
Choose your spaceship and defeat the alien threat that comes from the Moon. Blast your way crushing, ripping apart and exploding hostile aliens that are taking control of powerful weapons and military technology from Earth. Find the entity that controls the threat and make it explode into blood.
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About
Choose your spaceship and defeat the alien threat that comes from the Moon. Blast your way crushing, ripping apart and exploding hostile aliens that are taking control of powerful weapons and military technology from Earth. Find the entity that controls the threat and make it explode into blood.
Space Dragons is a classic "shoot em up" horizontal shooting game, in which you can choose different ships with unique characteristics and abilities to destroy tons of invading aliens. During the adventure you will run into powerful bosses and explosive enemies. Get upgrades for your ship, weapons and much more to make your way through the meaty and bloody path that awaits you in Space Dragons.

Features:
Local multiplayer
11 fun and complete stages
A great arsenal of weapons awaits you in the vast stages
Acumulative improvement every time you finish a stage, you will be able to achieve different combinations
11 epic and frenetic level boss encounters
Beautiful animated and hand-drawn pixel art characters and stages
Various enemies with different attacks and transformations
Execute the enemies and bosses to obtain improvements and earn points
Very frenetic and explosive gameplay
Every boss has a transformation

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
As a total shoot up nub trying to get into the genre, this game was perfect. Hitbox is generous and precise. The upgrade system is lacking with a few upgrades like +1 health and "fill health" rather than a permanent upgrade being a bit silly as you will have plenty opportunity to health up between bosses. Also the drone, while being a nice shield for enemy fire, often finishes enemies that you try to execute to heal up. It is early access and I've now done all the levels. Looking forward to new levels and polishing to the upgrade system. More than that, the game looks great, runs great, and keeps you engaged throughout. If you're a shmup veteran, this game will probably be a bit too easy in its current state.
This game is awesome. And difficult. If you play this kind of game, you need to play this.
nice game!!!!!
esta bueno
It's a shame that this game will never get out of early access and has been abandoned, because I enjoyed it way more than the studio's first and previous effort "Q-YO Blaster". (By the way what happened to them?) The design is tighter, weapons are functional, enemies are cool with some grotesque pixelated designs I hadn't seen since R-Type and the like, soundtrack is good too. Yes it's still unbalanced, with some stages that are too long and others too short, and some pilots that are much stronger/more useful than others (but maybe that is intended as a difficulty/skill level?), but it was a really promising title, especially if compared with the studio's previous and following mediocre shmups.
So full disclosure - game is very short, having never played it before and being unfamiliar with how this particular game worked, i was finished in an hour. That's ok. This is early access and the game, at the time of writing, is 3.99. My hope is they continue to add more stuff. If i could offer some suggestions: 1. Create more end of level buffs or allow them to stack. I was disappointed to find i couldn't get two attack drones 2. I'm not sure if i missed it while dodging for my life but i was never really sure when I could use my special - Some kind of indicator would be awesome. 3. I'd love to be able to stockpile weapons and use them at will. Maybe using the R and L trigger? Ammo mechanic is fine tho and is unique for this kinda game. 4. Make the enemies show they can be finished off at a distance as well - Idk if you'd do this one though as I think being close plays into the risk vs reward design you have for the game. A nice to have but not at all required. 5. Boss design was exquisite and creepy, but it felt like the latter bosses were easier than the first few. May need to turn up their difficulty. i died quite a few times to the first ones but the last two bosses were a one shot.
画面风格和音乐节奏都很不错所以入了,实际也不错。但玩起来很糟糕 和以往的STG差距很大,比如有个贴近空血敌人才能用的近战攻击,血包必须用这个攻击方式打出来。但实际操作时非常困难,不知道什么时候可以用,也不知道敌人会怎么行动。其次获得的武器是弹药制的而且不能保存只有最近拿到的一种。似乎也不能升级速度之类的。武器还会过热射一会儿就要等一会儿。弹幕密度一般但弹速基本都非常慢导致活动范围很受限。总的来说是个尽全力排除了射击游戏的单纯和爽快的失败系统。
Great Shmup! Waiting it gets out of early access :D
Pretty good!
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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