
Space Engineers is a sandbox engineering game where you design and build ships, stations, and planetary bases in a fully destructible environment. Explore planets and space, mine resources, survive hazards, and engage in combat alone or with friends in Creative or Survival modes.
Modeled estimate, not a reported figure. How we estimate →
About
Space Engineers is an open world sandbox game about designing, building and testing your own space machines. Construct ships, stations and planetary bases in a fully destructible environment, then explore planets and space, mine resources, survive hazards and engage in combat alone or with friends in Creative or Survival modes.
Play solo or in multiplayer, from small co-op outposts to huge community servers. Start with a simple lander, grow into a mining and industrial empire, or focus on warships and planetary fortresses – the game gives you the tools and physics, you decide what to build.
Space Engineers uses a volumetric physics engine: every block and voxel has mass, inertia and damage. Ships break apart, stations crumble and terrain can be drilled, carved and reshaped, so your engineering choices really matter.
Space Engineers is grounded in real engineering and hard science fiction, driven by realism and plausible near-future technology. Think modern space programs extrapolated into the future: realistic ships, stations, tools and systems where everything is built and simulated block by block. It’s about the machinery you build, not about magic or scripted set-pieces.
10+ years of active development with many free updates every year – and still ongoing
Huge Steam Workshop with thousands of ships, bases, mods, scripts and scenarios
Stable, feature-rich sandbox ideal for long-term saves and big community servers
All DLC is cosmetic-only – everyone plays with the same gameplay
Active player base, dedicated servers and modding community
Design and pilot small and large ships, asteroid stations and planetary bases
Over 200 functional blocks: thrusters, rotors, pistons, turrets, conveyors, production blocks and more
First- and third-person building, symmetry tools and blueprints for fast large-scale construction
Manual building in Survival: weld to assemble blocks, grind to disassemble and reuse components
Voxel planets, moons and asteroids with atmospheres, gravity and climate zones
Drill, cut and blast terrain; carve tunnels, craters and underground bases
Ships and structures take block-by-block damage and can break into pieces
Deformable and destructible objects with real mass, storage capacity and integrity
Creative – unlimited resources, instant building, no death
Survival – manual assembly, resource and power management, death/respawn
Singleplayer or multiplayer (co-op or competitive) with privacy settings and dedicated servers
Scenarios, Workshop worlds and custom worlds so you can start in exactly the kind of universe you want
Super-large worlds with procedural asteroids and exploration encounters
Exploration systems that add ships and stations to discover, capture and conquer
Visual Script Editor to create your own missions, game modes and campaigns
Cargo ships, factions and AI-controlled threats to interact with – or defend against
Deep Steam Workshop integration for worlds, blueprints, mods and scripts
Modding API in C# to change game behaviour and add new systems
Programmable block for in-game automation and custom logic
Support for custom textures, models and many other mod types
Electricity, power grids and generators powering your entire base or ship
Oxygen and hydrogen for life support and thrusters
Weapons and combat blocks for ship-to-ship battles and base defense
GPS, remote control, voxel hands, controller support and more quality-of-life tools
Extensive language support with official and community localizations
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Czech, Danish, Dutch, Polish, French, Italian, Finnish, Hungarian, Norwegian +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 627 reviews with recorded playtime.
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
лучшая песочница эвер
W
まだ序盤の食料問題を多少解決した段階だがゲームの奥深さを垣間見た。例えばファクトリオやサティスファクトリーは機械や乗り物がゲーム側で用意してあってプレイヤーはそれの配置や運用等を主に考えるゲームになっているが、このゲームはその機械や乗り物から自分で作らないといけない。なのでレビューで数千時間やってる人がゴロゴロいるのは納得。つまり何をやるにしてもめちゃくちゃ時間が掛かる。 自分は「宇宙船を作って地球から他惑星に行くこと」をとりあえずの目標にして始めたが、現状は宇宙船を作れる未来が想像できないくらいに難しいし複雑だしゲーム側の説明が無い。 まず最初の土地選びの時点で初期車両が障害物に当たってぶっ壊れて1度目の詰み、雪の多いところスタートで食料が無くなって2度目の詰み、3回目にしてやっと発電機の作成まで辿り着いて、なんとかそのまま詰まずに済んでいる。発電機の設置でも土台に固定されない謎に悩まされ解決に1日かかった。 とにかく「どうすれば良いんだこれ・・・・」の連続。ただそれと反比例して自由度はエゲツナイ。例えば木の実を探しに行くにしても夜になると初期の車のライトだと暗くてほぼ無理ゲーだが、ライトを車に増設したら一応夜も採取活動ができるようになったとか、コンテナを増設して一度に運べる量を増やしたりとかマジで自由。こんなの全然大したことではない改造だけど、こういう工夫によってゲーム内生活の安定度が上がっていく感じが非常に楽しい。 これから始める人は、ゲーム側の説明不足が凄まじいのでchatgpt等のAIに相談しながら進めた方が良いと思う。
i liek sit
It's just great. I've played it for years. Left and come back to it many times and every time i'll get lost in the adventures time and time again.
Great space/building/combat/mining game and the added mods makes it more enjoyable. Looking forward to what Space Engineers 2 has to offer!
fette
e
Až opraví možnost hrát hru na Legionu Go zase gamepadem, tak je o čem se bavit. Jinak je to odpad a doporučuju nestahovat.
Start, team up with a random, get destroyed by another random, spawn in the middle of nowhere full of anger and make a dreadnought out of asteroids, get revenge, ABSOLUTELY WORTH IT
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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