Ship and crew management. Boarding derelicts and pirate ships. Resource gathering. Jumping system to system in what seems to be a massive map. Spent more than 100+ hours already but feel like i've barely scratched the surface here. Takes some getting used to but eventually you find your style. Wishing there was a way to redesign the entire ship from scratch that I have now so I can position things better. Overall great game. Will be spending a lot more time (great that it works on a mac for us mac users!)
Залипательно.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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